RPGWatch Forums
Page 3 of 5 1 2 3 4 5

RPGWatch Forums (https://www.rpgwatch.com/forums/index.php)
-   Baldur's Gate III (https://www.rpgwatch.com/forums/forumdisplay.php?f=84)
-   -   Baldur's Gate 3 Random News (https://www.rpgwatch.com/forums/showthread.php?t=45360)

Couchpotato October 3rd, 2020 12:55


Originally Posted by SpoonFULL (Post 1061616831)
What defines me is the worry that the game requires 150GB of disk space (as indicated on Steam)! Are they going to give a SSD with their game for free?

Half of that space is probably textures, sounds, videos, and animations. Hopefully they crunch that number down as I foresee the game doubling or tripling in size.

Seems were getting into the MMO range with newer games.

SpoonFULL October 3rd, 2020 13:48


Originally Posted by Couchpotato (Post 1061616834)
Half of that space is probably textures, sounds, videos, and animations. Hopefully they crunch that number down as I foresee the game doubling or tripling in size.

Seems were getting into the MMO range with newer games.

Well I guess that is inevitable as we move into the future (and I get older and move into the past).

SirJames October 3rd, 2020 14:29

I'd say its mostly audio files of voiceovers in several languages.

Couchpotato October 6th, 2020 19:51

First 23 Minutes of Baldur's Gate 3 Early Access


Here are a bunch of previews released today for the EA version.


Beyond the good looks of the graphics, I haven't found much in Baldur's Gate 3 to recommend it. Your character and party feel like insignificant gnats and are forced by circumstance to do and see awful things that they're not powerful enough to change. This is not a case of "tough moral choices" as seen in Wasteland 3, or in Obsidian's excellent 2016 RPG Tyranny—in Baldur's Gate 3, it feels like you have no agency at all.

Having played through the first several hours of Baldur’s Gate 3’s Early Access version (which developer Larian says contains roughly 20 hours of content that should be played multiple times to fully appreciate), I can tell you already that this is probably the closest a single-player video game has come to emulating the experience of playing Dungeons & Dragons in a live group. The verbs I can call on at any given time – jump, climb, lift, throw, and so on – allow me to do exactly the kind of clever but ridiculous things I would ask a human Dungeon Master if I can do. It harkens back to ‘90s adventure games in that regard as well, which is awesome. Rather than the simple “no” you would get from most RPGs when you ask if you can skip a combat encounter by blasting your way through a residence to create a side path, Baldur’s Gate 3 will tell you to roll for it.

Today’s public build is already improved on the one I played yesterday, and Larian has been upfront about the number of bugs players can expect to face in Early Access. But it’s worth emphasising: though Baldur’s Gate 3 might already have as much dialogue and as many distractions as a finished game, it certainly isn’t one.

There will be some for whom the idea of an Early Access RPG feels intrinsically wrong - like racing the Nürburgring while it’s still being paved, or reading a series of epic fantasy novels before knowing whether the author will live to write the last one. There’s no arguing with the fact that, by playing Baldur’s Gate 3 now, you’re embarking on a journey you can’t yet finish.

Yet there’s something positive in that: the limited scope is an invitation to play - really play, to muck about and test the possibilities - rather than simply push to complete yet another RPG. This one’s worth hanging around in.

With its turn-based battles, different art style and focus on systemic shenanigans, Baldur's Gate 3 isn't an attempt to resurrect an old series. It's something new that pushes the systems and creative mayhem from Original Sin and combines them with the rules D&D. And they're perfect together. It's very promising and seems to be heading in the right direction, but should you buy in now? There's a good 25-30 hours of adventuring to be had, full of memorable fights and characters, but you won't be seeing the game at its best. It's already fun, but it's a bit janky, save wipes are guaranteed and, more importantly, you can't yet make a gnome illusionist, so really what's the point?

Yesterday, I spent around five hours with an updated version of the game that contained fewer bugs, but I still encountered a crash, two quest dead ends (one of them attached to a main quest), and all sorts of visual weirdness.

