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-   -   Dragon Age - Upcoming Combat-Oriented DLC (https://www.rpgwatch.com/forums/showthread.php?t=11030)

Dhruin July 25th, 2010 15:29

Dragon Age - Upcoming Combat-Oriented DLC
 
1Up seems to have the scoop on BioWare's Comic-Con revelations at the moment, with news of an upcoming, unnamed DLC for Dragon Age on display. Apparently this one will be particularly action-oriented (the others weren't?):
Quote:

The DLC is designed to be for high-tier characters to traverse a punishing dungeon against high level enemies. While the DLC was never named (nor was the name of the dungeon), the focus of this new content is entirely combat based encouraging players to use their tactics against hordes of enemies. This also means that you should not expect any story elements ala Awakening. Other details such as release date and price were not given either, but it is nice to see that the life of Dragon Age: Origins isn't over yet, even though it's sequel is less than a year away.
More information.

ortucis July 25th, 2010 15:29

Nice. They are preparing their "fans" in advance for the DA2.

Also, I like how in the end they just said "fuck it" to story. Considering that not one DLC in all three games (ME/ME2/DA2) had remotely interesting story to sit through, not surprised.

Malk July 25th, 2010 16:31

Leliana's Song and (particularly) The Stone Prisoner both had relatively interesting stories. I actually think The Stone Prisoner was up par with the most of main quests (shit happened, no one knows why so you need to investigate, a shocking revelation at the end). And Shale is an interesting character too.

Zloth July 25th, 2010 16:38

I'm not buying into this tripe about hating DA2 before we know squat about the game, but I'm starting to dread DLC, too. I would have been much happier with a real expansion that uses the character I made. The only DLC I bought was the Warden's Keep and that really didn't seem worth it. It's like I went to a resteraunt and bought a big chicken dinner, and now the waiter is buzzing around trying to sell me a single chicken nugget for a dollar or a roll for 90 cents. I don't want these little bite-sized things and, even if I did, I wouldn't pay that much for them!

Edit: I think Shale is a special case. That's free content for everyone who buys the game. It only costs extra for people who buy (or are given) used copies or rent the game. It seems more akin to a pre-order perk to me than DLC. Do PC gamers buy used games that much?

kalniel July 25th, 2010 18:09

Quote:

Originally Posted by Zloth (Post 1061018861)
Do PC gamers buy used games that much?

Publishers don't see revenue from a lot of the people playing their games, let's put it that way.

Shale was excellent content, quite agree. Other DLC I've enjoyed includes Point Lookout, Broken Steel, Witches Wake and Wyvern Crown of Cormyr, not to mention a couple of things not in the RPG genre. The thing I most like about DLC is it's purely optional - if the game isn't worth the price on it's own then I won't buy it, ditto the DLC.

Alrik Fassbauer July 25th, 2010 19:14

Quote:

Originally Posted by kalniel (Post 1061018867)
Publishers don't see revenue from a lot of the people playing their games, let's put it that way.

Imho it's exactly this way.

Since when do we have commercial PC games ?
And since when are publishers mourning about lost money/sales caused by the secondary market ?

To say it's "greed" is too short-sighted. I feel it's kind of a change in the whole system. Or in the thought-pattern. Some kind of new fashion in terms of games publishing economy.
To me, it appears as if someone has put out an article in some economics newspaper or so
which founded an entirely different belief-system regarding economics in PC gaming or video gaming as a whole.

And everyone jumped onto that waggon.


But … - It could also have something to do with the need to get much more money in,
because much more money is consumed by game developments.

Whih could mean - assumed this assumption is right - that WE as the gamer' collctive - are responsible for it, because we - or at least the majority of the whole market of all available customers (no matter which genre - which means not only RPGs) - are responsible for the price increase of developing games,
because WE always want better games - in terms of graphics, in terms of technology.

