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-   -   Dungeon Siege 3 - Preview Roundup (https://www.rpgwatch.com/forums/showthread.php?t=12482)

Dhruin January 28th, 2011 22:59

Dungeon Siege 3 - Preview Roundup
 
Hey, a sudden avalanche of Dungeon Siege 3 previews - and apparently the game might be due in May, though that sounds too soon to me given the lack of exposure to date.
Let's kick off with Rock, Paper, Shotgun:
Quote:

In true RPG style, the place was quiet, but combat clearly wasn’t going to be very far away. For starters, as soon as I showed up, I was met by a ridiculous looking girl called Katarina in an incredibly hardworking +2 Corset of Holding, who warned me of a nasty ambush just outside the town gates. Since ambushes in RPGs only ever mean “Yippee! More loot!”, that didn’t seem like a huge problem, but I figured heroic honour demanded at least chatting to the locals and doing their inevitable odd-jobs first. Needless to say, they had plenty – but the style was slightly unexpected. I was expecting quick and dirty mission briefings, like the ones most hack-and-slash games throw in to pad things out. Instead, the appearance of the dialogue wheel quickly reminded me that I was playing an Obsidian game, and that they like their talky bits.
Dungeon Siege III offers far, far more dialogue than most hack-and-slash games, with full conversations, optional subjects to chat about, and proper back-story. This is good. Most of it is clearly optional, but its presence hopefully means a bit more narrative weight behind the later hack and slashing, as well as a return of Obsidian staples like proper relationships with companion characters and maybe even some decent choices. I doubt we’ll see the villain of the piece delivering lectures on Hegelian dialetics like in New Vegas, but every little helps.
The most intriguing bit though came once I’d been given a mission, dutifully headed off to put my sword through its face and take its stuff, and returned. Now, in a game whose name is synonymous with ‘give me more stuff’, I had the option to… turn down a reward. How… odd.
Eurogamer, with a snip on the engine:
Quote:

Who knows, eh? It's certainly looking like a decent game, though. For one thing, Dungeon Siege III's driven by the team's own technology this time, with the all-new Onyx engine doing a very reasonable job of crafting shadowy caves with water trickling down the walls and sun-dappled forests where fireflies litter the afternoon air. Sword swings send out glitzy little flashes of light, crows erupt from trees when you pass, and while character models may not be over-burdened with charisma, the animation has a nice flourish and weight to it during combat, and the game manages to shove a decent number of enemies and particle effects on the screen at once without falling over when things get hectic.
On to Gamespot, with a form of after-action-report, though I'm going to quote the summary because George Ziets rocks:
Quote:

To help curb potential living room fisticuffs, items and equipment you find during your travels are unique to the individual characters--meaning only one character may wear a particular pair of gloves or wield a specific staff. Inventory is also shared among the party members. Players may drop in and play and drop out when they're finished, with the computer retaking control of their discarded hero. In addition to co-op play, Obsidian is pouring a lot of effort into crafting a robust story. Creative writer Geroge Ziets, author of the moody Neverwinter Nights 2: Mask of the Betrayer expansion, is penning this tale, with series' progenitor Chris Taylor serving as a project adviser. Be on the lookout for Dungeon Siege III this May.
NowGamer:
Quote:

In Dungeon Siege II you have your basic attacks and spells on the one tier, then on the others you have your powers, which take a while to charge up then allow you to unleash a high damage attack on one enemy, or a big area-of-effect attack. In Dungeon Siege III there’s an intermediate tier of abilities that don’t take long to charge up, aren’t that powerful, but do add a bit of variety and tactical choice to proceedings. It’s not revolutionary though, it’s just good. And that’s Dungeon Siege III all over.
Strategy Informer:
[quote]
Since this is the first Dungeon Siege coming to home consoles the controls have also been re-imagined for use on PlayStation 3 and Xbox 360 pads. Obsidian’s solution to cramming all your typical hot bar abilities on to a controller is a pretty elegant one. …More information.

Couchpotato January 28th, 2011 22:59

I hated the original Dungeon Siege for lack of story and loved Dungeon Siege 2 for it was better. If obsidian can do better dialogue and story I'm sure I will love the game. Don't ruin the game obsidian. Just expect an insane amount of bugs as every release from obsidian has them.