As a thing to fill time and tickle your brain, Baldur’s Gate 3 early access is a meaty thing. Definitely more filling than the Fort Joy area of Original Sin 2’s early access chunk. Technically, I found it stable, with more egregious evidence of its early status limited to wonky animation transitions and words emanating from closed gobs. At one point a man appeared as a bear, but only in cutscenes. Is that a bug or a feature? I’m not hot on my D&D lore. I also triggered a 26-person battle across an entire settlement which caused the AI to go into minor meltdown, taking up to a minute to work out individual NPC moves, resulting in a painful sight of a 10 minute war as 20 tieflings struggled to murder one remaining halfling. But so it goes – and there’s already been an update to fix some issues.

No, my word of warning goes instead to those who simply want to enjoy the story. By dint of being a first act it threatens to be all dilemma and no consequence. There are immediate consequences – big, messy, reach-for-the-quick-load consequences – but know that the meat of your mulling won’t be answered for some time. If it were not for this job, and having the self-control of four year old at a birthday party (or games journalist presented with a plate of miniburgers at a press event), I would would want to see this enticing story play out in full. Don’t feel pressured to gather your party and venture forth, but based on what I’ve seen, I think that party is in for one hell of a ride when they do.

Couchpotato October 7th, 2020 04:32

Baldur's Gate 3 - Early Access Launch Trailer


It's party time! Baldur's Gate 3 is now available in Early Access on Stadia
More previews also to go with the others I shared above. Just no quote's.
  1. CNET
  2. Comics Gaming Magazine
  3. Cultured Vultures
  4. Den of Geek
  5. Eurogamer
  6. Fextralife
  7. Game Informer
  8. Gamepressure
  9. GameSpew
  10. GameSpot
  11. GamesRadar+
  12. God is a Geek
  13. Hardcore Gamer
  14. Metro
  15. NME
  16. PCGamesN
  17. RPG Site
  18. Shacknews
  19. TheGamer
  20. TheSixthAxis
  21. Trusted Reviews
  22. VentureBeat

Couchpotato October 7th, 2020 17:13

Baldur's Gate 3 Early Access First Impressions: Should you get BG3 Early Access?


Baldur's Gate 3 Early Access First Impressions: Should you get BG3 Early Access? The much-awaited Early Access for Baldur’s Gate 3 is finally here, and with it many will be looking to know: Should I get early access? What are your first impressions of Baldur’s Gate 3? How does the game compare to Divinity Original Sin, Baldur’s Gate and other D&D content? In this Baldur’s Gate 3 Gameplay & Hands-On First Impressions article we’ll be answering just that.
Baldur's Gate 3 Character Creation in Depth Look


Here's an in depth look at the character creation options in Baldur's Gate 3.
9 Things We Like About Baldur’s Gate 3 So Far (And 1 Thing We Don’t)


Baldur's Gate 3 is officially in early access, and Zoe Delahunty-Light has spent hours upon hours glued to her screen getting her fill of Baldur's Gate 3 gameplay! Here are her thoughts on the first chunk of the game so far, including how good the story, characters, and sidequests truly are - but be warned, for those of you who have been watching the Baldur's Gate 3 trailer on repeat, there is one thing you should be aware of before you start your time with Baldur's Gate 3 Early Acess. Enjoy!

Couchpotato October 7th, 2020 17:16

Baldur's Gate 3 Enters Early Access - Steam

Baldur’s Gate 3 is finally ready for you to play it.

Today at 10am PT, we’re going to hit the big green button so you can start playing the start of Baldur’s Gate 3’s Early Access journey, and I can say with confidence each one of the 300 people who helped to make this game, are honored to have you aboard.

We’ll keep this short, because you’ve been patient. The road ahead is going to be exciting, and we’re happy to have you along for the journey. It’ll make us, and the game, stronger. Together, we’ll be a part of creating our deepest, most ambitious RPG yet.

We hope you have fun playing. Since Early Access rolls out what are essentially live development builds, there will be bugs and glitches here and there, but we’ve tried to create a fully cinematic RPG that you can play again and again, with new characters and new permutations, in between our frequent updates.

We hope to see you in the forums, and if you’ve any questions, head to the FAQ.

Until then, join us on social media in celebration of the team, and our players!
Baldur's Gate 3 Races Guide: All Races & Subraces in BG3 Early Access


Baldur's Gate 3 Races Guide: All Races & Subraces in BG3 Early Access, all from in-game content! We had the opportunity to preview BG3 Early Access and we have created several Character Creation Guides to help you get started! Find out all the races available in Baldur's Gate 3, the Sub-race and appearance modifiers, as well as other info on what's in game.
Baldur's Gate 3 Makes Failure Fun


After playing 20 hours of the early access version of Baldur's Gate 3, Dave saw something beyond the spells, goblins and dice rolls and that's how BG3 handles both it's successes and critical failures when it comes to rolling your virtual dice.

