Logic Artists have posted Dev Diary #7 on character progression, a few days ago. And THQ Nordic, their publisher, released a showcase trailer. Time to catch up with Expeditions: Rome!
DevDiary 7 - Metagame: Character Systems
Ave, and welcome to our seventh DevDiary. In DevDiary 5, we gave you a glimpse into the design of our conquest and legion battle systems. We explained how this made up just a part of our metagame systems, and that we would be dealing with the rest of the meta systems at a later time. That time has come!
Today we will discuss the game systems that pertain to character progression: levelling up and spending your skill points, and finding items and equipment for your characters. These are the systems at the core of any self-respecting roleplaying game - the features that give you that sense of personal growth and ensure a steady increase of strategic and tactical complexity as you grow familiar with the game.
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More information.Expeditions: Rome - Showcase Trailer
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In this short sneak peak, Creative Director Jonas Waever and Lead Producer Sonat Ozturk give you a taste of what the combat system, the world of Rome and the decision making in Expeditions: Rome looks like.