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-   -   Eschalon: Book II - Mac, Linux, v1.03 Released (https://www.rpgwatch.com/forums/showthread.php?t=10648)

Dhruin May 27th, 2010 01:26

Eschalon: Book II - Mac, Linux, v1.03 Released
 
Basilisk Games has released the Mac and Linux versions of Eschalon: Book 2. In addition, v1.03 is available for Windows to match the version of the new releases. Here's the PR:
Quote:

Basilisk Games Announces the Availability of Eschalon: Book II for Macintosh and Linux

Indianapolis, IN - May 26, 2010 - Basilisk Games, Inc. today announced that Eschalon: Book II for Macintosh and Linux based computers is now available.

"Macintosh and Linux users can finally return to the land of Eschalon once again" said Thomas Riegsecker, Lead Developer of the Eschalon series. "We are very pleased to be able to offer Book II on multiple platforms. Players only need one Registration Code to have access to all three versions. Once you purchase a Registration Code, the game is yours to play on any computer you own."

Eschalon: Book II is available now for Windows, Macintosh and Linux based computers. A Registration Code capible of unlocking all three versions is available directly from the Basilisk Games website. Most major digital distribution services will be offering Eschalon: Book II in the next two weeks.

About Eschalon: Book II

Eschalon: Book II is the sequel to 2007's hit independent role-playing game, Eschalon: Book I. Continue your journey across massive outdoor environments and deep into twisted dungeons as you seek to uncover the mystery of your past and who is behind the menace that threatens all of Eschalon. No experience with the first game is needed to enjoy this second chapter in the Eschalon trilogy. More information on the game and links to the demo and video trailer can be found online at: http://basiliskgames.com/eschalon_book_ii
More information.

Ovenall May 27th, 2010 01:26

Any reviews out for this yet? I'm definitely intrigued, but would really appreciate reading a few reviews first.

vidder May 27th, 2010 01:28

Quote:

Originally Posted by Ovenall (Post 1061012648)
Any reviews out for this yet? I'm definitely intrigued, but would really appreciate reading a few reviews first.

Why won´t you simply try the demo?

rune_74 May 27th, 2010 03:41

It's awesome, buy it.

Saxon1974 May 27th, 2010 04:30

Agree this game is awesome if you like Exploratory atmospheric RPG's based on stats and skills.

If you like these kind of old school games and want more of them made please support this developer by buying his game. He does wonderful work I think.

rune_74 May 27th, 2010 04:59

Quote:

Originally Posted by Saxon1974 (Post 1061012659)
Agree this game is awesome if you like Exploratory atmospheric RPG's based on stats and skills.

If you like these kind of old school games and want more of them made please support this developer by buying his game. He does wonderful work I think.

Plus I have my name in the credits;) And it is awesome.:)

ikbenrichard May 27th, 2010 08:44

If you enjoyed Book 1, you most certainly enjoy Book 2 !
Its in my opinion shorter but more balanced and fine tuned.

rune_74 May 27th, 2010 15:07

Quote:

Originally Posted by ikbenrichard (Post 1061012668)
If you enjoyed Book 1, you most certainly enjoy Book 2 !
Its in my opinion shorter but more balanced and fine tuned.

It is actually longer then book 1, if you do all the optional quests etc.

Butthurt May 28th, 2010 03:29

I was disappointed by the length of the main quest and the number of settlements. Sure, there's more loot, some cool rules that add to the gameplay and graphics are shinier but I was really expecting a more buzzing world. Hell, the first Eschalon game had more settlements than the sequel (I think). The Norland area in the game is a joke. One settlement and a mine and the rest is just a big wasteland.

Also, the damn walking speed. A stroll through a dense forrest area is a class A torture.

rune_74 May 28th, 2010 15:45

Quote:

Originally Posted by Butthurt (Post 1061012784)
I was disappointed by the length of the main quest and the number of settlements. Sure, there's more loot, some cool rules that add to the gameplay and graphics are shinier but I was really expecting a more buzzing world. Hell, the first Eschalon game had more settlements than the sequel (I think). The Norland area in the game is a joke. One settlement and a mine and the rest is just a big wasteland.

Also, the damn walking speed. A stroll through a dense forrest area is a class A torture.

I think you may have misseda few things in your play through. There are more settlements in book 2 then book 1. I would have liked to see more in the norland area, but there are a few more things then a mine and a settlement.

crpgnut May 28th, 2010 18:38

I have to agree with the walking speed. Is there some reason our characters are almost lame? I downloaded the demo last night and I was looking for the run key immediately. I've wandered around a few minutes and I'm having a hard time telling any differences from the first game so far. Are chests and store inventories still random? I used to always save before opening anything and reload if I got crap.

rune_74 May 28th, 2010 19:12

Quote:

Originally Posted by crpgnut (Post 1061012879)
I have to agree with the walking speed. Is there some reason our characters are almost lame? I downloaded the demo last night and I was looking for the run key immediately. I've wandered around a few minutes and I'm having a hard time telling any differences from the first game so far. Are chests and store inventories still random? I used to always save before opening anything and reload if I got crap.

You mean you didn't notice the resolution difference or weather?;) The walking speed is alot faster then the first one. This is definately not a fly through action rpg though.

The chests ares till random, but done a bit differently AFIK.

Elwro May 28th, 2010 20:59

Quote:

Originally Posted by crpgnut (Post 1061012879)
Are chests and store inventories still random? I used to always save before opening anything and reload if I got crap.

Regarding chests, that's an option you set after creating your character. The contents of all chests may be generated from a single seed and no reloading will help. If you turn this option on, you have a bonus to your final score / item quality / xp (depending on other options - all three boni if you go all "hardcore").

Butthurt May 28th, 2010 21:37

Quote:

Originally Posted by rune_74 (Post 1061012882)
This is definately not a fly through action rpg though

Yeah, this is a very deep RPG. :roll:

rune_74 May 28th, 2010 21:57

Quote:

Originally Posted by Butthurt (Post 1061012898)
Yeah, this is a very deep RPG. :roll:

What's with the stupid comment? It is not an action fly through rpg, does that make it easier for you to understand?

Butthurt May 28th, 2010 22:39

Quote:

Originally Posted by rune_74 (Post 1061012902)
What's with the stupid comment? It is not an action fly through rpg, does that make it easier for you to understand?

You justified the agonizingly slow walking speed by claiming that the game is not an "fly through action RPG". I figured you meant that the game is "one of those RPG's with depth". Whether I missunderstood that part or not your justification is still silly.

Dasale May 28th, 2010 22:57

That's your comment about walking speed which is silly, you quote Book 2 has a slower walk speed than Book 1 when it's the reverse. :rolleyes: Did you really played Book 1?

Butthurt May 29th, 2010 00:20

Quote:

Originally Posted by Dasale (Post 1061012912)
you quote Book 2 has a slower walk speed than Book 1 when it's the reverse. :rolleyes:

I made no such claim.

Elwro May 29th, 2010 01:00

Frankly, the character is only a bit faster… all the walking gets pretty boring sometimes.

But I'm still in the demo areas. Hope the plot'll pick up.

Corwin May 29th, 2010 07:08

There's definitely a plot. Also while the walking speed is faster, there is a valid reason for it not being too fast; it's called TURNS!! :)

Dasale May 29th, 2010 13:00

I'd say the valid reason is called mood. Those stupid speedier than light walking speed used in modern games have a good reason, a poor exploration scheme and design so better hurry through the boring crap.

But some games put effort to design their exploration and make it interesting, in this case, walk like Flash is weird and pointless. Ha well young players aren't used anymore to know what is a good exploration.

EDIT: Avernum series the last Avernums, here is an awfully fast walking speed, I'm sure the author followed wishes of young kids, for me the result is a large destruction of the exploration mood.

chamr May 30th, 2010 18:17

I have to agree with the dismissal of the walking speed as an issue. Really, what's the problem? Are you in that much of a rush during your gaming sessions? I almost never had to walk for more than a two or three minutes in Book I before there was something new to do/fight/explore. If you must run, run, run and have the action be near constant, the E:B games probably aren't for you. Stick to Titan Quest and the like.

Elwro May 30th, 2010 22:01

Well, for me boredom is an important issue. It's not like Eschalon's locations are full of nifty details which make you about every trek through the woods with the excitement of upcoming adventure. Sometimes you just have to walk, and walk, and walk to a location which is not on the quick travel list. You just keep listening to your footsteps for a few minutes. (At least respawning is minimal.) It made me even fondly recall Anarchy Online's (the only MMORPG I played) autowalk feature. Sadly, it wouldn't work here, with the twisted passages and all.

I'm still satisfied with the game (bought it this morning); I like that it can really be demanding in the hardcore mode, forcing some tough decisions regarding your character build-up and behaviour. Exploration of the unforgiving wilderness at night in a storm is fantastic :D Even if it turns out that the only interesting thing in the location was a chest with hemp gloves behind a tree.

Also, the feats and combat stances make fighting a bit more developed. A step in the right direction.

Butthurt May 31st, 2010 01:12

Quote:

Originally Posted by chamr (Post 1061013124)
If you must run, run, run and have the action be near constant, the E:B games probably aren't for you. Stick to Titan Quest and the like.

You fanboys are really hilarious. No one said anything about "walking like Flash" or "action being constant". There's simply no point in your character being so damn slow. When you're going through areas where've you already explored almost everything or run around a town like Kuudad and run from shop to shop trying to sell off the stuff you're carrying then the game gets really tiresome. And quit pretending that the game has interesting places to explore around every corner. Killing a couple of enemies and finding a chest with some random loot isn't exactly a fascinating find. There's certainly some interesting stuff here and there but you make it sound like interesting quests and locations are in abundance. This isn't the case.

The sole reason for which I want the walking speed increased is so that exploring is less of a chore. Cause that's what I like doing in games. Exploring. I don't want more constant combat. If you ask me, Eschalon games have to much combat as it is.

GothicGothicness May 31st, 2010 08:44

I acctually complained about the walking speed in book I, but I don't have any problem with it in book II since it is faster.

However it would be cool to add running and stamina, maybe in book III ?

KasperFauerby May 31st, 2010 09:09

Quote:

Originally Posted by Butthurt (Post 1061013150)
The sole reason for which I want the walking speed increased is so that exploring is less of a chore. Cause that's what I like doing in games. Exploring. I don't want more constant combat. If you ask me, Eschalon games have to much combat as it is.

As much as I hate being in agreement with someone called Butthurt I do think you guys are being a bit harsh on the guy :) I really enjoyed EB1, and are looking forward to playing EB2 as soon as I get the time, but I also found the walking speed to be fairly slow. I think it's a valid point to criticise, turn-based gameplay or not. In EB1 there was a quest where you had to take something heavy (an anvil?) from one town to another - that *was* fairly boring because of the slow walking speed!

I still love his games - but it doesn't mean that they are flawless…

Alrik Fassbauer May 31st, 2010 15:04

Quote:

Originally Posted by chamr (Post 1061013124)
I have to agree with the dismissal of the walking speed as an issue. Really, what's the problem? Are you in that much of a rush during your gaming sessions?

It's that in ALL games running is the NORMAL kind of movement !

Shall I call it cynicall an "industry standard" ? ;)

chamr June 4th, 2010 20:22

Quote:

Originally Posted by Butthurt (Post 1061013150)
There's simply no point in your character being so damn slow.

That's where you're wrong. It's called "pacing" and "atmosphere". Game design requires a careful balance between pure mechanics (e.g. walking speed) and aesthetics. If the only driving factor is "I must never be bored or asked to walk through any area that doesn't reward me every few minutes with something new and exciting", than developers would only need to be concerned with providing a hot key for "take me to the closest new thing/action now".

I'm not claiming that EB's pacing is perfect for everyone. Different strokes for different folks. My point is that it's not so bad as to be worth making a stink about, and it fits very well into the design approach EB takes to its pacing and atmosphere. Whether EB's pacing and atmosphere choices fit your gaming preferences is another matter.

Dark Savant June 9th, 2010 19:19

Status of version 1.04, and the future…
http://basiliskgames.com/forums/view…hp?f=12&t=3818


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