Couchpotato October 8th, 2020 18:15

Baldur's Gate 3 - Hotfix #1 - The Journey Begins!

Hello everyone,

We are so thrilled with how many of you are playing Baldur’s Gate 3, and we’re glad Steam was eventually able to accommodate you all. Our servers are keeping up, but just about! We never imagined such a huge influx of players in what we had envisioned being a relatively modest party of Early Access players. But we’re up to the challenge, and we’ve been listening!

We’re still working on the multiplayer issues that some of you are experiencing (and we’re very close to solving several of them), but Hotfix 1 already fixes a number of issues and covers other things you reported.

As a general message, if you’re having difficulty getting the game running, or are experiencing crashes, switch the game to DX11 mode (in the launcher, click the gear), and make sure you have the most up to date graphics drivers.

We also recommend in some cases disabling the Steam / Discord overlays, if you experience slowdowns while activated.

Couchpotato October 8th, 2020 22:58

Baldur's Gate 3 - Hotfix #2 - After the Storm

Hello everyone,

Thank you for your continued support. Playing the game, as well as your reports, is already helping to shape and improve it. We’ll share more information about this in an upcoming community update alongside our first patch, but for now we’ve fixed some of the most common issues reported to us.

Hotfix 2 solves the most frequent crashes and multiplayer issues, but we’re still working on a number of other reported errors in multiplayer. The good news is that the majority of issues reported to us are known, and a large percentage of those already have a fix in the works. Generally, for remaining multiplayer issues, reloading the game and loading the next available save will get you back up and running. Thank you to all who provide us the detail we need to get these fixes out into the wild.

We still recommend launching the game in DX11 mode if you’re experiencing crashes or framerate issues. However, those of you who were experiencing issues streaming with OBS while using the Vulkan API should find this fixed. (You may wish to re-install OBS).

Issues with 2FA (two-factor authentication) on Larian Accounts have been resolved, as well as your ability to create the optional Larian Account. Not to throw shade at anyone, but let’s just say some servers had some catching up to do.

On cross-save: we had previously announced that cross-save, though we have the infrastructure for it, will only be enabled and functioning once all our versions are in sync (across Steam, Mac, GOG, and Stadia). We don’t have an ETA for this yet.

Couchpotato October 10th, 2020 03:35

Baldur's Gate 3 - Hotfix #3 - Theft, Death & Hubris

We’re back with the third hotfix today, addressing a few crash scenarios that definitely aren’t supposed to happen. We also have for you a Frankenstein amalgamation of crowd-sourced character creation, and boy does it look boring!

Firstly, yesterday as a joke we asked you to send us a 3080, because they were too popular for us to buy one (which prevented us from testing those cards internally before launch - all fixed now!). Quite a few of you reached out with sincere requests for how to do that. That was very sweet, thank you for those messages. Keep them! They’re yours. Besides, without your graphics card, how are you going to play BG3?

Before the fixes, let’s share something you’ve created yourselves (this is your own fault) through your choices in character creation. We took the most popular choices in character creation, and recreated this. We thought our analytics system wasn’t working! We checked. It is.

Couchpotato October 10th, 2020 05:20

Let's Play Baldur's Gate 3 Gameplay


Join Zoe Delahunty-Light and Ian Higton as they delve into Baldur's Gate 3 and try to get rid of the wriggly mind flayer parasite lodged in their brains! Baldur's Gate 3 Early Access has just been released, so it's about time to see what Baldur's Gate 3 gameplay has to offer while also trying their bestest to keep their squishy party alive for as long as possible…everyone join us in praying to the (videogame) dice gods for luck, please!
Baldur’s Gate 3: Tips & Tricks For Early Access


Tips & Tricks for the early access version of Baldur's Gate 3.

