![]() |
Eschalon: Book II - Mac, Linux, v1.03 Released
Basilisk Games has released the Mac and Linux versions of Eschalon: Book 2. In addition, v1.03 is available for Windows to match the version of the new releases. Here's the PR:
Quote:
|
Any reviews out for this yet? I'm definitely intrigued, but would really appreciate reading a few reviews first.
|
Quote:
|
It's awesome, buy it.
|
Agree this game is awesome if you like Exploratory atmospheric RPG's based on stats and skills.
If you like these kind of old school games and want more of them made please support this developer by buying his game. He does wonderful work I think. |
Quote:
|
If you enjoyed Book 1, you most certainly enjoy Book 2 !
Its in my opinion shorter but more balanced and fine tuned. |
Quote:
|
I was disappointed by the length of the main quest and the number of settlements. Sure, there's more loot, some cool rules that add to the gameplay and graphics are shinier but I was really expecting a more buzzing world. Hell, the first Eschalon game had more settlements than the sequel (I think). The Norland area in the game is a joke. One settlement and a mine and the rest is just a big wasteland.
Also, the damn walking speed. A stroll through a dense forrest area is a class A torture. |
Quote:
|
I have to agree with the walking speed. Is there some reason our characters are almost lame? I downloaded the demo last night and I was looking for the run key immediately. I've wandered around a few minutes and I'm having a hard time telling any differences from the first game so far. Are chests and store inventories still random? I used to always save before opening anything and reload if I got crap.
|
Quote:
The chests ares till random, but done a bit differently AFIK. |
Quote:
|
Quote:
|
Quote:
|
Quote:
|
That's your comment about walking speed which is silly, you quote Book 2 has a slower walk speed than Book 1 when it's the reverse. :rolleyes: Did you really played Book 1?
|
Quote:
|
Frankly, the character is only a bit faster… all the walking gets pretty boring sometimes.
But I'm still in the demo areas. Hope the plot'll pick up. |
There's definitely a plot. Also while the walking speed is faster, there is a valid reason for it not being too fast; it's called TURNS!! :)
|
I'd say the valid reason is called mood. Those stupid speedier than light walking speed used in modern games have a good reason, a poor exploration scheme and design so better hurry through the boring crap.
But some games put effort to design their exploration and make it interesting, in this case, walk like Flash is weird and pointless. Ha well young players aren't used anymore to know what is a good exploration. EDIT: Avernum series the last Avernums, here is an awfully fast walking speed, I'm sure the author followed wishes of young kids, for me the result is a large destruction of the exploration mood. |
I have to agree with the dismissal of the walking speed as an issue. Really, what's the problem? Are you in that much of a rush during your gaming sessions? I almost never had to walk for more than a two or three minutes in Book I before there was something new to do/fight/explore. If you must run, run, run and have the action be near constant, the E:B games probably aren't for you. Stick to Titan Quest and the like.
|
Well, for me boredom is an important issue. It's not like Eschalon's locations are full of nifty details which make you about every trek through the woods with the excitement of upcoming adventure. Sometimes you just have to walk, and walk, and walk to a location which is not on the quick travel list. You just keep listening to your footsteps for a few minutes. (At least respawning is minimal.) It made me even fondly recall Anarchy Online's (the only MMORPG I played) autowalk feature. Sadly, it wouldn't work here, with the twisted passages and all.
I'm still satisfied with the game (bought it this morning); I like that it can really be demanding in the hardcore mode, forcing some tough decisions regarding your character build-up and behaviour. Exploration of the unforgiving wilderness at night in a storm is fantastic :D Even if it turns out that the only interesting thing in the location was a chest with hemp gloves behind a tree. Also, the feats and combat stances make fighting a bit more developed. A step in the right direction. |
Quote:
The sole reason for which I want the walking speed increased is so that exploring is less of a chore. Cause that's what I like doing in games. Exploring. I don't want more constant combat. If you ask me, Eschalon games have to much combat as it is. |
I acctually complained about the walking speed in book I, but I don't have any problem with it in book II since it is faster.
However it would be cool to add running and stamina, maybe in book III ? |
Quote:
I still love his games - but it doesn't mean that they are flawless… |
Quote:
Shall I call it cynicall an "industry standard" ? ;) |
Quote:
I'm not claiming that EB's pacing is perfect for everyone. Different strokes for different folks. My point is that it's not so bad as to be worth making a stink about, and it fits very well into the design approach EB takes to its pacing and atmosphere. Whether EB's pacing and atmosphere choices fit your gaming preferences is another matter. |
Status of version 1.04, and the future…
http://basiliskgames.com/forums/view…hp?f=12&t=3818 |
| All times are GMT +2. The time now is 10:36. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by
DragonByte Security (Pro) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch