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-   -   Ergo's AddonPack (https://www.rpgwatch.com/forums/showthread.php?t=11874)

Ergonpandilus November 19th, 2010 01:05

Ergo's AddonPack for TRoT [Mods] (v1.35)
 
Ergo's AddonPack
for Drakesang: The River of Time

http://icons.iconarchive.com/icons/3…eit-4-icon.png

Features
+ New application icon
+ 3 new advantages for combat attributes
+ 7 new advantages for spells
+ 6 new disadvantages
+ 10 traits
+ 8 backgrounds (advantages)
+ 50% faster plant lore (gathering) and animal lore (skinning)
+ 25% faster movement speeds for all (including NPCs and monsters)
+ Renamed some attributes and special abilities back to as they were in Drakensang 1
+ Game follows orignal P&P rules more accurately
+ Darker dungeons
+ Localization fixes
+ Bug fixes

Changelog:
v1.50
- Spell localization fixes
* Renamed "Elvenword Silken Speech" to "Elfenwood Silkenspeech" as it was in Drakensang 1
* Renamed "Restituo" to "Attribute Restoration" as it was in Drakensang 1
* Renamed "Rescindere" to "Rescindere Disenchant"
* Renamed "Thunderbolt" to "Fulminictus Thunderbolt"
- Renamed "Clumsy Oaf" disadvantage to "Slow", since there is already "Clumsy" and it's more describing now
- Renamed "Insensitive" disadvantage to "Fragile", to make it more describing
- Revamped advantage categories
- Added 6 new advantages for spells
- Added a new disadvantage for spells
- Fixed issue with installer if installation path doesn't contain any spaces

v1.40
- Added new traits "Ancestors Blood", "One Hander" and "Talented"
- Restored "Astral Block" disadvantage
- Casting times adjusted to better follow P&P
* Clarum Purum (cure poisons) casting time increased to 7 rounds (was 1)
* Balm of Healing casting time increased to 5 rounds (was 3)
- Renamed "Arrow Tempest" to "Rain of Arrows" as it was in Drakensang 1
- Renamed existing advantages like "Vitality Bonus" to "Vigor" to follow P&P naming
- Balanced and fixed the new advantages
- Minor localization fixes

v1.35
- Darker interiors (in areas where sky is not visible)
- More localization fixes
- Advantages' descriptions fine tuned
- Renamed "Lightning Reflexes" -> "Combat Reflexes", as such name exists in TDE
- Renamed "Leveling Points" to "Experience Points", as it was in Drakensang 1
- Added proper Special Abilities to quick slots to archetypes
- Changed hit zones to follow P&P rules
- AddonPack fix, Gifted was not giving +1 to Strength

v1.30
- Included "Fixpack" by JOG
* Dialog: You can show the pocket watch to Ulwina Neisbeck even if you managed to have more than one (Possible with stealing…)
* Perfect Soul Knife: magic "on Hit" effect now also available for Half-Elves as it should be (Fayris)
* Perfect Soul Spear: magic "on Hit" effect now also available for Half-Elves as it should be (Fayris)
* Fayris/Jaakon no longer lament over the fight against the trolls on the bridge when it didn't actually happen
* In Nadoret's thieves guild, Cano now only refuses to leave the party when the player isn't a member of the guild himself
* Shadow Robe: removed clipping problems with some hairstyles (New game required)
* Hood: removed clipping problems with some hairstyles (New game required)
* Perfected Soul Spear: Contrary to the item description there was no AT+1,TP+1 bonus (New game required)
- Included "Charakteroptik Mod" by JOG as well
* New bodies: Humans and Elves will now have 23 bodies for females and 19 bodies for males to pick from.
* New hairstyles: 10 hairstyles for Middenrealmian and Tulamidian females and 13 for Amazons
* New faces: 9 different faces to both sexs to pick from.

v1.20
- Added support for other mods (Thanks to JOG)
- Minor updates to advantage strings
- Changed "Resistance to Magic" to "Resist Magic" as it was in Drakensang: The Dark Eye (to fit in the layout)
- Removed "Beast of Burden", was causing crash if no armor
- Added "Spellcasting Prodigy"

v1.10
- Minor changes to Backgrounds
- Localization fixes
- Renamed some Special Abilities
- New advantage: Beast of Burden
- New disadvantage: Humpback
- New trait: Scorched by Magic

v1.00
- Initial release

New advantages/disadvantages
Spoiler


New magic advantages (spellcasters only)
Spoiler


Traits (Advantages with 0 cost)
Spoiler


Backgrounds (Only 1 can be picked)
Spoiler


P&P Hit Zones
Spoiler


http://img340.imageshack.us/img340/1…0123019200.jpg
Advantages categories revamped.