Couchpotato October 11th, 2020 21:21

Baldur's Gate 3 - Best Starting Class & Races


Baldur's Gate 3 has a huge number of class and race combos, so we've put together this video covering the best combinations. Will you play as Dwarf fighter? Tiefling Wizard? High Elf Warlock? it's time to gather your party and venture forth.
Play or Pass? Baldur's Gate 3 Early Access Impressions


In this quick video, I give my overall impressions of the Early Access of Baldur's Gate III while very briefly discussing the differences between this game and its predecessor - Baldur's Gate II
Every Baldur's Gate 3 Companion (So Far) - Gameinformer

Baldur's Gate 3 is currently available now on Steam as an Early Access title and even though it's just the first act of the game (about 25-30 hours worth of gametime), it's enough to get to know some of the droolworthy companions. While no one can clearly compare to our sassy Astarion, here is every Baldur's Gate 3 companion so far!

Couchpotato October 12th, 2020 21:36

Larian's Swen Vincke on Baldur's Gate 3's Early Access Release - USGamer

In this week's episode of Axe of the Blood God, we're joined by Larian Studios founder Swen Vincke, who is here to answer all of our questions about Baldur's Gate 3's early access release! [download link here]!

In the course of my interview with Vincke (which starts at around 26:20), we talk about early feedback, turn-based combat vs. real-time with pause, unforgiving dice rolls, and how Larian is going big with its latest RPG. There's a lot to cover, and as usual Swen is a great interview, so don't miss out!
Baldur's Gate 3's Dice Rolls Want Me To Fail - USGamer

The dice rolls change the feel of Larian's RPG foundations. You can't just rely on your skills to carry the day, at least in terms of conversation and choice. It's an additional element of uncertainty to everything you do. Sure, you might have the skills and attributes to get that Medicine roll down to a two or three, but you still might end up rolling a one. Sometimes, the Random Number God smiles upon you, but at least during my first playthrough, it spit on my every move.

It's sort of exciting, to be honest. There's a thrill to uncertainty, which is probably why D&D is a classic game with years of history behind it. I don't want the next Original Sin to rely on the dice, but Baldur's Gate 3 has a different flavor to it; French vanilla instead of natural vanilla. Even with 20 hours into Baldur's Gate 3, I'm just scratching the surface of what's available here, and having gone through Divinity: Original Sin 2's early access period, I'm looking forward to the further improvements to come.
Baldur’s Gate 3 is Going to Change The Way People Play D&D - Cogconnected

In the late 90s, a group of Canadian doctors took turned their Dungeons & Dragons game into a video game company. They called that company Bioware, and the game was called Baldur’s Gate. They also produced a sequel and then moved on stories in other universes, including their own. Today, a third Baldur’s Gate game is upon us, but from a completely different developer- this game is brought to us by Larian Studios.

Pladio October 12th, 2020 21:52

Can't get onto the US Gamer links. Do they work for you?

Sent from my SM-G975F using Tapatalk

JFarrell71 October 12th, 2020 22:00


Originally Posted by Pladio (Post 1061617692)
Can't get onto the US Gamer links. Do they work for you?

Sent from my SM-G975F using Tapatalk

Not I.

Couchpotato October 12th, 2020 22:05


Originally Posted by Pladio (Post 1061617692)
Can't get onto the US Gamer links. Do they work for you?

Sent from my SM-G975F using Tapatalk

Hmm…they worked earlier.

From the looks of it the main site is down with a 504 Gateway Time-out error.

So nothing I can do sorry. Just check back later.:(

Pladio October 12th, 2020 22:06

Thanks both. Wasn't sure if it was a location block.

Thanks [emoji934]

Sent from my SM-G975F using Tapatalk

Couchpotato October 12th, 2020 22:14

@Pladio The links are working again. Seems they fixed the connection problem.

Pladio October 12th, 2020 22:21


Originally Posted by Couchpotato (Post 1061617696)
@Pladio The links are working again. Seems they fixed the connection problem.

Thanks [emoji4]

Sent from my SM-G975F using Tapatalk

Couchpotato October 14th, 2020 00:44

Baldur's Gate 3 - Community Update #9

Hello everyone!

We launched Baldur’s Gate 3 exactly 1 week ago, ish. The launch surpassed all our expectations. Our philosophy heading into Early Access was to hit a comfortable amount of players, gather feedback, and incrementally iron out and improve the game towards launch.

Good news! That’s still the plan. But the *bigger than expected launch* broke a few things. In chronological order, it apparently broke Steam, it then broke our launcher sign ups because the servers couldn’t keep up, and then it went on to break our support pipeline with a huge influx of support tickets. We’re not complaining. These are good problems to have.

