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No seals ? Huh - that's impressive ! I tried it once - but couldn't manage it. Last time I only oused one or two seals - those which weakened his powers of regeneration and something else, I forgot which one it was.
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Very long and very tedious :D But definitely gratifying. …oh, late in the fight, I also put my geode to work with Treat Wounds as short term regeneration for Forgrimm to conserve Oneberry juice. |
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1) Preparations - Party was lvl 7 - My character: battlemage with AE regen bonus and AE regen robe/shirt - 50 oneberry juice - 20 magic potions - 30 bear traps - 175 flaming arrows - Battlemage buffed everyone but himself(fayris gave courage or intuition) with atr con. BM and Fayris both use fastness of body too. - Fayris summons lvl 7 helpful paw. 2) The fight - Forgrimm tanks, till traps are placed by Cano then runs towards them with the Zant following. - Fayris shoots flaming arrows and uses the marksman talent or tempest when able. The arrows don't entirely negate his regen but they help immensely. - Cano places bear traps only(the zant teleports too much to fire off stardust consistently) - Fayris's summoned creature dies in like 20 secs - My battlemage with AE regen boosts loses little to no AE from the zant. Also with ~70AE he can fire away several culminatio spells before needing to quaff a magic potion. 3) Items used - ~100 Flaming arrows - 25 Oneberry juices - 15 magic potions - ~20 bear traps |
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