RPGWatch Forums
Page 1 of 8 1 2 3 Last »

RPGWatch Forums (https://www.rpgwatch.com/forums/index.php)
-   The Elder Scrolls I - IV (https://www.rpgwatch.com/forums/forumdisplay.php?f=55)
-   -   The Let's Rant and Rave About Oblivion Thread (https://www.rpgwatch.com/forums/showthread.php?t=1148)

Corwin January 18th, 2007 11:23

The Let's Rant and Rave About Oblivion Thread
 
OK, all over the site people have been ranting and raving about this game. Some love it, some hate it and most lie somewhere in the middle!! In the name of sanity, I'd like to see all that angst kept in ONE place, so the rest of us can discuss other games in peace!! :)

PLEASE keep all your comments and feelings about the game in this thread and I won't have to move them over from other threads that are being hijacked!! Thank You!!!! :)

Danicek January 18th, 2007 11:28

I have not finished Morrowind and I have not finished Oblivion. I got bored by it. The visuals are quite impressive and I understand that other people may like the game very much. But I don't find its mechanics very entertaining. I enjoyed the game for around 10 hours and force myself to continue for another 15 or so but didn't like so I've quite.

Jaz January 18th, 2007 11:59

I actually liked it a lot, BUT I wished they would have kept some features from the predecessors:

-the transportable light sources from Morrowind
-the clean-out-your-own-house feature from Morrowind (meaning, you could actually kill the inhabitants and take it over if you didn't get caught in the process)
-the visit-4000-places-on-the-map feature of Daggerfall
-the buy-100000-different-clothes-including-fetish-stuff from Daggerfall

Reverting to the instant travel feature of Arena and Daggerfall (even though just in a half-assed version) was an error IMO. Oblivion just wasn't as huge, you could walk or ride wherever you wanted. Level scaling was idiotic, but I guess we all agree on that. In Morrowind, we had just one Romance quest, but one is still better than none.
Hmmm… that's my rant for now.

Dr. A January 18th, 2007 12:02

Good game but probably the most overrated game ever.

Bethesda exaggerated about certain features and outright lied about others so I'm also quite irritated with them.

Oblivion set the bar for graphics but regressed in terms of gameplay. Basically it looks better than it plays.

I've never finished Morrowind myself but from what i've played it's a far better RPG than Oblivion.

Wulf January 18th, 2007 12:21

Standing on a mountain top and looking down with an overall view of the rpg gaming world below, i watched as the oblivion effect slowly spread it's eerie fingers of creeping mist over the land. I also did not complete Daggerfall, Morrowind or Oblivion, it is the way things evolved at bethesda. Market forces have overtaken the gaming "storyline-satisfaction" element without a doubt. They are nice enough games to look at but that extra magnetic "bite" we were used to a decade ago that draws gamers into not being able to stop playing a game until completion is fastly fading.

Because Oblivion wanted from the outset to take "center stage" of the greatest game ever brigade, then it has "made it's own bed and must now lie in it" and inevitably will forever be used as a corner-stone in the majority of rpg comparisons and arguments.

May Innos have mercy on our gaming souls.

Corwin January 18th, 2007 12:38

I know I always raise definition issues when I make this point, but to me the distinction is that Oblivion is a good GAME, but a poor RPG!!

GothicGothicness January 18th, 2007 13:44

Quote:

The Let's Rant and Rave About Oblivion Thread
LOL, what a sticky!

I think Oblivion is a nice work of art…… however as a game it is really boring. When you have seen the different dungeon types some nice reflectinos and sky effects and the different city types ( there are not that much variation ) you are done watching all the art. No need to spend more time with it. There are some mods to improve many asepct of the game though….. this is a plus.

Corwin January 18th, 2007 13:51

I made it a sticky, so the visitors from the Codex could find it!! :biggrin:

Geist January 18th, 2007 14:00

Quote:

Originally Posted by Corwin (Post 16150)
I know I always raise definition issues when I make this point, but to me the distinction is that Oblivion is a good GAME, but a poor RPG!!

With that sentence, Corwin, you have awakened another mighty beast from its slumber. A creature just as fearsome as the vaunted "Why I hate Oblivion" monster. Few can escape its clutches. Its fury engulfs most every thread and its thunderous roar drowns out all other voices. It's known as the "What is an RPG" monster. I can already smell its familiar stench and hear its footsteps fast approaching.

