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-   Xenus 2: White Gold (https://www.rpgwatch.com/forums/forumdisplay.php?f=44)
-   -   Vital Engine 3.0 tools (unpacker, QRE) (https://www.rpgwatch.com/forums/showthread.php?t=12405)

badmofo January 24th, 2011 00:57

Vital Engine 3.0 tools (unpacker, QRE)
Here are some tools that will help any modders out there.

- A tool to unpack the game's 'group files' which contain most of the resources, readme included in the zip. Works for both White Gold and The Precurors, all versions.

NOTE: The unpacker won't work with the original main.fat's that come with White Gold, and includes altered main.fat files, but if you want to use your original main.fat with the unpacker for whatever reason (there is a beta version of the game out there) then you simply need to open main.fat in a hex editor, copy the entire contents, and then paste it onto the end of the file. Effectively just doubling the contents of the file.


- An 'improved' version of the resource editor (QRE) provided by the developers. This lets you edit the in game text (dialog, menu's, etc), and I've exposed the localisation functionality which allows you to export / import to / from Excel.

For both White Gold and the Precursors the developers had done some translation in several languages. English, Spanish, French, German, etc. This version of QRE gives you access to all of that text also - it's incomplete but not a bad start if you're interested in doing a version for another language.

A readme is included with instructions on how to use it.



Wesp5 January 24th, 2011 18:16

A quick warning. As far as we know at the moment it is not possible to merge resource files, thus any changes you make there, will be removed on installing the next Unofficial Patch or another mod.

player1 January 30th, 2011 12:01

Both links are GrpUnpacker. No QRE editor.

I think this is proper link:
(taken from old forums)

badmofo January 30th, 2011 23:43


Originally Posted by player1 (Post 1061047161)
Both links are GrpUnpacker. No QRE editor.

Thanks for pointing that out I've edited my post.

Regarding the QRE - this is probably old news but it's been pointed out to me that the version of the QRE that we have isn't completely compatible with the Precursors resource.qrc file. It works for White Gold (ver. 75) but not for the Precursors (ver. 77)

It can't read the 'weapons' and 'response objects' data, and in fact corrupts the weapons data if you try to view them.

I don't suppose anyone knows more about this or even has an idea about where we can get the newer version?


Skina12 February 25th, 2011 10:23

Vital Engine 3.0 SDK

badmofo February 25th, 2011 13:51


Originally Posted by Skina12 (Post 1061052597)

Thanks dude, Alek already posted this version of the SDK in the Precursors forum here.

Some components work OK but there are a lot of errors, you can't load a level in the level editor for example. It seems to be an early build.

Anyone know where we can get our hands on the final build??

Nikólay October 24th, 2011 15:39

Hi, guys!
Just a little question:
I use this sdk, but the mapplanner doesn't work! Are there somebody who use it? And is it work on yours computers?

myers90 January 8th, 2012 16:58

No, the mapplanner what we have for that beta, isn't working. I hope its a fixable bug, the most important bug is the Open function is broken. Maybe somebody will fix it, if can be.

mielaogu March 16th, 2012 11:54

the download link is invalid

badmofo April 5th, 2012 06:37

Updated the links

Domovoyhun July 16th, 2012 16:38


Originally Posted by badmofo (Post 1061136660)
Updated the links


I tried to use the QRE-editor, but I got error message (under Win7 and XP too):

"TResourcesManager was not created! (C:\p4\VE_SDK5\passhared\unitResManager.pas, line 2195)."

What can I do? :\


myers90 July 17th, 2012 16:39

Its a strange error message. Did you install Firebird?

Domovoyhun July 18th, 2012 17:14


Originally Posted by myers90 (Post 1061153352)
Its a strange error message. Did you install Firebird?

Yes, I did. What is in the package. - I tried to run for program mode and for service mode too.

Domovoyhun July 18th, 2012 18:53


Originally Posted by Domovoyhun (Post 1061153514)
Yes, I did. What is in the package. - I tried to run for program mode and for service mode too.

May be I just need the original dll files. (I read this here: http://www.rpgwatch.com/forums/showthread.php?t=13134)
Someone has it and send these for me?

Domovoyhun July 18th, 2012 21:55


Originally Posted by Domovoyhun (Post 1061153517)
May be I just need the original dll files. (I read this here: http://www.rpgwatch.com/forums/showthread.php?t=13134)
Someone has it and send these for me?

Let it pass! I got it!
I downloaded the Russian version and we were fighting, but I won! ^^ :D
Well, now work it fine.

Domovoyhun July 18th, 2012 22:37

Okey. Other question. :$
I'm hungarian, and we using accents font. (How) Can I use that correctly in the game? :\

myers90 July 19th, 2012 08:59

I'm hungarian too, and some time ago I tried to change the fonts with more-less success. The game uses a custom .fnt files for fonts. I realized every .fnt has an included DDS image, what you can get if you cut out the other part of the file. I edited it, and tried to make it to .fnt again, I changed the indexes of the file of course to the new file size, but it isn't really worked. Maybe you can do it, but if not, there is still have a working way, with a texture changer program.

Domovoyhun July 19th, 2012 15:53


Originally Posted by myers90 (Post 1061153625)
I'm hungarian too…

Haha, ha én ezt hamarabb tudom. :)
Akkor ez így mindenképp körülményes. :\
És téged érdekel (még) a fordítás elkészítése, akár ékezet nélkül? Úgy látom jobban benne vagy a dologban. ^^

myers90 July 19th, 2012 21:19

Hát, anno elkezdtem, de azt egy idő után abba kellett hagynom, mert nagyon kevés időm maradt rá és nem láttam úgy már értelmét… Utána amikor újra lett volna időm folytatni, akkor elveszítettem az előző fordítás töredéket, ami pedig eléggé elvette a kedvemet tőle. De pont mostanában agyaltam, hogy még ha kevés is az időm, attól még szép lassan csinálgathatnám, hisz senki se sűrget, hátránya meg úgyse lenne, úgyhogy szívesen segítek :) Persze most is van mellette egy-két projektem (az egyik például egy Xenus szerű játék), úgyhogy nem tudom minden szabadidőmet erre fordítani, de csinálom ahogy tudom!

Ékezetet pedig mindenképp lehet csinálni bele, már sikerült nekem is, amint mondtam legrosszabb esetben azzal a textúra buherálós progival, de rajta leszek az .fnt fájnlak a szerkesztésén is.

lostprophet July 30th, 2012 23:43

Ment PM.

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