If you want to use this mod with other mods, then install this as the last mod.
Download: http://www.2shared.com/file/IAorpiJd…TRoT_v150.html

swapoer November 19th, 2010 05:49

Good news,especially on the speed up part.

Ergonpandilus November 19th, 2010 12:55

There were also some inconsistencies with the translations and too many word-to-word translations as well. Like in the settings, there were values, Low, Medium, Up(High) and difficulty levels were named as Easy, Normal and Difficult (Hard). So those are fixed as well. And most of the special abilities were renamed since Drakensang 1, like Stormblade was renamed as Blade Flurry, so I also changed them back.

And since you can now pick up three advantages/disadvantages, I wanted to bring them a bit further and there is now new advantages/disadvantages, traits (0 cost) and background advantages (representing characters childhood/youth). All of them fully optional though.

And of course the speed up for walking/running speeds as well for herb gathering and skinning made return from Ergo's Fixpack for Drakensang 1.

It's a really nice game. I recommend it to all BG-style lovers. ;)

swapoer November 21st, 2010 15:50

Is there a another way to download this file?I cant get it done no matter how many times i try.I can open the url but when i press"Save file to your PC: click here",it have no response.

Gorath November 23rd, 2010 00:10

Try another browser. Or use JDownloader.

Ergonpandilus November 23rd, 2010 03:49

Added another link and updated to v1.30 with character variations and bugfixes by JOG.

swapoer November 23rd, 2010 05:53

I get it done finally.Thanks guys.

Ergonpandilus November 25th, 2010 02:15

Quote:

Originally Posted by swapoer (Post 1061036179)
I get it done finally.Thanks guys.

Great. :)

If you guys happen to notice any issues with AddonPack or find any other localization bugs (with translation), report them to me as well.

Lurking Grue November 25th, 2010 14:59

Quote:

Originally Posted by Ergonpandilus (Post 1061035549)
There were also some inconsistencies with the translations and too many word-to-word translations as well.

Wait, what translation are you talking about? A fan-made translation, I guess. To my knowledge, there has not been an English release of D:TRoT yet. So you're playing a German version with a fan-made English translation/mod, is that so?

Gorath November 25th, 2010 15:37

No. The English version is out everywhere except NA and the territories which get a UK version.

Lurking Grue November 25th, 2010 17:29

Quote:

Originally Posted by Gorath (Post 1061036824)
The English version is out everywhere except NA and the territories which get a UK version.

Oh damn, I've missed it somehow then. Unless Nordic countries are getting the UK version (which is often the case, AFAIK). I sure haven't seen any copies on shelf in any game stores here (Finland), nor do the local net retailers have it yet (those that actually have it in their catalogue list it as 'To Be Released'). Ergo where did you get your copy?

Ergonpandilus November 26th, 2010 01:09

Yeah, it's not available here yet, except for pre-order from www.cdon.com.

But you can order it from BeNeLux countries.
Game Mania - 39€ or maybe from one of these: http://www.budgetgaming.be/game-prof…f+time_PC.html

Lolozaur November 27th, 2010 10:24

works with old saves or do i have to start a new game?

Ergonpandilus November 27th, 2010 18:59

Quote:

Originally Posted by porcozaur (Post 1061037192)
works with old saves or do i have to start a new game?

Most of the features will work, but obviously things like new advantages will be out of scope if you are already playing. Won't break the game in anyway though.

PS. And updated to v1.35 with some fixes.

wolfen November 27th, 2010 19:35

How is River of time?I am getting excited for it as I liked Drakensang the original.

Ergonpandilus November 27th, 2010 20:25

Quote:

Originally Posted by wolfen (Post 1061037225)
How is River of time?I am getting excited for it as I liked Drakensang the original.

If you liked Drakensang, then you're going to love TRoT. Most of the issues have been fixed, since Drakensang 1 and there is couple of new archetypes as well (Tribal Warrior = Barbarian and Dwarven Geode = Druid). Though I've only played it for few hours, but it just feels better, not stretched too long as Drakensang 1.

Not too bad reviews from Metacritic either with 84 average from 9 critics, though most of them are from Germany but not all. Translation is not perfect though, but not bad either.

wolfen November 27th, 2010 20:39

Great to hear thanks.Now I must wait since I live in a backwater country sadly…USA that is. :(

Ergonpandilus November 27th, 2010 21:09

Quote:

Originally Posted by wolfen (Post 1061037234)
Great to hear thanks.Now I must wait since I live in a backwater country sadly…USA that is. :(

And it's been confirmed that it will be available from Steam too.