VPeric January 18th, 2007 14:24

Personally, I was very excited when I got Oblivion. The first bit in the sewers was interesting, I explored around, had a bit of fun killing bandits. Went to a town, did a few quest, went to another town, did another quest or two… and that's when it got boring -- I just wasn't in the mood to run around always doing the same thing. Then I went to some forums, read about the scaling thing (and how, apparently, some monster level "better" than you, so that you're best off staying at level 1 the whole game), and that completely killed it for me.

Tried to pick it back up again a bit ago. Again, had fun, visited a few more towns (but not the one's I've been to before)… it was interesting, mostly the same as the first time. But as soon as I got to a place I've been to in my first playthrough, I got bored and stopped playing it. For the record, I never had this problem with Morrowind - there were always other quests to do.

And yes, the second time was with that mod and stuff - still didn't help overly too much.

So, I guess I can half-agree with Corwin: Oblivion is a poor game, and hence, a poor RPG.

;)

Zaleukos January 18th, 2007 16:20

Oblivion is the worst TES game I've played for any length of time and possibly my biggest disappointment ever (due to me liking the predecessors a lot). It's like a romantic comedy from Hollywood, incredibly skillful craftsmanship but very empty.

For me TES games always were about replayability and free form roaming through quantity. The quests and the characters might be flatter than in some other games, but I could always count on there to be something new for me to explore. I really looked forward to Oblivion as I was a big fan of Morrowind which is up there with the Gothics among my top RPG experiences. Daggerfall was also cool for its time but suffered from a very lacking presentation (lots of features werent fully implemented). These games also had level scaling, but not as extreme as Oblivion. So where did the much more polished Oblivion fail?

Quantity: Too few quests and factions makes you run out of things to do and reduce replay value A LOT. Replay value was IMHO the main strength of Morrowind, and the guilds were much more fleshed out in MW with questlines that were rather long compared to those in Oblivion.

Console interface that's developed for 13 year olds. The game feels like a console port. Menus and the like were not even rescaled to make use of the higher resolution on a PC.

MAJOR: Retarded quest mechanics where you dont get enough oral/written hints, making the bleeding COMPASS ARROW necessary for solving quests. The quests are also more often than not scripted in such a way that triggers have to be activated in a certain order…

MAJOR: Lack of branching in storylines and guild selection: The latter was admittedly a problem in Morrowind too, but there you could ignore it and just focus on one guild and still have enough things for your character to do. Not so with the low number of quests in Oblivion.

Level scaling: A historical weakness of TES games that was in Daggerfall (almost as dumbly implemented as in Oblivion, but less problematic as you could get by without optimizing your character) and Morrowind (where it was less intrusive) as well. But it reaches new heights here, making certain character types (a thief levelling on thieving skills) completely unviable. Any system that requires you to plan your levelling extensively disrupts the fun of the game and kills immersion. Allied NPCs also dont seem to level up to the same extent as your enemies. Anyone tried making the Kvatch guards survive at level 15 or so?

Voice acting: Sean Bean and Patrick Stewart do their part very well, but was there only money in the budget for 3 or four other actors? I hate hearing the same voices over and over again, and I find it a bit odd for High Chancellor Ocato to have the same voice as Glarthir the Psychotic. It would have been better to allow one to switch of voice acting completely, as the repeated use of the same few voices kills immersion.

MAJOR: NPC AI in combination with a ton of escort quests. Possibly dumber than in Gothic 3. NPCs run in BETWEEN MY SWORD AND THE ENEMY. NPCs hit each other and start killing each other. The so called Radiant AI causes a lot of friendly fire incidents to end with wholesale massacres.

A misused physics engine: Walk close to the shelves in a shop and watch the inventory fly all over the place.

MAJOR: Twitch-based combat is not for me. Combined with the "allied" AI its a game breaker.

A lack of weapon types and skills compared to earlier incarnations make each character feel less unique. I know this is cosmetic, but its a big deal to me.

MAJOR: The most populous province of a world-conquering empire has a rather ridiculous population density. The scale is way off. This was less problematic in Morrowind as MW took place on a frontier island, and not an issue at all in humungous Daggerfall.

MAJOR: Random dungeons. Why reuse the obviously faulty dungeon generation system of Daggerfall (combine about ten unique larger dungeon blocks at random)? Sure, the dungeons arent mating octopi this time, but they repeat. And repeat. Pure shite and inexcusable in this day and age.

