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-   Gothic 1/2 (https://www.rpgwatch.com/forums/forumdisplay.php?f=22)
-   -   [Mod] Vurt's Gothic II Texture Pack (https://www.rpgwatch.com/forums/showthread.php?t=11732)

RivianWitch July 11th, 2011 16:44

Ah, when I saw this thread, I pounced on it, because the mods Vurt did for Morrowind are absolutely brilliant!
Will have to try this. :cool:

Warmark December 22nd, 2011 05:34

I just bought Gothic II on the GOG sale, so it was great to find this mod right away.
I've played Gothic 3 but this is the first time for G2, good to start out in style :)

Gorath December 27th, 2011 23:16

Have fun. G2 Gold isn't easy to get into, but it's one of the most rewarding games out there. :)

vurt May 7th, 2012 22:44

I will be releasing an update to this mod soon :)

Screens of the current progress

http://piclair.com/data/f2i8p.jpg
http://piclair.com/data/cwhyd.jpg
http://piclair.com/data/huf9q.jpg
http://piclair.com/data/yubki.jpg
http://piclair.com/data/qcdf4.jpg
http://piclair.com/data/02tcd.jpg
http://piclair.com/data/j2x1l.jpg
http://piclair.com/data/230qt.jpg
http://piclair.com/data/l34g1.jpg
http://piclair.com/data/yu5dc.jpg

JDR13 May 7th, 2012 23:28

It's amazing how good that engine can still look.

stealth May 7th, 2012 23:38

Looks good. The other day I was thinking about G&G2 and regretting that I never was able to finish them. This might help me push for another try :)

vurt May 7th, 2012 23:43

Quote:

Originally Posted by JDR13 (Post 1061142721)
It's amazing how good that engine can still look.

Best of all: no irritating LOD that changes in the distance or pops up just before your eyes. The game has quite large view distance when using ZFOGZONE in the console.

Kostas May 7th, 2012 23:56

Gog should incorporate this in their distributed version. Looks fantastic.

On another note I think I remember you posting something about helping on Gothic RELOADED, has there been any progress on that front?

And while I'm at it :biggrin: Which of the Risen MDS mods is your Dark Risen TexturePack incompatible with?

vurt May 8th, 2012 00:13

I decided against working with them, for various reasons.

Any graphical mod that changes the flora textures is incompatible with my Risen mod, or rather one will override the other..

Kostas May 8th, 2012 00:17

Quote:

Originally Posted by vurt (Post 1061142728)
Any graphical mod that changes the flora textures is incompatible with my Risen mod, or rather one will override the other..

So that would be LowPolyTexturmod and possibly LowPolyVegetationTexture-Mod?

vurt May 8th, 2012 00:32

Yes you dont need those if you have my mod installed.

wiretripped May 8th, 2012 12:31

Quote:

Originally Posted by vurt (Post 1061142714)
I will be releasing an update to this mod soon :)

Screens of the current progress
[snip]
http://piclair.com/data/yu5dc.jpg

Ahhh, Khorinis. Home sweet home. :)
Looks splendid.

vurt May 13th, 2012 09:45

Video: http://www.youtube.com/watch?v=4VOIIBSeuVw

Some of the new features in the update:

* New tree meshes. Pines now comes in 3 variations instead of 1. Conifers comes in 5 variations. The only difference with PB's different versions were sizes, the models were exactly the same.

* New Plant models, reeds, grasses etc.

Suggestions are welcome.

JonNik May 13th, 2012 10:19

Dirtier looking sheep texture ;)

Other than that it looks great! (Must. Resist. Replay. So soon)

badmofo May 14th, 2012 05:59

The flora is looking great, nice work. The thing that's always brought me down is the lack of contrast b/w the ground / terrain textures, and everything else. It's a fantastic landscape with all that verticality, but it ends up looking like a wall of olive green most of the time.

I have no idea what could be done about that, but I'd be interested to see what the world would like if that moss texture that covers most of the place was replaced with something else - fallen autumn leaves?

JDR13 May 14th, 2012 18:47

Quote:

Originally Posted by vurt (Post 1061143629)

The sun rays shining through the trees are impressive. How hard was that to implement? Gothic 2's engine is DirectX 7, correct?

vurt May 14th, 2012 22:41

That's not done by me, it's in the original game too, but just at one place in the whole game.. Later on, if i edited the level meshes themselves, i'm going to add more things like that.

I think i've just found the most horrible looking mesh in the game thus far:

http://piclair.com/data/sl7qm.jpg

It seriously needs an overhaul hehe

edit, my overhaul: http://piclair.com/data/799hk.jpg

Thrasher May 15th, 2012 00:03

Very cool, Vurt!

vurt May 15th, 2012 04:10

Happy you like it :D

In-game shot of the new tree stump, some retextured mushrooms, grass and a new mesh for that ugly tropical plant in the old world.
http://piclair.com/data/t6wwj.jpg

..oh and new trees in the background.

vurt May 15th, 2012 04:21

Quote:

Originally Posted by badmofo (Post 1061143728)
The flora is looking great, nice work. The thing that's always brought me down is the lack of contrast b/w the ground / terrain textures, and everything else. It's a fantastic landscape with all that verticality, but it ends up looking like a wall of olive green most of the time.

I have no idea what could be done about that, but I'd be interested to see what the world would like if that moss texture that covers most of the place was replaced with something else - fallen autumn leaves?

Yeah, people will complain if it looks too colorful though, but i think it's better than everything turning into a big blur. I'm trying to keep it true to the original, but without being too anal about it (the reason i can't work with the Gothic Reloaded team lol).


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