Nerevarine January 28th, 2011 23:10

Obsidian certainly is notorious for the amount of bugs present in their games but to be fair, similar to Troika, Obsidian has long suffered from publishers rushing their work and forcing them to finish their ambitious games in an unreasonably short time-frame. Let's look back at just two examples of Obsidian not being given an appropriate amount of time to "finish" their games from a polishing/bug-killing standpoint: Kotor 2: 18 months. Fallout: New Vegas: 2 years (I think). Alpha Protocol, while not "polished" in some respects, wasn't really "buggy," at least from my experience with the game and compared to their other projects where they weren't given enough time. Either way, I'm usually willing to forgive Obsidian for the bugginess of their games because they make pretty unique and enjoyable RPGs, and I'm fairly confident they will do a good job on DS3 (although I'm not too excited about this one because hack n' slash games typically don't appeal to me).

borcanu January 29th, 2011 00:27

DS3 a stop gap ?
I find it hard to believe Blizzard will pull out better story and dialogs than this.
As far as I'm concerned, accepting a quest from a puppet is worse than following landmarks.
Hail Obsidian!

Badesumofu January 29th, 2011 01:12

Blizzard's writing has been pretty good lately. They also do awesome cut-scenes, and those are a legitimate way of conveying story. That said, I doubt D3 will be as good of a true RPG as DS3.

Dasale January 29th, 2011 01:52

It's a bit disappointing to quote that DS3 will evolve to join the mass of RPG with a single character. Not that I don't like but nothing can match diversity.

J_C January 29th, 2011 02:40

I'm a sucker for Obsidian games, so this will be a day 1 buy for me. This company can do me no wrong. But I hope that the game will be more polished than the previous ones.

WorstUsernameEver January 29th, 2011 07:27

From the Obsidian forums (aka, I didn't spot this, just reporting this, credit goes to C2B there for finding this), Golem.de has a video attached to their preview.

skavenhorde January 29th, 2011 07:46

I keep forgetting that DS3 is being made by Obsidian. I am so bored with action rpgs lately that I avoid any news on them at all, but since it's Obsidian I'll be buying this one as soon as it's released.

I hope it will be buggy and I hope it will be grand. It seems the buggier the release the better the rpg part is :P Some of my all time favorite rpgs were a buggy mess when they were released like with Fallout 1, 2 & NV, Bloodlines, Arcanum, etc.

TheMadGamer January 29th, 2011 10:19

Last year we saw a deep rpg series go shallow (arcania) and this year we will see a shallow rpg get deeper… how things have turned on their heads.

DArtagnan January 29th, 2011 10:36

If they hold their hands over their ears whenever Chris Taylor speaks, the game has a good chance :)

PegasusOrgans January 29th, 2011 11:40

Vampire: Bloodlines was a day one buy for me… sooooo yeah, day one buy. ;) Honestly, it's Obsidian and a few European developers… that's it for non indie RPGs. Altho there are some good Japanese developers. that classic western RPG feel is almost dead.

PegasusOrgans January 29th, 2011 11:41

Quote:

Originally Posted by TheMadGamer (Post 1061047022)
Last year we saw a deep rpg series go shallow (arcania) and this year we will see a shallow rpg get deeper… how things have turned on their heads.

…and hopefully Deus Ex 3 ;)

Dagon January 29th, 2011 14:52

Also a day 1 purchase for me.
And also because of Obsidian, since I hated previous Dungeon Siege games.

Dasale January 29th, 2011 18:58

I'm not a fan of any dev team/studio but i feel quite isolated now it's about Obsidian:
  • For me Obsidian isn't Fallout 1 but Fallout 2 and if FO1 is a top favorite I never enjoyed FO2 and never been able played much of it.
  • For PS:T it's for me one of the bad beginning I would quote as an example to avoid, boring and repetitive fights, pedant dialogs and repetitions too, tedious exploration and repetitive places, weird mood that didn't catch me at all. I don't know if the intent was to mimic PK Dick interrogations about mind world vs real world, but I enjoyed a lot ton of PK Dick books and not at all PS:T beginning.
  • The whole Icewind Dale series, well some fun fights design but tedious series from a RPG point of view.
  • BG2: DA well is this really noteworthy? Well ok, I never played it.
  • Kotor 2 as far I remember never been highlighted as better than Kotor 1 and in fact I remember it's more the reverse that was highlighted.
  • For NWN2 I don't remember so many gamers was fan of it and remember more that I had to struggle to defend it. It's still a game I would say good and more but with a bit too many weakness.
  • MotB has a huge writing for me and many good gameplay design point in particular the morale choices with no clear black/white answers. But the soul meter and some other points wasn't amazing design points just had the big plus to be original. But this game, certainly among my top favorites, also show writing weakness, if the global story could build well your compassion for some of your companions, it's also strange the total failure to make any of them attaching.
  • Alpha Protocol: I just tried the game, and still have to understand what's so fun in it.
  • FNV: Ok this one seems quite good from the few I played, that's only two for me among a long list, with MoTB.
  • DS3: Morph a party game to a single character game, that's a very bad point to them.
So really no I don't see any reason to be a fan of Obsidian.