MAJOR: Oblivion gates and the, as advertised on the box, infinite realm of Oblivion. Random generated lava levels just dont do it for me. I would recommend any new players to avoid (the realm of) Oblivion and its blasted gates by never going to Kvatch, so the shite doesnt shoot up all over the place.

Mods can fix some of these issues, but not the ones I labelled as major. Fans have told me that there are quest mods and the like, but my experience with mods for all games (including say NWN that was intended as a construction set) is that fan made content varies in quality, and that one has to wade through a lot of poo to get to the nice 5%. I played the game for 20 hours, uninstalled it, and wont touch it again. It bored me and that was due to what I perceive as major design flaws. In the future I'll try to only buy Bethesda "RPGS" from the bargain bin. I concede that the game looks good, some of the quest ideas were neat and new, and that the AI and physics engine could have been nice parts of better thought out design. This isnt Neverwinter Nights 1, a construction set with a campaign tacked on to it, but a GAME with a construction set tacked onto it.

txa1265 January 18th, 2007 16:52

As I'm replaying now to work on the "Knights of the Nine" module I bought, I am reminded of a few things:

- The game looks great.

- It plays very smoothly with much load zone lag since the patch.

- All the characters look weird. I just don't know what is up with the faces …

- Combat can be pretty fun. I still want to kick everyone, though …

- The world is full or mostly pretty nothingness. I don't think it is wonderful strolling through the unpopulated hills … sure it is pretty, but I want to feel like I'm in constant mortal peril, not occasional mild danger.

- There is a distinct feeling that nothing you do matters … I have a nice 'Arena Champion' badge, and people heaped platitudes about how the Gray Prince was known throughout the land and how since I beat him … well, you get what I mean. Nobody knows that I'm arena champ.

- Quests & Failure - when I took on the Arena champ, I knew I was betraying my promise to help him uncover his past. I was *failing* at a quest … as he lay dead, I got a notice that 'You won't ever be able to uncover his past' - but the message was 'Quest Completed'! C'mon, hurt my feelings - let me know that I screwed up … I can handle it! (*sniff*)

- Choices and Consequences - I met the guy in Wye who gives out the Fish quest, and pretty much talking to him gives you the quest and talking again ends it. What if I wanted to extort from him after getting the fish scales - he *was* pretty desperate after all … sorry, not in this game.

And that sums up the major items - it is a huge world with loads to do, but little of it feels like it matters, nor do you feel like you are making choices.

Acleacius January 18th, 2007 17:10

Zaleukos very indept, it's been so long since I played DaggerFall, Morrwind or even Oblifion I didn't remember all your points until you mentioned them, thanks. :)

I couldn't agree more, when NoN was release I starting trying to reorient myself since there had been a patch as well since last I played.
The Massive amounts of Mods just trying to fix the game, so now since the patch most all previous Mods had to be updated.
This means if you had a set of Mods which at least made the game tolerable, you can only hope the Mod Authors are still around and you can find the thread.
Good lord have your tried to do a search on the offical forums, it's total insanity with a mind numbing number of post to try to sort through.

Add to this trying to get a grasped of the available Mods is beyond spending a couple hours of catching up, I proabably spent at least 3 nights of about 4 hours each and just scratched the surface, it will concievably take the time it would to actually play the game certianly 40 hours to get really up todate.

Plane of Oblivion was a joke, remember how they were guarding it as a secret?
Lol, can't imagine why. ;)

I agree just skip the Main Quest the talented actors give the MQ a little life but there is only so much they can do with poorly written story once you have to deal with the gates.
Even though there is a talented team of Modders that Rebuild Kavch and allow you to be ruler this means having to deal with the MQ and all the nasty gates.

Oblfion is like a relationship from hell, sure you want to try to like it but it constantly bites you. :p

Edit
txa1265
You can actually finsih the Grey Princes quest before fighting him and Spoilers;


He begs you to kill, even refusing to fight back in the arena.

Jaz January 18th, 2007 18:41

Quote:

Originally Posted by Acleacius (Post 16188)
Plane of Oblivion was a joke, remember how they were guarding it as a secret?
Lol, can't imagine why. ;)

Well, we saw more of the planes of Oblivion in Battlespire :p.

Sorcha Ravenlock January 18th, 2007 19:27

Quote:

Originally Posted by txa1265 (Post 16185)
it is a huge world with loads to do, but little of it feels like it matters, nor do you feel like you are making choices.

