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-   -   KoA: Reckoning - Player Housing (https://www.rpgwatch.com/forums/showthread.php?t=16765)

Dhruin April 6th, 2012 20:47

KoA: Reckoning - Player Housing
 
The Reckoning site has a blog entry from Content Designer Kitty Hughes, describing the development of player housing in the game:
Quote:

When building a player home, it helps me to think of it in layers. I think of it in terms of either building layers up, or tearing layers down. I decided to build player homes from their final upgrades and work backwards. This allows me to nail down absolutely everything I want in the space first, and strip away pieces layer by layer until I feel comfortable with the basic layout you’ll experience when you first acquire the home.
For those who are wondering exactly what I mean when I say “space,” this is how we refer to an individual area of the game (examples would be a tavern, a dungeon, or a player home). Basically, when you see a loading screen in a game, it is a sign you are loading into another “space” in the game. This can also be referred to as a “zone” in some games, and when loading into another zone that can often be referred to as “zoning.”
More information.

TheMadGamer April 6th, 2012 20:47

I really wish they'd fix the camera on the PC already…

redman5427 April 6th, 2012 21:01

Yup, no patch with camera fix, levels still locked at 40 and no extra space. No hard mode. Hope its coming soon

Von Paulus April 6th, 2012 21:23

Quote:

Originally Posted by TheMadGamer (Post 1061137011)
I really wish they'd fix the camera on the PC already…

You can use Widescreen Fixer.
https://www.widescreenfixer.org/
It helps. :)

TheMadGamer April 7th, 2012 00:47

Quote:

Originally Posted by Von Paulus (Post 1061137016)
You can use Widescreen Fixer.https://www.widescreenfixer.org/It helps. :)

That's awesome thanks for the link!


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