The day before launch, the weather also broke the Ghent basement. Which was suboptimal because we were shooting a thing for those who get to the end of Act 1 (no spoilers).

Couchpotato October 14th, 2020 21:45

Baldur’s Gate 3 Interview with Swen Vincke- PCGamesN

PCGamesN: Can you walk us through how Baldur’s Gate III came about, and how you won the trust of Wizards of the Coast?

Swen Vincke: After the first Divinity: Original Sin, I flew to Seattle to pitch the idea of Larian making BG3 to Wizards of the Coast [publisher of Dungeons and Dragons]. They didn’t immediately buy it, but they did listen to us, and to what our vision for the game would be.

Time went by, and we kept bumping into each other at trade shows and player shows. At some point I got a message from Nathan Stewart [director of strategy for Dungeons and Dragons], and he said “do you still want to do this?” And so I said “yeah, of course I still want to do it!”

He invited me to go have dinner in Seattle. He had a PowerPoint that he wanted to present to the board [of Hasbro, who own Wizards of the Coast] on why it would be a good idea for us to make this game, and he remembered all the stuff that I’d told him. And that was that, the board said yes, and we started working on the story together with Mike [Mearls, creative director of D&D and co-creator of its current edition].

Couchpotato October 15th, 2020 00:49

Baldurs Gate 3 Impressions - Complex Painful Fun


Baldurs Gate 3 is clearly, without question a diamond… but that diamond is one of the roughest I have seen in quite a while and it already has the pristine price tag of 60 dollars for Early Access. Its true you will not have to purchase again, if you are a fan of the genre and have a history with D&D its hard to find a reason you wouldn't fall in love… but an early access game for 60 dollars with some very prominent issues has to be evaluated for what it is… not for what it will inevitably become. I have the utmost faith in Larian Studios but the present is where I live.
10 Secret Encounters You Might Have Missed In Baldur’s Gate 3


Zoe Delahunty-Light is back with 10 secret encounters you might have missed in Baldur's Gate 3! These encounters are off the beaten path and are (mostly) spoiler free, and are the memorable asides to the main quest that you should absolutely check out if you want to wring your Baldur's Gate 3 gameplay dry. From secret abodes to hidden characters, you'll find some nifty encounters in this video - just make sure to keep those health points maxed out as a fair bit of fighting will come your way…

Couchpotato October 16th, 2020 16:26

Baldur's Gate 3 beaten in 7:00.89 Solo, Level 1 (Early Access World Record)


JFarrell71 October 16th, 2020 17:33

"Zoe Delahunty-Light is back with 10 secret encounters you might have missed in Baldur's Gate 3! These encounters are off the beaten path and are (mostly) spoiler free, and are the memorable asides to the main quest that you should absolutely check out if you want to wring your Baldur's Gate 3 gameplay dry."

They have a very different definition of spoiler than I do. They may as well title this video "10 Spoilers For Things We Found So You Don't Have To!" as far as I'm concerned.

Couchpotato October 16th, 2020 18:03

The Bugbear and OwlBear part was the most hilarious I've ever seen in a RPG.:lol:

Couchpotato October 18th, 2020 12:33

IGN's Baldur's Gate 3 Early Access Review


Baldur's Gate 3 Early Access reviewed on PC by Leana Hafer.

Couchpotato October 19th, 2020 00:49

Gamasutra Baldur’s Gate III Interview - Early Access and RNG

Larian Studios landed the monumental task of picking up the long-dormant Baldur's Gate series, a project that tasks the team known for its own recent fantasy RPG series success Divinity Original Sin with both reviving a decade-dormant franchise and working the mechanics of the TTRPG Dungeons & Dragons into a game for modern audiences.

With the game now a week into its Early Access cycle, Larian Studios lead systems designer Nick Pechenin sat down with Gamasutra to discuss how the early days of that open development process has gone and offer a D&D-driven dive into how something as core to the tabletop experience as rolling a twenty-sided die becomes ever more complicated in the context of a video game's narrative, combat, and more.

Couchpotato October 19th, 2020 01:50

One of the games writers did a live-stream and answered questions as well.

Reddit has a good summary so you don't have to watch the video.