Yes, that sums it up for me.

It's a big world, there is lots do do, but even with mods like OOO, what you do don't matter.
Combine that with the fact that the game is incredibly linear ( In morrowind for example there was such an abundance of guild quests, you did not have to do them all to become head of the guild, instead you could leave onces you didn't like) and (without mods) does not reward you for the one thing that is so much fun about sandbox games, which is exploration, and it is a game that bores me to tears. The combat is fun for a while, but it only keeps me entertained for a while, after that I just want more out of a game.

I keep going back to it, trying to find the 'magic', that 'getting sucked into a game', like I had with Morrowind, but Oblivion leaves me cold. Or maybe I should say sometimes it leaves me red-hot, I had such high hopes for the game, I wanted to like it so badly. The whole game just leaves a bad taste in my mouth.

I wish I could like it, I really would, but in all honesty I doubt I'll buy any other Bethesda product straight at release…

magerette January 18th, 2007 20:13

Quote:

Originally Posted by Corwin (Post 16155)
I made it a sticky, so the visitors from the Codex could find it!! :biggrin:

:D Don't tease the animals.


I can't bash Oblivion since I didn't buy it--nothing about it, especially the hefty price tag, encouraged me to think I would like it. I did buy and play Morrowind and really enjoyed it in the beginning, but never finished it, if such a game could be said to be finishable.

I think Jaz had a good point about each TES game dropping some of the features you liked in the last--I found the actual rpg content of Daggerfall to really be dribbled away in Morrowind, tho the graphics did mesmerize me--but that's enough bashing from someone who hasn't played the game.;)

dteowner January 18th, 2007 21:17

Quote:

Originally Posted by txa1265 (Post 16185)
There is a distinct feeling that nothing you do matters … I have a nice 'Arena Champion' badge, and people heaped platitudes about how the Gray Prince was known throughout the land and how since I beat him … well, you get what I mean. Nobody knows that I'm arena champ.

Morrowind disappointed me so much that I never bought Oblivion, but this thought nearly sums up the critical flaw in both titles for me, as I've mentioned many times before. Rather than "nothing you do matters", I'd say "what you do doesn't matter" because character growth (and often story progression) was exactly the same for saving the world versus standing in the swamp for days and killing a million rats. You'd get the same skill increases, levels, loot (nearly), and recognition. Ick. I spent good money on a new video card just so I could play MW at a decent framerate (and with pretty water) and my frustration was mountainous.

txa1265 January 18th, 2007 21:42

Morrowind was my first TES game (again, late to the party) … and I was impressed with it for a bit in terms of size and scope … but after I got Gothic 2 I could never go back.

Fenris January 19th, 2007 01:29

This Game is the Harbinger of Doom for Mankind. I played the Elder Scrolls Series since Arena and Morrowind was already a Disappointment for me (ok, Battlespire was also Crap ^^).

HiddenX January 19th, 2007 01:56

I played & finished

Arena
Daggerfall
Battlespire
Redguard
Morrowind
Oblivion

My TES favourites are still
Daggerfall, Battlespire and Redguard

Morrowind was good:
1) great story
2) lots of quests
3) huge world
4) many different groups to join

but not great:
1) bad enemy leveling
2) bad economy model
3) bad combat
4) less choices and consequences
5) mini dungeons

Oblivion was good:
1) lots of quests - some of them very good
2) better combat

but not great because of
1) bad enemy/chest leveling
2) even less choices and consequences
3) bad story
4) repetive gameplay (Oblivion plane, dungeons)
5) bad dialogue-system
6) bad interface

PS: All TES games are more action aventures than role playing games for me.

bottom line:

Bethesda is always trying to make a huge world simulator (exceptions: Battlespire and Redguard) with absolute freedom.

For my taste absolute freedom is boring.
I want to make choices with consequences to me, the world and the people.
I want to think about my next step.
I want a challenge.

So Bethesda think about this and read the crpg ingredients thread.