Though, you could still order that from EU, like Game Mania.

EDIT:

And little update:
v1.40
- Added new traits "Ancestors Blood", "One Hander" and "Talented"
- Restored "Astral Block" disadvantage
- Casting times adjusted to better follow P&P
* Clarum Purum (cure poisons) casting time increased to 7 rounds (was 1)
* Balm of Healing casting time increased to 5 rounds (was 3)
- Renamed "Arrow Tempest" to "Rain of Arrows" as it was in Drakensang 1
- Renamed existing advantages like "Vitality Bonus" to "Vigor" to follow P&P naming
- Balanced and fixed the new advantages
- Minor localization fixes

Ergonpandilus January 13th, 2011 21:46

v1.50 out
 
And new version is ready, lot of things for spellcasters this time…

http://img340.imageshack.us/img340/1…0123019200.jpg
Advantages categories revamped.

v1.50
- Spell localization fixes
* Renamed "Elvenword Silken Speech" to "Elfenwood Silkenspeech" as it was in Drakensang 1
* Renamed "Restituo" to "Attribute Restoration" as it was in Drakensang 1
* Renamed "Rescindere" to "Rescindere Disenchant"
* Renamed "Thunderbolt" to "Fulminictus Thunderbolt"
- Renamed "Clumsy Oaf" disadvantage to "Slow", since there is already "Clumsy" and it's more describing now
- Renamed "Insensitive" disadvantage to "Fragile", to make it more describing
- Revamped advantage categories
- Added 6 new advantages for spells
- Added a new disadvantage for spells
- Fixed issue with installer if installation path doesn't contain any spaces

January 14th, 2011 01:00

I started playing this game the day before yesterday; I'm a female burglar still exploring Narodet, did my first two chores for the Thieves Guild. Today I learned about your (and other) interesting MODs.

Do I have to start anew after having your (and other) Mod(s), or is it possible to integrate my saves?

wolfing January 14th, 2011 15:19

Quote:

Originally Posted by Omega (Post 1061044536)
I started playing this game the day before yesterday; I'm a female burglar still exploring Narodet, did my first two chores for the Thieves Guild. Today I learned about your (and other) interesting MODs.

Do I have to start anew after having your (and other) Mod(s), or is it possible to integrate my saves?

And does this work in the NA version?

Ergonpandilus January 14th, 2011 19:19

Quote:

Originally Posted by Omega (Post 1061044536)
Do I have to start anew after having your (and other) Mod(s), or is it possible to integrate my saves?

No need to re-start, you will only obviously miss the new advantages since you already have picked those and few of the fixes (from JOG) won't be applied. Other than that, everything should work.

@wolfling: This should work with all the game versions, as long as they are v1.1 (shows in bottom right corner when you start the game).

January 15th, 2011 02:01

Quote:

Originally Posted by Ergonpandilus (Post 1061044682)
No need to re-start, you will only obviously miss the new advantages since you already have picked those and few of the fixes (from JOG) won't be applied. Other than that, everything should work.

After having installed the MODs this morning I immediately started to play where I left off but in less than a minute, impulsively, I went back to the Main Menu to start anew. 'Wouldn't it be more fun to be a dabbler?' So now I'm a (female) dabbler burglar. :)

Being able to enjoy all fixes and the new advantages is a bonus. Thanks, Ergonpandilus, for letting me know. And thanks for all your hard work!

Weird though, despite having higher figures (numbers/scores - how do you call them) compared to the ordinary burglar, as a dabbler burglar I seem to be less successful in lockpicking, fast talk and picking pockets…

I'm off again, …. back to the game. :)

oliverh72 January 15th, 2011 06:55

Hi Ergo,

Thanks for the pack, but it doesn't work in the Impulse NA edition. :( I looked into the bat a bit and found that it's looking for a DTP folder in the registry (which isn't there) and our folder structure is: C:\Program Files (x86)\Indie Games\Drakensang 2\export\db, which is also different. It didn't work when I put in the path, either.

Any ideas?

Ergonpandilus January 15th, 2011 13:26

Quote:

Originally Posted by oliverh72 (Post 1061044759)
Hi Ergo,

Thanks for the pack, but it doesn't work in the Impulse NA edition. :( I looked into the bat a bit and found that it's looking for a DTP folder in the registry (which isn't there) and our folder structure is: C:\Program Files (x86)\Indie Games\Drakensang 2\export\db, which is also different. It didn't work when I put in the path, either.

