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-   -   It Lurks Below - Steam Page Up (https://www.rpgwatch.com/forums/showthread.php?t=38940)

Silver February 3rd, 2018 06:26

It Lurks Below - Steam Page Up
 
It Lurks Below has a Steam Page and will be 'releasing soon'.

Quote:

About This Game

It Lurks Below is a retro-styled, 2D, action-oriented, survival RPG by David Brevik. Create a custom character and choose from several different classes to delve deep into the mysteries of what evil lurks below. Dig down and explore the randomly generated levels, find random items, and combat deadly monsters to get the answers.

More information.

Silver February 3rd, 2018 06:31

By soon I mean who knows. Not 6 months through. I'm watching a live stream of the game at the moment.

https://www.twitch.tv/graybeardgames

Price point of between 15-20.

David wrote his own engine. "Carmudge engine because he's a grumpy old man."

Cow level confirmed.

Shagnak February 3rd, 2018 07:20

Going by the twitch stream, looks good. Haven't heard him say anything about co-op yet; is ther going to be any?

Silver February 3rd, 2018 07:23

Quote:

Originally Posted by Shagnak (Post 1061491937)
Going by the twitch stream, looks good. Haven't heard him say anything about co-op yet; is ther going to be any?

Multiplayer is something he wants to do but can't commit to because its just him making the game.

you February 3rd, 2018 08:04

Who is David?

Silver February 3rd, 2018 08:10

Quote:

Originally Posted by you (Post 1061491940)
Who is David?

The creator of Diablo.

Shagnak February 3rd, 2018 08:35

I'm impressed he's got so much going in only 25mb (and most of that is sound files!). Only 5mb of compiled code, written in C/C++. (He also mentions that his first ever program in C was Diablo).

Current character classes seem to be Wizard, Cleric and Rogue (?). Can't remember if there were any others, but there def didn't seem to be any fighter types. Necromancer is planned.

you February 3rd, 2018 13:52

It would not take much code to write a game like this - probably less than 4000 lines. The graphics and sound would be the bulk of the work (imho). Multiplayer shouldn't be that hard - maybe an additional 2000 lines with the bulk depending on his model (pvp or co-op) - the question is would he used peer model or client/server model.
-
This reminds me of something that was released 7 or 12 years ago (can't quite remember the name of the game - but the art and style is very similar). I just don't see what this game has going for it over the 100's of similar games the past decade other than the creator.

Shagnak February 3rd, 2018 21:28

Quote:

Originally Posted by you (Post 1061491965)
I just don't see what this game has going for it over the 100's of similar games the past decade other than the creator.

Going by that, I'm not certain you know what sort of game this is.
It's basically Terraria or Starbound (the latter is what he has played the most of), but with RPG classes, character progression, and a bunch of dungeon-bash elements. I can't think of many (any?) Terraria "clones" that are quite like that. And whilst quite a few Terraria clones have appeared over the last few years, I'm not certain there are "100s", let alone "100s" that take this route.


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