But on the other hand … This could also be an illusion of developers - driven by gaming magazine reviwers/editors, who BELIEVE that gamers ALWAYS want the best, newest, graphically most shiney stuff … An illusion that might not necessarily be true, considering that face book farming game, which doesn't look at if it needs the newest tesselation engine at all.

So … someone wants to make developers believe that they need to do the technically most advanced games in order to get them appreciated (by gamers) and then sold to / bought by gamers world-wide … This sounds too much like a real conspiracy theory to me …

Someone has to stop this mess.

Ovenall July 25th, 2010 22:15

I really don't understand who's looking for even more combat after DA:O. The Dark Roads alone was wave after wave of combat. Almost all the battles were the same. It just came down to managing healing supplies and injury kits after a while.

I likely will not buy this expansion.

Twotricks July 26th, 2010 09:06

I am actually cool with this.

I love strategic rpg combat , and i love dungeons.

Problem is only that DAO really didnt excel at combat encounter design. Dark roads were yawn fest…. actually there were handfull of good encounters in whole game.

So , well. It all depends how they do it.

Gokyabgu July 26th, 2010 23:42

Quote:

Originally Posted by Malk (Post 1061018860)
Leliana's Song and (particularly) The Stone Prisoner both had relatively interesting stories. I actually think The Stone Prisoner was up par with the most of main quests (shit happened, no one knows why so you need to investigate, a shocking revelation at the end). And Shale is an interesting character too.

Because, Stone Prisoner originally was not a DLC. Shale character was in the original design. I think because of EA's pressures Bioware removed this part from the game and offer it as a DLC. If you open the dialog file with the editor and look to the dialog trees there is a shale_main.dlg file in the original DLCless game, as well as Shale's dialogs in other dlg files.

Dhruin July 27th, 2010 01:08

BioWare already explained Shale was part of the original design but pulled because of time pressures. Then, with more time than expected because of the console releases, they reinstated it as Day 0 DLC.

You could argue they may be lying but I don't really see why they'd bother.

wolfing July 27th, 2010 14:53

Quote:

Originally Posted by Malk (Post 1061018860)
Leliana's Song and (particularly) The Stone Prisoner both had relatively interesting stories. I actually think The Stone Prisoner was up par with the most of main quests (shit happened, no one knows why so you need to investigate, a shocking revelation at the end). And Shale is an interesting character too.

The Stone Prisoner would have been part of the original game if we weren't in the 'DLC era'. It was released at the same time of the game, and it was pretty much included with every purchase of the game, so for all practical purposes, it's part of the original game.

Moriendor July 27th, 2010 15:17

Quote:

Originally Posted by Gokyabgu (Post 1061018997)
I think because of EA's pressures…

You think wrongly ;) . Allow me to quote BioWare's Derek French (news comment #48 in the linked thread):
Quote:

If you have had any experience with a BioWare game launch I can firmly state that all delays and target platforms rest solely at the discretion of BioWare. We chose to delay the game. We chose the platforms we want it to be on. EA acquired BioWare and Pandemic about 2 years ago and they have been supportive about our decisions, not the cause of them. We are doing exactly what we want to do on this project.

Derek French
Technical Producer, Live Team
BioWare

kalniel July 27th, 2010 18:43

Quote:

Originally Posted by wolfing (Post 1061019041)
The Stone Prisoner would have been part of the original game if we weren't in the 'DLC era'.

We wouldn't be able to play The Stone Prisoner at all, if we weren't in the 'DLC' era.

booboo July 27th, 2010 19:52

Quote:

Originally Posted by kalniel (Post 1061019054)
We wouldn't be able to play The Stone Prisoner at all, if we weren't in the 'DLC' era.

Even without a DLC system, if they had wanted to, they could have 'patched it in'. If you are saying that they may not have bothered - probably so, since it would have required more effort. But others - Witcher anyone? - have released new modules/ content/whatever - without a DLC system, simply as thanks. Not for money or points. That's something I respect and appreciate.

