That is one thing I love about the ninth Final Fantasy game, anytime I'm on the open world I can save.
Yup, press B to save anywhere while in openworld.
That's something I don't usually see in games from Japan, even PCgamer's last year GOTY failed on it, MGS5 don't have save anywhere but uses checkpoints crap although is openworld.
I've said already now after many hours in the game, although originally made for Atari 400 or something like that, FF9 is much better game than it's successors. It's such a shame stuff from it got axed in newer FF games.
Gothic, one of the best designed RPGs ever to me, has grinding. You start at level 1 (as in a typical RPG), and you have to "grind" to level up.
Grinding in Gothic is not possible.
The word grinding is used by players to describe horrible design where one is forced into annoying and repetitive content just because game designers needed to make the game a bit longer but had no ideas how to make different stuff. This design crime spineless journalists, in order not to get publishers angry, call "theme park" or "busywork".
On superold hardware where games simply couldn't save the worldstate if the game isn't linear, games had to respawn all the same mobs on area transition because it was impossible to "remember" which mob got killed.
Because modern consoles also cannot save anything… For god's sakes did Sony look at HDD prices lately? For what reason they just don't put it in so developers finally move away from this crap design?
The artificial repopulation in recent (singleplayer!) games is used as an excuse by bad designers, "the world would feel empty" they argue not realizing a player won't return on the same spot billion times if there are different honeypots elsewhere. They just don't have enough ideas to make those different honeypots. But IGN still puts 100% on that crap.