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Dragon Age - Upcoming Combat-Oriented DLC
1Up seems to have the scoop on BioWare's Comic-Con revelations at the moment, with news of an upcoming, unnamed DLC for Dragon Age on display. Apparently this one will be particularly action-oriented (the others weren't?):
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Nice. They are preparing their "fans" in advance for the DA2.
Also, I like how in the end they just said "fuck it" to story. Considering that not one DLC in all three games (ME/ME2/DA2) had remotely interesting story to sit through, not surprised. |
Leliana's Song and (particularly) The Stone Prisoner both had relatively interesting stories. I actually think The Stone Prisoner was up par with the most of main quests (shit happened, no one knows why so you need to investigate, a shocking revelation at the end). And Shale is an interesting character too.
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I'm not buying into this tripe about hating DA2 before we know squat about the game, but I'm starting to dread DLC, too. I would have been much happier with a real expansion that uses the character I made. The only DLC I bought was the Warden's Keep and that really didn't seem worth it. It's like I went to a resteraunt and bought a big chicken dinner, and now the waiter is buzzing around trying to sell me a single chicken nugget for a dollar or a roll for 90 cents. I don't want these little bite-sized things and, even if I did, I wouldn't pay that much for them!
Edit: I think Shale is a special case. That's free content for everyone who buys the game. It only costs extra for people who buy (or are given) used copies or rent the game. It seems more akin to a pre-order perk to me than DLC. Do PC gamers buy used games that much? |
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Shale was excellent content, quite agree. Other DLC I've enjoyed includes Point Lookout, Broken Steel, Witches Wake and Wyvern Crown of Cormyr, not to mention a couple of things not in the RPG genre. The thing I most like about DLC is it's purely optional - if the game isn't worth the price on it's own then I won't buy it, ditto the DLC. |
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Since when do we have commercial PC games ? And since when are publishers mourning about lost money/sales caused by the secondary market ? To say it's "greed" is too short-sighted. I feel it's kind of a change in the whole system. Or in the thought-pattern. Some kind of new fashion in terms of games publishing economy. To me, it appears as if someone has put out an article in some economics newspaper or so which founded an entirely different belief-system regarding economics in PC gaming or video gaming as a whole. And everyone jumped onto that waggon. But … - It could also have something to do with the need to get much more money in, because much more money is consumed by game developments. Whih could mean - assumed this assumption is right - that WE as the gamer' collctive - are responsible for it, because we - or at least the majority of the whole market of all available customers (no matter which genre - which means not only RPGs) - are responsible for the price increase of developing games, because WE always want better games - in terms of graphics, in terms of technology. But on the other hand … This could also be an illusion of developers - driven by gaming magazine reviwers/editors, who BELIEVE that gamers ALWAYS want the best, newest, graphically most shiney stuff … An illusion that might not necessarily be true, considering that face book farming game, which doesn't look at if it needs the newest tesselation engine at all. So … someone wants to make developers believe that they need to do the technically most advanced games in order to get them appreciated (by gamers) and then sold to / bought by gamers world-wide … This sounds too much like a real conspiracy theory to me … Someone has to stop this mess. |
I really don't understand who's looking for even more combat after DA:O. The Dark Roads alone was wave after wave of combat. Almost all the battles were the same. It just came down to managing healing supplies and injury kits after a while.
I likely will not buy this expansion. |
I am actually cool with this.
I love strategic rpg combat , and i love dungeons. Problem is only that DAO really didnt excel at combat encounter design. Dark roads were yawn fest…. actually there were handfull of good encounters in whole game. So , well. It all depends how they do it. |
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BioWare already explained Shale was part of the original design but pulled because of time pressures. Then, with more time than expected because of the console releases, they reinstated it as Day 0 DLC.
You could argue they may be lying but I don't really see why they'd bother. |
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@Moriendor: if EA own Bioware, then they will undoubtedly influence the way that Bioware does business. Just because Mr French - a mere cog in the machine - says something, doesn't mean its what really happens behind the scenes ;-) |
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Well, to me there is still a difference between a "patch" and a "DLC" … But regarding the content, from a purely technical point of view, you might be right …
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And there were also expansion packs long before 'DLC'. You would, for $15 or so, get the equivalent in gameplay time of like 20 DLCs together, instead of the 1.5 hour extra play every other week.
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… and to draw/suck additional money from it …
(In the case of commercial DLC). |
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Though it looks like you can DL it for free now(here). The upload date seems to coincide with the initial release of TWEE too. |
I'm sure it may have changed by now, but here's a couple of reminders. A snip from CDPR's FAQ:
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A patch can be seen as DLC, i.e. downloaded content. DLC is just a method to deliver content in a game, say add-ons, or add-ins, or expansions or patches…
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