Link - https://www.reddit.com/r/BaldursGate…anords_stream/

Last night one of the writers, Kevin VanOrd (the writer for Lae'zel and Wyll, and he also wrote Kagha, Dror Ragzlin, and all of the myconids), streamed himself playing the game and was answering a lot of questions about it, so I figured I'd put down some of what he said here. Thanks to u/Loimographia for sharing the stream yesterday, otherwise I wouldn't have known about it!

Couchpotato October 20th, 2020 10:59

Baldur’s Gate 3 Uses a AI for QA Testing - Polygon

It does not eat, it does not sleep. But unlike the Terminator, the quality assurance AI that Larian Studios uses to help test old-school RPG throwback Baldur’s Gate 3 is meant to help people build the most solid video game possible, at a pace much faster than a human could achieve alone.
How Baldur’s Gate 3 Changes & Improves D&D Character Classes - Screenrant

With the recent release of Baldur's Gate 3 in early access, fans of Dungeons & Dragons, the world's oldest roleplaying game, have been analyzing how well the latest publication of Larian Studios has recreated the storytelling and drama of tabletop D&D in a virtual environment. Fewer fans have been talking about Larian's translation of tabletop rules for certain spells and character classes, not only making them workable in Baldur's Gate III, but also improving the utility of previously suboptimal abilities through rule changes that could be retro-applied to D&D 5th Edition.
Baldur’s Gate 3 Early Access Is a Disappointing Experience -Siliconera

I don’t know where to begin when talking about Baldur’s Gate 3. Do I start with the illegible user interface, numerous technical glitches, or the lukewarm introduction to the narrative? Maybe my headline has already said more than enough in summarizing my experience with Larian Studios’ entry to the Baldur’s Gate series. Baldur’s Gate 3’s Early Access is disappointing.
This is how Baldur's Gate 3 is different from Dungeons & Dragons - Looper

Despite using the Fifth Edition rules of D&D, Larian Studios changed the formula here and there. Some alterations pick up the pace, others alter game balance, and a few take the guesswork out of interpreting vague rules and wording — no more wondering if the Dragon's Breath spell can turn your pet rat familiar into a mobile flame turret.

While Baldur's Gate 3 is still seemingly destined for every "video games to play if you like D&D" list, here are some ways it tweaks the standard D&D rules.

Couchpotato October 26th, 2020 00:57

20 Changes for Baldur's Gate 3


Baldurs Gate 3 - First Look Live


Checking out Baldurs Gate 3 in Early Access. The newest Turn based RPG game from Larian Studios.

Couchpotato October 27th, 2020 23:00

Baldur's Gate 3 Community Update #10 - Romance Numbers & Cinematic Tweaks

Hello everyone, It's big patch time. But this time, not only are you going to feel the improvements, you're also going to see them. As we've previously said, Early Access is about improving and iterating on every single facet of the game, and that includes all of the things you see and hear.

JFarrell71 October 28th, 2020 01:10

Time to see if this update reduces my crashes from every other minute to a more managable level.

wolfgrimdark October 28th, 2020 01:43

I have only had 3 crashes so far and all from doing the same thing, which I reported. Hitting quicksave hotkey and then immediately talking to someone. I don't think I wait long enough for the QS to finish.

Steam says I have exactly 83 hours played and those 3 crashes are the only major issues I have had outside of the stuff like cinematics, missing dialogue, etc.

JFarrell71 October 28th, 2020 02:12

Every time I've crashed (around 5-6 times) I wasn't doing anything in particular. Nothing I could point to as a related cause. It's possible that my hardware just isn't up to the task, despite meeting the requirements on the low end. When it isn't crashing, it doesn't run very well for me.

Edit: I updated my video drivers and it seems better. I played a few hours today and didn't crash. It made a kind of buzzing sound and stopped for a second a couple of times, but it didn't crash. Peformance is still bad, but not as bad.

Couchpotato November 12th, 2020 02:21

Baldur's Gate III Interview on Crafting a D&D Adventure - Techradar

The road to Baldur's Gate III has been a long one. The original Baldur's Gate was developed way back in 1998, seeking to distil the magic and wonder of Dungeons & Dragons table top gameplay into a video game setting.

Baldur's Gate and its sequel Baldur's Gate II: Shadows of Amn were both runaway successes, and developers BioWare and Black Isle Studios originally planned for a third title to come out in 2003, but the game was cancelled when Black Isle was shut down after facing financial crisis.

The intellectual property rights for Baldur's Gate have been hotly sought after in the years since, but ultimately fans had to wait over a decade to return to the Sword Coast, with the Baldur's Gate I and II enhanced editions launching in 2012 and 2013.

After the phenomenal success of Larian Studios own Baldur's Gate-like title, Divinity: Original Sin II, released in 2017, it came as no surprise to players that Larian had been picked by D&D owners Wizards of the Coast to at last expand on the Baldur's Gate universe.

Couchpotato November 13th, 2020 01:07

Early Access Reveals Players Are Horny, Evil, and Frustrated by RNG - IGN

It's not just in this situation that players are becoming frustrated with Baldur's Gate 3 dice rolls. The system - based on tabletop Dungeons & Dragons use of D20-based skill checks - has proven divisive in the BG3 player base. Many players are not used to a dice roll governing their successes or failures; random number generation (RNG) disrupting a sneaky attempt to deceive someone or foiling a heroic deed can feel at odds with roleplay. There are people who have had difficulties with that,¯ says Vincke. They want to be able to manipulate it.

We opted to just go pure RNG for the initial release in early access just to see what was going to happen,he explains. We see the people that have really bad luck, and they are really, really angry over it. So, we're going to help them. We're going to add modes to the game that are going to go with things like a loaded die, and that's going to be a bit more manageable. We'll still keep the option of having full RNG in there. We'll experiment with that throughout early access, and see what we should make the default option. That's one of the things that will be driven by the analytics.

RNG isn't the only thing that Larian has realized needs to be adjusted.Giving players things to do at the beginning is something that we've been struggling with,admits Vincke, referring specifically to the limited collection of skills and abilities a low-level character has access to. Once again, this is due to the Dungeons & Dragons ruleset from which Baldur's Gate 3 is adapted; low level characters on the tabletop have very few combat options compared to a low level character in most digital RPGs.
I called it last month that an easy mode will be added for those who hate the dice.:celebrate:

wolfgrimdark November 13th, 2020 01:39

Aye because everything in life should be easy :P

EDIT: I realize I should edit this as my humor doesn't always come though.

I get it can be frustrating, I swore many times. But I admit I like it a lot. Feels more real, more solid.

Passing a tough check (speaking only for myself here not everyone else) feels so much more rewarding, so exhilarating, when it happens versus having the rolls weighted. Then its like shrug, I'll pass as I know its weighted. There is no sense of excitement, no unknown.

I have always had that slight niggling dissatisfaction with games where everything is based on a set number.

Pass X check if skill >= 5

Oh I have skill 4, won't bother. Oh I have skill 7, no problem. No sense of excitement, no thrill, no anticipation of "Should I risk choosing this option? What if I don't make it?"

Having set values and it totally binary - no random chance - can be rather boring.

Not a huge issue mind you and sometimes it is more relaxing not to have to worry about whether or not I will make it. I suspect the more replays the more likely I would want to not worry about it.

But overall I like some random chance where you get pluses or minuses to that chance based on skills, abilities, perks, spells, etc.

Corwin November 13th, 2020 06:23

The question for me is does a dice roll negate a skill level, or merely modify it? If I have a skill of 7 and roll poorly does than mean I fail, or does it simply lower my skill level by a point or two in that instance. I could live with that. The reverse should then also be true; if I have a skill level of 4 and roll well then it should increase my skill level for that instance so I might actually pass the skill check. Thoughts?

largh November 13th, 2020 08:43

I did not even notice that there were some romance options in my playthrough!

Couchpotato November 13th, 2020 13:33


Originally Posted by Corwin (Post 1061620897)
The question for me is does a dice roll negate a skill level, or merely modify it? If I have a skill of 7 and roll poorly does than mean I fail, or does it simply lower my skill level by a point or two in that instance. I could live with that. The reverse should then also be true; if I have a skill level of 4 and roll well then it should increase my skill level for that instance so I might actually pass the skill check. Thoughts?

It helps but ultimately doesn't matter. The Dice roll gives the results not skills. That's why a segment of players want the dice taken out or have the ability to change the rules.

Think of it in RNG percentages your skill helps the chance you will proceed. I've seen players have a 10/15 skill level and the dice still fail over 80% of the time.

All times are GMT +2. The time now is 21:52.
Page 3 of 5 1 2 3 4 5

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
Copyright by RPGWatch