Corwin January 19th, 2007 03:41

But look on the bright side, they're also making Fallout 3!! :biggrin: Just think of the forum fun we'll have then!! lol

nameless hero January 19th, 2007 04:36

I bought Oblivion last year, played about 20-30 hours then stopped from boredom. Today I finished Gothic 3. Now im planning to finish Oblivion. My opinions of the games are that Oblivion is a more well-done (and optimised) game. I think I found oblivion better than Gothic 3, even though I was disapointed with it. Gothic 3 just didnt have that "Zaz" to it like its oredecesors. Offcourse I still think Bethesda could learn a great deal from PB, and vice versa.

mudsling3 January 19th, 2007 05:27

I bet G3 would have been a different game if there were not Oblivion or $$ that it brought in. And I was hoping the influence would took place in the opposite direction. Oblivion, I have it since the first day…I just have too many other games to do…

Jaz January 19th, 2007 11:33

Quote:

Originally Posted by HiddenX (Post 16245)
I played & finished

Arena
Daggerfall
Battlespire
Redguard
Morrowind
Oblivion

My TES favourites are still
Daggerfall, Battlespire and Redguard

Same p&f-list here; we two must be the only people in the world who played and liked both Battlespire and Redguard :).

Zaleukos January 19th, 2007 11:48

I should have mentioned that TES games fulfilled a different kind of RPG need for me compared to say Gothic. Gothic (except for number 3) has always been about great NPCs and a believable world, while TES was replayability through quantity. Depending on my mood I enjoy both concepts but spent more time with TES due to the nonlinearity.

I should add that my biggest gripe isnt that Oblivion spoiled a franchise I liked. That has happened before and will happen again. What I dislike is that it due to massive marketing, console domination, and relatively polished state upon release (in this case that for once is a negative:p) will be the golden standard of RPGs for the next 3-4 years. And given that it is a step away from the kind of RPG I enjoy that is very very problematic…

cutterjohn January 20th, 2007 21:58

My experiences with Oblivion are, primarily, derived from the following:
Played and finished Daggerfall, but skipped Redguard(looked more like an adventure game), and Battlespire(sounded like a Hack'n'Slash).

Later I picked up Morrowind GOTY edition, and played it alot, but never finished it. I missed random dungeons v. the small handcrafted ones of Morrowind. Missed some of the skills, like climbing, etc. The variety of quest, factions, and main quest was nice.

Gothic 2. Nice game. Good use of voice acting without overly limiting dialog. Horrid UI(inventory management hell). i.e. I enjoyed it, but no where as much as morrowind.

Didn't read much about Oblivion, but I had hoped that in the best case they would have moved more back towards Daggerfall style or in the worst case leave the Morrowind style unchanged, but using a newer engine. I was disappointed with the further dumbing down of the game by further reduction of skills, action based combat(and not very well done), poor application of some of the side technologies purchased(facegen, havok, the soil erosion thingy, etc.), quest GPS, trivial dialog, even fewer voice actors than MW, under populated capital and province of a continent spanning empire, changes to the magic system(dumbing down), obvious unchanged console oriented UI, poor quality of most of the quests(Dark Brotherhood ones were the best), lack of options in completing quests, lack of consequences(good or bad in completing quests), the mini games, loot & creature levelling, still using interior cells for building AND now cities, horse with no armor or ability to fight while mounted, nickling and diming for crappy little modules, NPCs that act no better than simple scripted ones(so much for "Radiant" A"I"), etc. So, in the end, I'd give Oblivious a 2/10 as an RPG, or a 7-8/10 as an action game, but since it was pawned off as an RPG it gets a 2/10. Quit after 15h, while looking over a house that I wanted my char to burgle, got to thinking about how nice it would've been to be able to fly/levitate or climb to that second story window and make an entrance coupled with yet another rock stupid NPC babbling about mudcrabs. It just drove home what a lousy implementation that Oblivion turned out to be, so I quit. (Plan to try it again some day with all sorts of mods…)

I have since played Gothic 3, and found that while it was released to early, that it was a MUCH better RPG than Oblivion. Combat impllementation was almost as bad as Oblivions. I was also VERY happy to find that PB had discovered the wonders of mouse pointer based UI. The world of G3 didn't feel like an empty disneyland. So, as a comparison I'd have to give it a 7-8/10 as an RPG.

I've also played NWN2. Overhyped, under deliverance on graphics unless you always zoom in max. Mostly linear. Lousy camera. Lousy NPC AI. Still, it's a better RPG overall than Oblivious. 7-8/10.

Played NWN1 too, but I still haven't been able to force myself to get past the halfway point ATM, after which I should have the purportedly better SoU and HotU plus Kingmaker series. Lousy NPC AI. No rating on this one ATM.

Played every IE based game. Found them to be dull and never was able to force myself to finish them. Lousy pathinding and NPC AI.

Bored with KotOR. *yawn*

Loved some of the old SSI AD&D gold box games, Darklands, Fallout 1 & 2, M&M through VII, Wizardry 1-8(I loved 8), Wizard and Warriors(overhyped, but I had some fun with it), surprisingly the action RPG Divine Divinity(didn't expect much, and it turned out to be pretty good).

Basically also cannot stand(very much of) Nox, Diablo 1 & 2, Titan Quest, Sacred, etc. i.e. pretty much every action RPG, but DO have fun with most roguelikes excepting nethack which I don't care for.

Can't stand the inevitable extended grind portion of MMO"RPG"s. I did have fun with Minions of Mirth when you could have parties of chars on the official servers, but now I mostly play with a party in a single player game.

[EDIT]
Actually the most fun that I expect to have with Oblivion is when the PS3 version gets released, and then watching all the little XBOX360 and PS3 fanbois flame the crap out of each other. Should be good entertainment for one and all.

Fallout 3: I'll be waiting for that to hit the bargain bins, even IF someone who had similar experiences with Oblivious detailed here, recommends it.
[/EDIT]

Squeek January 22nd, 2007 21:28

The TES games have had a huge problem with balance ever since Daggerfall. IMO, Bethseda tried and failed to correct that with Oblivion. There's a lot to like about Oblivion, but it just isn't one of those games you love.

I was unable to complete Oblivion (or Morrowind for that matter), because I got bored. I tried a ton of mods, too. That helped, but not enough, apparently.

TES needs to do two things, IMO. First, they need to raise their standards for quality control. Their products are just too buggy. Second, they need to remake Daggerfall (It was clearly the best TES game, despite it's flaws).

ToddMcF2002 January 22nd, 2007 22:13

Wouldnt it be easier to rename http://rpgwatch.com to http://www.bitchaboutbethesdadaily.com?

Acleacius January 23rd, 2007 01:27

Iirc, in the movie link given about the sivering isles, one of the devs said (something like) "we're using different actors for each NPC since they are so distint, but in oblifion we didn't need to use diffent voices since so many NPCs said the same thing."
Lol, the devs don't even get it. :p

Corwin January 23rd, 2007 02:26

Quote:

Originally Posted by ToddMcF2002 (Post 16734)

No, instead I started this thread!! What's your problem!!??!!

txa1265 January 23rd, 2007 04:30

Quote:

Originally Posted by Corwin (Post 16759)
No, instead I started this thread!! What's your problem!!??!!

Exactly - if you have noticed, there has been a funneling effect of complaints here … it is working. Expressing concern of Bethesda handling Fallout is not attributable to Oblivion bashing, as any reasonable fan of both games would definitely have concerns…

ToddMcF2002 January 23rd, 2007 04:42

My problem??? Well I used to be able to run 8 miles a day and now 35 minutes on an eliptical makes me feel like I'm going to throw up. I can't drink more than 4 beers without feeling like shit the next day and I used to be able to kick back a solid dozen.

On the upside - I stopped this thread dead in its tracks for hours - leaving you all wallowing in guilt for your shamless bashing of Bethesda.

Now I've had my fun and you may resume your tirade!!!!! LOL

Corwin January 23rd, 2007 08:15

Yep, as I suspected, it's advanced old age and senility!! :)

xSamhainx January 24th, 2007 02:52

TES 4 Life!

That's all, carry on.

Jaz January 24th, 2007 07:31

Ohhh yes, Sammy.
…remember how our MW characters Iron Maiden and Gunther dated…? Teehee.

xSamhainx January 24th, 2007 10:04

There I was worried about her messing around in Dwemer ruins, little did I know that would soon be the least of my worries… ='.'=

Jaz January 24th, 2007 23:20

1 Attachment(s)
…and you're right to be worried. He suffered from porphyric hemophilia at the time.

ToddMcF2002 January 25th, 2007 02:27

Ah Morrowind… the magic.. the mystery.. the romance??? err…

txa1265 January 25th, 2007 05:08

Having just finished Knights of the Nine, let me quickly say that they didn't use that opportunity to fix any of the fundamental issues of the game.

Acleacius January 25th, 2007 08:15

An impressive constitution you have txa1265, congrats. :)


All times are GMT +2. The time now is 02:36.
Page 1 of 8 1 2 3 Last »

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch