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-   -   Dungeon Siege 3 - Screens @ Worthplaying (https://www.rpgwatch.com/forums/showthread.php?t=11805)

Dhruin November 11th, 2010 00:35

Dungeon Siege 3 - Screens @ Worthplaying
 
Worthplaying has a dozen hopefully new screens from Obsidian's Dungeon Siege III.
More information.

wolfgrimdark November 11th, 2010 00:35

I am hoping this will be a good game. As someone in a related thread mentioned, I had played DS1 and found it shallow and lacking. So I never tried DS2 as I feared more of the same. Someone mentioned DS2 had been different so I will watch DS3 and see if maybe it will be worth a pickup.

Cthulhufan November 11th, 2010 02:11

It certainly looks pretty.

I've been unable to finish either of its predecessors thus far; though I did get much further in DS2. IMO shallow isn't always a drawback as Diablo I, II and Torchlight were certainly shallow but quite addictive for me.

One to keep an eye on for now.

TheGameSquid November 11th, 2010 04:04

I also hated Dungeon Siege 1, so I never played DS2 either. I heard it's more or less the same game though. The only reason why I still have my copy of DS1 is because of the Ultima V and Ultima VI mods.

The game does look pretty though, but it's a bit too "shiny" for my taste. I prefer a more darker and "muddy" look for a dungeon crawler.

Also, did anyone know this was coming to consoles? This is still a party-based game right? How they hell are they going to put party-based controls on a gamepad? DA-like pause-and-play controls perhaps?

Still it'll be interesting to see what sort of new things Obsidian can bring to the franchise. A half-decent story would be nice. The first one had one of the worst RPG storylines ever, and the ending was barely worthy of that title.

parcival rex November 11th, 2010 10:45

What did I miss? That's Gas Powerd Games - not Obsidian. ;-)

JemyM November 11th, 2010 11:08

Quote:

Originally Posted by TheGameSquid (Post 1061033694)
I also hated Dungeon Siege 1, so I never played DS2 either. I heard it's more or less the same game though.

And who ever you heard that from lied in your face, because that's RADICALLY wrong.

DS2 was everything DS1 should have been. While DS1 was diablo-with-a-party, DS2 is much more like Baldur's Gate or Icewind Dale in style.

DS2 adds a fleshed out world (one of the lore-heaviest journals I have seen in a Computer Game part from Dragon Age), real quests, real story, a less linear progression with a lot of side content, NPC's to interact with, real dialogue, subquests, companion sidestories/subquests (pretty well written companions for this kind of game) etc. That way DS2 is more in the line what I would demand from a CRPG these days. It's not the best RPG ever, but I would easily include it with games like Arcanum and Divine Divinity as one of those random odd titles people who are looking for more RPG's to play should check out.

JemyM November 11th, 2010 11:11

Quote:

Originally Posted by wolfgrimdark (Post 1061033677)
So I never tried DS2 as I feared more of the same. Someone mentioned DS2 had been different so I will watch DS3 and see if maybe it will be worth a pickup.

I took some time before I tried DS2 thanks to hating DS1 and I was very surprised. Yeah, it's different, and they really took a very different direction, from the linear hack-n-slash into a more classic Baldur's Gate style kind of game with city-hubs where you gather sidequests with a lot of sidecontent and sidestories to check out. It had real dialogue this time around.

I think the reason for DS2's failure was because those who would enjoy it were turned off by DS1, and those who wanted another DS1 didn't find it in DS2. Unfortunate, the expansion (and true ending to DS2) go back to the DS1 formula, but at least it was short.

DArtagnan November 11th, 2010 11:21

In case there's any doubt - I fully agree with JemyM about this.

Dungeon Siege 2 is a fine game - if you can stand the dated visuals. It's miles ahead of Dungeon Siege, but it's also quite a different game. Don't expect a traditional hack and slasher, more like a hybrid action RPG/serious RPG.

SKapusniak November 11th, 2010 15:47

Quote:

Originally Posted by JemyM (Post 1061033733)
…and those who wanted another DS1 didn't find it in DS2.

This was me.

I've completed both DS1 (on the single player map even) and DS1:LOA more than once; DS2 just didn't have the complete and utter mindlessness I enjoyed.

That, plus the enemy respawn they added, and loading a save putting you at the nearest hub, rather than the point you saved at, plus cringe inducing cut-scenes and voice acting, and an art-style I didn't much care for, meant I bounced off DS2 hard.

