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-   Boiling Point: Road to Hell (Xenus) (https://www.rpgwatch.com/forums/forumdisplay.php?f=43)
-   -   SDK (https://www.rpgwatch.com/forums/showthread.php?t=12407)

badmofo January 24th, 2011 01:19

I don't know who to thank for this but here is the SDK for Boiling Point.


EDIT: here are the plugins for 3ds max:


T-braze January 29th, 2011 01:56

Documetation for this SDK:

I dont know who translated this docs.

Acleacius March 5th, 2011 18:30

Probably ShadowMoses, iirc he was able to talk Xenus into releasing the sdk and he did the translations into English as well. His site was up from the release of BP until about 2 years ago, iirc.

There was a lot of mod content on his site and he used to post here (he's defiantly registered here) though not sure how long it's been since he posted. His was the only English site, if he hears about this maybe he can make all the mods available. Hopefully.

Good luck. :)

myers90 August 18th, 2011 22:23

badmofo, could you upload the SDK documents again? I lost is again, damn it. But I still have the SDK and the plugins for Max. :)

guenthar September 26th, 2011 08:45

Here are new downloads for the Boiling Point SDK documents and 3D Studio Max plugins.

Boiling Point SDK documents

Boiling Point SDK 3d Studio Max plugins

Jano952 July 6th, 2012 22:29

Hi, do somebody have Boiling Point SDK 3d Studio Max plugins ?! Even google canīt find it, thanks.

lfc July 7th, 2012 21:44

i don't have the sdk and have never used it, but i clicked the link above and the file was called "VEPluginsMax67" when i googled it a link to deep-shadows was the only hit so it must still be online as the link is live:


Burning Fish January 13th, 2014 00:14

The old link to the SDK isn't working anymore. Is it still hosted somewhere?

DONKEYARSE February 23rd, 2014 02:07

This sdk needs to go to go on patches scrolls OR ADVENTURELEGENDS too.

Realist July 22nd, 2015 21:16

Whether there is a EXE for international version Boiling Point, which support console commands: god, clip on, etc. and which can calculating AI navigation grid?

cartooncorpse October 1st, 2015 19:35

Is there a working link for SDK and maybe a users guide available now?

This game runs great on Wondows7 64 (8G RAM). Nvidia G-650 (I think).

I resurrected an old save from 2011!!! (32 bit even). Have $145K (I think I did the old mine/dynamite exploit)…beaucoup upgrades to weapons, good relations with everyone (bribery exploit). Have an attack Huey (didn't return after that mission) and Piranha. Fun tis weekend!

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