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For FO2 and IWD series and I'm surprised you didn't include PS:T that RPG players have an obligation to enjoy, yes I don't consider them as top, for me FO2 is missing something fundamental that has FO1 and not FO2, a magic touch that's been lost. Yeah my preferences seems not shared a lot… but if I pick top ten favorite RPG of all time of people posting they are blind fans of Obsidian I wonder how many Obsidian RPG had really end in their top ten. In fact I'll make the exercise for curiosity. Quote:
For me the fights was working very well and wasn't at all the problem of the game. this was making them quite different to any diablo like with single character. So I wonder what makes party irrelevant here. I don't care much they repeat once more a schema (single character back view) I see too often in modern RPG (it's quite close to first person or over the shoulder), to lost one quite more rare. |
I never did finish Dungeon Siege because I'm not all that into hack & lash games but from what I played party members didn't add any unique qualities that were needed in which your main character couldn't do so they were irrelevant. In other party based rpgs party members usually added unique qualities and that isn't even including games where you have interaction between characters. I could be entirely wrong with the above because I didn't play enough.
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- The party in DS1 was totally automated. They fought totally on their own, if not made the active party member - You could deactivate some of the automated functions in DS2, but they were in the game - None of the NPCs were remarkeble characters. Something you criticised about NWN2MotB - The party was optional in DS2 anyway. - The was no party interaction of any kind - Because of the skill system, no abilty was really unique. - Insta reanimate after fights doesn't increase the meaning of a party I only used 3 chars in DS2 anyway, because the game got too easy with a bigger party. |
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Drag the game from a more rare system that has a good potential to the routine standard system of modern RPG, here what I complained. EDIT: To answer more precisely to your points:
It seems you don't like party RPG, some players enjoy and it's a shame to see one more join the RPG modern routine. |
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I think a lot of players here enjoy party based RPG's. Dungeon Siege is just not a very good example of of a well executed one though IMO.
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I enjoyed DS2, I also enjoyed DS2 expansion. For DS1 it's long ago and I'm not sure I finished it, just remember some big fights.
Myself I found a lot of tactical value in DS2 fights, and I wonder why the classes in DS2 are considered here as all the same, it makes no sense, just check them in some guide. In DS2 there was a tournament area, with only tougher and tougher fights to win, no quest, nothing, just some reward and medals. It was great, because DS2 fights was great. What to say, you didn't found tactical values in fights, too bad for you, but if I did found tactical values it's because there was tactical values, that sort of stuff is hard to imagine from nothing. I consider DS2 and its extension a quite underated party action RPG. For me there's Torchlight, D2 and then DS2, Din's Curse and Alien Shooter 2. Other like Titan Quest or Fate are very far behind. That said, once again, the game could be improved and keep a base of Party and Hack&Slash. |
single character game? Pleh! *vomits his lunch* No thanks, to me this just turns it into YADC (yet another Diablo clone)
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So please stop your brain from coming up with arguments and arguments, and accept the fact that your perception was rare and lucky. Ja |
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