I'm not expecting much from DS3 since I'm assuming Obsidian aren't aiming for at the total mindless niche that I'm looking for in Dungeon Siege game :)

you November 11th, 2010 15:50

I found ds2 shallow but it was ok; and if nothign else i spent a little time collecting sets. Ds1 was ok i guess; but i preferred ds2; but I would hardly compare ds2 to baulder gates. I guess in some ways ds2 was a scaled down version of titan quest; but it had a bit more dialog (text). The thing about ds2 is the choices were limited and didn't matter much (though I have to admit it has been some years since I played it so perhaps my memory is a bit weak here). I did not enjoy ds2 enough to buy the add on - esp since it received rather poor reviews; so perhaps folks here are talking about the add-on ?

TheGameSquid November 11th, 2010 15:57

Quote:

Originally Posted by JemyM (Post 1061033731)
And who ever you heard that from lied in your face, because that's RADICALLY wrong.

DS2 was everything DS1 should have been. While DS1 was diablo-with-a-party, DS2 is much more like Baldur's Gate or Icewind Dale in style.

Seriously? Man, and to think I've been avoiding the game all this time based on incorrect information! I LOVE all the IE games (Especially BG and IWD)!

Downloading the demo ASAP ;)

skavenhorde November 11th, 2010 16:02

Maybe you guys can clear something up for me. When I heard about DS3 I thought it was being made by Gas Powered games. This was quite awhile ago, but now Obsidian is taking over maybe trying to fix it somehow? At the very least they're bringing back parties which Chris Tayler said he would abandon like he did in Space Siege and we all know how great Space Siege was (sacrasm font needed :))

So here's what I'm wondering, just how long has Obsidian been working on this thing? If it's relatively late in the developmental process then there is only do so much they can do. If it's been awhile then there is some hope that they can work their magic on it.

Here's a mini timeline of DS3 announcements: http://www.machinesthatgobing.com/ga…ngeon-siege-3/

lumiapina November 11th, 2010 16:05

I remember them saying it's their own in-house engine, so this project is probably all Obsidian.

Edit: Well apart from Chris Taylor as an advisor.

Starwars November 11th, 2010 16:19

Yes, it's an Obsidian developed game from the beginning using their own Onyx engine.

skavenhorde November 11th, 2010 17:01

Cool, thanks for the info. I wasn't paying too much attention to this one. Now I will :)

Daroou November 11th, 2010 18:36

I'm hopeful for this game. Fingers crossed!

blatantninja November 11th, 2010 18:42

Quote:

Originally Posted by DArtagnan (Post 1061033735)
In case there's any doubt - I fully agree with JemyM about this.

Dungeon Siege 2 is a fine game - if you can stand the dated visuals. It's miles ahead of Dungeon Siege, but it's also quite a different game. Don't expect a traditional hack and slasher, more like a hybrid action RPG/serious RPG.

The only negative thing I have heard about DS2 was that the expansion (which I guess extends the story) is absolutely awful.

skavenhorde November 11th, 2010 19:22

Since we brought up DS2 anyone got a favorite race they played?

Mine was the Dryad. Not sure if they were the most powerful, but I always like the nature path in games if given a choice.

DArtagnan November 11th, 2010 19:33

Quote:

Originally Posted by blatantninja (Post 1061033805)
The only negative thing I have heard about DS2 was that the expansion (which I guess extends the story) is absolutely awful.

Never played the expansion, so I can't say.

r3dshift November 11th, 2010 20:27

These screenshots hurt my eyes.

Alrik Fassbauer November 11th, 2010 20:57

Physically or mentally ?

Besides, I've been looking at them now, too … And I'm not impressed. Not at all. It looks to me rather like a faithful and exact copy of DS1 - only with better graphics.

JemyM November 11th, 2010 22:24

Quote:

Originally Posted by TheGameSquid (Post 1061033783)
Seriously? Man, and to think I've been avoiding the game all this time based on incorrect information! I LOVE all the IE games (Especially BG and IWD)!

Downloading the demo ASAP ;)

Just remember that I said it's not the best RPG out there, but it's one I would recommend for those who played everything else. :) Remember, DS2 keeps the engine, so the fighting/looting is the same diablo-with-a-party like gameplay. Combatwise it is still a hack-n-slash RPG, and you do spend a lot of time hacking whatever stands in your path, just like in DS1. But what it have that DS1 didn't is a rich world and a story. That means actual places, towns filled with quests and npc's, a growing story and plenty of hidden areas to explore. Kinda reminds me of Divine Divinity in that regard, which also had diablo-style combat and looting, but it's goodness comes from having a real world to explore making it much more than smacking randomly generated foes for xp/loot.