@Moriendor: if EA own Bioware, then they will undoubtedly influence the way that Bioware does business. Just because Mr French - a mere cog in the machine - says something, doesn't mean its what really happens behind the scenes ;-)

Alrik Fassbauer July 27th, 2010 23:34

Quote:

Originally Posted by booboo (Post 1061019064)
Even without a DLC system, if they had wanted to, they could have 'patched it in'.

I agree. There were several sorts of patches in the past where additional content was "patched in". For Republic Commando, for example, there was even a "patch" that consisted of nothing but a multiplayer map !

Dhruin July 28th, 2010 01:07

Quote:

Originally Posted by booboo (Post 1061019064)
But others - Witcher anyone? - have released new modules/ content/whatever - without a DLC system, simply as thanks. Not for money or points. That's something I respect and appreciate.

Isn't "patching in" effectively the same thing as free DLC? This is just semantics.

Alrik Fassbauer July 28th, 2010 13:05

Well, to me there is still a difference between a "patch" and a "DLC" … But regarding the content, from a purely technical point of view, you might be right …

wolfing July 28th, 2010 14:56

And there were also expansion packs long before 'DLC'. You would, for $15 or so, get the equivalent in gameplay time of like 20 DLCs together, instead of the 1.5 hour extra play every other week.

booboo July 28th, 2010 17:17

Quote:

Originally Posted by Dhruin (Post 1061019088)
Isn't "patching in" effectively the same thing as free DLC? This is just semantics.

Just making the point that a DLC "delivery system" (as built into ME2, DA:O etc) is not necessary for new (or free new) content in a game. A previous poster suggested that "without DLC" (which I took to mean the delivery system/infrastructure) we would not have had Shale in DA:O.

MasterKromm July 28th, 2010 19:44

Quote:

Originally Posted by Dhruin (Post 1061019088)
Isn't "patching in" effectively the same thing as free DLC? This is just semantics.

It's not really semantics if someone picks up a used copy and as a result is unable to install the "free" DLC. Free DLC, in this case, is meant to hamper/discourage the second-hand market…

Alrik Fassbauer July 28th, 2010 23:15

… and to draw/suck additional money from it …

(In the case of commercial DLC).

Dhruin July 28th, 2010 23:25

Quote:

Originally Posted by MasterKromm (Post 1061019147)
It's not really semantics if someone picks up a used copy and as a result is unable to install the "free" DLC. Free DLC, in this case, is meant to hamper/discourage the second-hand market…

Unlike the initial release of the Enhanced "patch" for The Witcher, which required you to register your retail copy first or Stardock's games, where patches are only delivered to registered owners?

MasterKromm July 29th, 2010 00:17

Quote:

Originally Posted by Dhruin (Post 1061019165)
Unlike the initial release of the Enhanced "patch" for The Witcher, which required you to register your retail copy first or Stardock's games, where patches are only delivered to registered owners?

Really? I was unaware of this as I never played the EE version.

Though it looks like you can DL it for free now(here). The upload date seems to coincide with the initial release of TWEE too.

Dhruin July 29th, 2010 13:34

I'm sure it may have changed by now, but here's a couple of reminders. A snip from CDPR's FAQ:

Quote:

Q: Do I have to install the patch on the same computer I used to activate the game?

A: Yes, you must install the patch on the same computer you used to activate the game because the verification process must be able to reference the necessary registry entries.
…and a quote from one of our regular forum members on his experience:

Quote:

It's not going smooth for me. I got the files but, when I tried to upgrade, it said I needed to register the game first. Ooops! OK, fine - luckily I still have my manual after 6 months. I regeistered my copy and… the updater STILL refuses to update, saying I have not registered the game. When I start the game, the little splash screen has 'Register" dimmed so that understands that I have registered the game.
Looks the same as free DLC to me.

aries100 July 30th, 2010 20:13

A patch can be seen as DLC, i.e. downloaded content. DLC is just a method to deliver content in a game, say add-ons, or add-ins, or expansions or patches…


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