Any ideas?

Thanks for the report. Can you study/search for you registry for the path? Alternatively you can modify the batch file and set the paths manually (before SET pfad, add this: SET dsroot="C:\Program Files (x86)\Indie Games\Drakensang 2"). Or you can also run the sqllite commands manually instead of using batch file.

PS. You need to run it as admin (use <ctrl>+<shift>+<enter> combination).

wolfing January 15th, 2011 15:55

Quote:

Originally Posted by Omega (Post 1061044747)
After having installed the MODs this morning I immediately started to play where I left off but in less than a minute, impulsively, I went back to the Main Menu to start anew. 'Wouldn't it be more fun to be a dabbler?' So now I'm a (female) dabbler burglar. :)

Being able to enjoy all fixes and the new advantages is a bonus. Thanks, Ergonpandilus, for letting me know. And thanks for all your hard work!

Weird though, despite having higher figures (numbers/scores - how do you call them) compared to the ordinary burglar, as a dabbler burglar I seem to be less successful in lockpicking, fast talk and picking pockets…

I'm off again, …. back to the game. :)

You can see what's going on behind the curtain if you open the message log (think it's the 3rd or 4th button bottom left). Basically, if I remember correctly it works sort of like this. Your skill and tools give you a 'buffer' # of points to succeed (so, if your skill is 6 and you use lockpicks (+2) you have 8 buffer points). Then, 3 rolls are made (if you right click on the skill it'll tell you what it uses, for example (CO, DE, AG) those are the 3 checks against your stat scores it makes). Let's say you have CO 10, DE 11 and AG 12. A 1-20 roll is made on each. If it's lower it passes. If it's higher, you use your 'buffer points'. So, let's say your rolls are 8, 15 and 10. The 8 would be lower than the CO 10 so it's a pass. The 15 is higher than the DE 11, so you use 4 buffer points, and the 10 is lower than the AG 12, so you make the check and are successful with 4 points to spare.
There are modifiers of course, a difficult lock could be +2, or a specially easy lock could be -2, etc.
All made up numbers, I'm just talking from memory.

January 16th, 2011 01:35

Quote:

Originally Posted by wolfing (Post 1061044799)
You can see what's going on behind the curtain if you open the message log (think it's the 3rd or 4th button bottom left). Basically, if I remember correctly it works sort of like this. Your skill and tools give you a 'buffer' # of points to succeed (so, if your skill is 6 and you use lockpicks (+2) you have 8 buffer points). Then, 3 rolls are made (if you right click on the skill it'll tell you what it uses, for example (CO, DE, AG) those are the 3 checks against your stat scores it makes). Let's say you have CO 10, DE 11 and AG 12. A 1-20 roll is made on each. If it's lower it passes. If it's higher, you use your 'buffer points'. So, let's say your rolls are 8, 15 and 10. The 8 would be lower than the CO 10 so it's a pass. The 15 is higher than the DE 11, so you use 4 buffer points, and the 10 is lower than the AG 12, so you make the check and are successful with 4 points to spare.
There are modifiers of course, a difficult lock could be +2, or a specially easy lock could be -2, etc.
All made up numbers, I'm just talking from memory.

Thank you, very very much, Wolfing!
I knew that dexterity was involved, so I payed some attention to that one while constructing my dabbler burglar, but I never really understood how it all exactly worked.
And I neglect that Message Log too much, I'll keep it open more often from now on. Thanks!

wolfing January 16th, 2011 15:58

Quote:

Originally Posted by Omega (Post 1061044845)
Thank you, very very much, Wolfing!
I knew that dexterity was involved, so I payed some attention to that one while constructing my dabbler burglar, but I never really understood how it all exactly worked.
And I neglect that Message Log too much, I'll keep it open more often from now on. Thanks!

It also helps to use the attribute spell on your lower attribute, so let's say a check is against CO DE AG and you have 15 14 11 in them, it helps to raise your AG with the spell so the check is more likely to succeed.

oliverh72 January 17th, 2011 00:06

Hi Ergo,

Thanks for that - I put that code in, commented out the other if statements that tried to determine the path and it said it installed successfully. However, is there any indicator in-game that I can check to make sure it did? Thanks!

Oliver

Ergonpandilus January 17th, 2011 02:26

Start the game and go options. If it says High instead of Up for graph settings, then it worked.

Edit:

EVERYBODY should read this FAQ about the rules. It's very good and takes only 15 min to read.

forum.dtp-entertainment.com/viewtopic.php?f=63&t=12047

oliverh72 January 17th, 2011 06:23

Awesome. It did work.

Here's an odd question, and I'm not sure working the db files will let you do this, but… can you make it so that the cursor remains in a fixed position when you're holding down the camera button - for most people, it's the right mouse button if they haven't customized it - instead of having the cursor move while you adjust the camera?

It's an annoying, but minor issue. Most games fix the cursor in place, some even go so far as to hide the cursor while the camera button is held.

Thanks again, I'll give that a read before I come back to D2.

Oliver

Ergonpandilus January 18th, 2011 09:19

Nice. :)

And if you have suggestions, I'm still working on the mod. ;)

January 19th, 2011 01:10

Quote:

Originally Posted by Ergonpandilus (Post 1061044934)
EVERYBODY should read this FAQ about the rules. It's very good and takes only 15 min to read.

forum.dtp-entertainment.com/viewtopic.php?f=63&t=12047

Hm, I made it through the 'Base Values', the 'Talent- and spellchecks' and the first part of 'The combat system' - I came out quite dizzy but alive - but I was critically wounded in part two: 'Calculating combat values'. I'm sorry, I've difficulty grasping it, it's too concise to my liking, maybe because English is not my mother tongue.
Then I scrolled down and started reading again at the part dealing about 'Weapon classes' and 'What should I improve?', that AND wolfing's last tip were/are very helpful in my gameplay.
Thanks very much, Ergo and wolfing.

About the game, I'm now in the ruins on the elven island, and I think it'll be tough to decide what my favourite game ever will be: Gothic 2 (NotR) or Drakensang TRoT…
I love it, I love it, I love it. And I'll replay it.

Alrik Fassbauer January 19th, 2011 12:31

The ruins were once a scientific magic research site, several hundreds of years before the game takes place.

Ergonpandilus March 22nd, 2011 12:53

Some people were reporting that the download link doesn't work, so here's a fresh one: http://www.mediafire.com/?bvmeykn8a3rkkwr

Dasale March 22nd, 2011 19:22

I have a French version of RoT. I suppose this mod doesn't cover that language and if I use it I'll have a mix of English/German labels with French labels, is that right?

Ergonpandilus March 28th, 2011 00:21

Quote:

Originally Posted by Dasale (Post 1061058320)
I have a French version of RoT. I suppose this mod doesn't cover that language and if I use it I'll have a mix of English/German labels with French labels, is that right?

That's correct.

You can translate the local.sql file strings. Could be done in an hour. Or if you comment out the part in the code where it changes texts and only leave those lines which adds new strings (and translate them).

firebringer April 14th, 2011 17:51

Quote:

Originally Posted by oliverh72 (Post 1061044759)
Hi Ergo,

Thanks for the pack, but it doesn't work in the Impulse NA edition. :( I looked into the bat a bit and found that it's looking for a DTP folder in the registry (which isn't there) and our folder structure is: C:\Program Files (x86)\Indie Games\Drakensang 2\export\db, which is also different. It didn't work when I put in the path, either.

Any ideas?

I was having the same problem with the NA version I bought from Amazon. What seems to have worked for me was to move the .bat file and the add on folder ('Ergo's_AddOnPack') to the game's root directory ('Drakensang River of Time') and run the .bat file there (as an administrator). Of course the .bat will still complain that it can't find the registry locations that it is looking for, but it will still install the add on since it can find the necessary folders in it's current location.

As far as I can tell it seems to have worked. I see all the new traits/advantages/disadvantages/etc. in the expert mode of the character creation screen and when I go to 'Options' it shows 'High' instead of 'Up'. Also, I noticed that the bat created the .bak backup files that it was supposed to in the export folder.

The only item that I believe did not get updated was the application icon; I still have the grey Drakensang Eye. I'm guessing this is a result of the .bat not finding the registries it needed. Still, I can live without the icon as long I get the rest of the add on's goodies.

Soooo….hopefully this'll help anyone who downloaded a purchased copy of the game.

Firebringer

Ergonpandilus May 6th, 2011 10:56

Another link: http://www.megaupload.com/?d=BK00M3NQ

fiske May 8th, 2011 16:35

I have a huge problem on drakensang and it would be awesome if you tell me how to fix it.. all sudenly my spells have stopped working and now i can only cast miracles..picture of spell is constantly frey like when i don't have enough mana..how can i get my spells back??


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