Zborno November 11th, 2010 22:30

I think people have the wrong idea about what type of game DS3 is. Unless they changed things, it's not party-based. You control a single character and can have AI-controlled teammates. The game looks to be more along the lines of Diablo or the Baldur's Gate : Dark Alliance games, but with more of an emphasis on story and dialogue.

TheGameSquid November 12th, 2010 01:54

Quote:

Originally Posted by JemyM (Post 1061033837)
Just remember that I said it's not the best RPG out there, but it's one I would recommend for those who played everything else. :) Remember, DS2 keeps the engine, so the fighting/looting is the same diablo-with-a-party like gameplay. Combatwise it is still a hack-n-slash RPG, and you do spend a lot of time hacking whatever stands in your path, just like in DS1. But what it have that DS1 didn't is a rich world and a story. That means actual places, towns filled with quests and npc's, a growing story and plenty of hidden areas to explore. Kinda reminds me of Divine Divinity in that regard, which also had diablo-style combat and looting, but it's goodness comes from having a real world to explore making it much more than smacking randomly generated foes for xp/loot.

I'm not the biggest Action RPG fan, but they can sometimes be enjoyable. What annoys me most in these these games take you from place to place with little explanation/context/narrative/world building/etc. If DS2 has at least some of that I'm already satisfied. Also, I'm a big fan of Divine Divinity (despite it's sometimes awkward combat).

Regarding Zborno's post, I did indeed misunderstand. From the article Skavenhorde linked about the DS3 announcement timeline I was actually under the impression that Obsidian was putting "true" party-based gameplay in the game. If that's not the case, then I'd be really disappointed.

DArtagnan November 12th, 2010 10:19

Expecting a "true" party-based experience from DS3 would be a very odd expectation, to be honest.

There HAS to be a reason Obsidian picked THIS game over any other franchise.

Not saying it can't happen, I'm just saying it would be the last thing to expect from DS3.

GhanBuriGhan November 12th, 2010 10:41

Quote:

Originally Posted by DArtagnan (Post 1061033920)
Expecting a "true" party-based experience from DS3 would be a very odd expectation, to be honest.

There HAS to be a reason Obsidian picked THIS game over any other franchise.

Not saying it can't happen, I'm just saying it would be the last thing to expect from DS3.

My expectation would simply be for it to have some decent writing and some light version of Obsidians trademark choice-and-consequence oriented quest design. That might actually make it interesting to me.

DArtagnan November 12th, 2010 11:26

Quote:

Originally Posted by GhanBuriGhan (Post 1061033926)
My expectation would simply be for it to have some decent writing and some light version of Obsidians trademark choice-and-consequence oriented quest design. That might actually make it interesting to me.

Yeah, that's the kind of thing I'm expecting as well.

I certainly have trouble seeing it as a pure action-fest (not Obsidian's style or strength) - and the franchise is too far removed from "seriousness" to have a "true" cRPG be a clever direction, in marketing terms.

LuckyCarbon November 12th, 2010 17:51

Quote:

Originally Posted by JemyM (Post 1061033731)
And who ever you heard that from lied in your face, because that's RADICALLY wrong.

DS2 was everything DS1 should have been. While DS1 was diablo-with-a-party, DS2 is much more like Baldur's Gate or Icewind Dale in style.

DS2 adds a fleshed out world (one of the lore-heaviest journals I have seen in a Computer Game part from Dragon Age), real quests, real story, a less linear progression with a lot of side content, NPC's to interact with, real dialogue, subquests, companion sidestories/subquests (pretty well written companions for this kind of game) etc. That way DS2 is more in the line what I would demand from a CRPG these days. It's not the best RPG ever, but I would easily include it with games like Arcanum and Divine Divinity as one of those random odd titles people who are looking for more RPG's to play should check out.

DS2 means Dungeon Siege 2 from GPG right? I must be confused because there's no way we're talking about the same game. The DS2 I played was an ugly party-based hack & slash without the atmosphere. Also, I hope you like brown, lots and lots of brown.

Dungeon Siege 2 has no place being mentioned in the same sentence with titles like Baldur's Gate or Arcanum. What did DS2 have in common with Baldur's Gate? I played DS2 about half way through before the monotony got to me and I can't recall having to make a single story decision, nothing but fetch quests. The character builds and equipment were virtually linear, not even having the depth ( and this is sad ) that DS1 had.

I disagree with Jemy, DS2 is skippable and forgettable.

Alrik Fassbauer November 12th, 2010 19:41

DS2 - judged only from the demo in my case - had the athmosphere DS1 lacked.


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