Ctera January 29th, 2011 20:16

My god. You, sir! You are a poet. And with it such superior reasoning. I mean how could someone doubt all your fine brought up points. Nobody could compare.

But, dear Sir. You seem to live in a world that is full with flawless game companies. If you may direct me to them?

Terry January 29th, 2011 21:20

My biggest concern for this PC game is that it has been consoleized. The reviewer at Gamespot actually played it on a PC but used a Xbox controler??? I will have to wait for more info on how the PC controls work. Otherwise the game looks like it could be a lot of fun.

J_C January 29th, 2011 22:48

Quote:

Originally Posted by Dasale (Post 1061047075)
I'm not a fan of any dev team/studio but i feel quite isolated now it's about Obsidian:
  • For me Obsidian isn't Fallout 1 but Fallout 2 and if FO1 is a top favorite I never enjoyed FO2 and never been able played much of it.
  • For PS:T it's for me one of the bad beginning I would quote as an example to avoid, boring and repetitive fights, pedant dialogs and repetitions too, tedious exploration and repetitive places, weird mood that didn't catch me at all. I don't know if the intent was to mimic PK Dick interrogations about mind world vs real world, but I enjoyed a lot ton of PK Dick books and not at all PS:T beginning.
  • The whole Icewind Dale series, well some fun fights design but tedious series from a RPG point of view.
  • BG2: DA well is this really noteworthy? Well ok, I never played it.
  • Kotor 2 as far I remember never been highlighted as better than Kotor 1 and in fact I remember it's more the reverse that was highlighted.
  • For NWN2 I don't remember so many gamers was fan of it and remember more that I had to struggle to defend it. It's still a game I would say good and more but with a bit too many weakness.
  • MotB has a huge writing for me and many good gameplay design point in particular the morale choices with no clear black/white answers. But the soul meter and some other points wasn't amazing design points just had the big plus to be original. But this game, certainly among my top favorites, also show writing weakness, if the global story could build well your compassion for some of your companions, it's also strange the total failure to make any of them attaching.
  • Alpha Protocol: I just tried the game, and still have to understand what's so fun in it.
  • FNV: Ok this one seems quite good from the few I played, that's only two for me among a long list, with MoTB.
  • DS3: Morph a party game to a single character game, that's a very bad point to them.
So really no I don't see any reason to be a fan of Obsidian.

I respect your opinion, but I hope you know that you just slapped some of the greatest RPGs, and action-RPGs of all time in the face? How could you do that? Fallout 2? Icewind Dale? Mask of the Betrayer? Really?

Dhruin January 29th, 2011 23:38

Quote:

Originally Posted by Dasale (Post 1061047075)
I'm not a fan of any dev team/studio but i feel quite isolated now it's about Obsidian:
  • For me Obsidian isn't Fallout 1 but Fallout 2 and if FO1 is a top favorite I never enjoyed FO2 and never been able played much of it.
  • For PS:T it's for me one of the bad beginning I would quote as an example to avoid, boring and repetitive fights, pedant dialogs and repetitions too, tedious exploration and repetitive places, weird mood that didn't catch me at all. I don't know if the intent was to mimic PK Dick interrogations about mind world vs real world, but I enjoyed a lot ton of PK Dick books and not at all PS:T beginning.
  • The whole Icewind Dale series, well some fun fights design but tedious series from a RPG point of view.
  • BG2: DA well is this really noteworthy? Well ok, I never played it.
  • Kotor 2 as far I remember never been highlighted as better than Kotor 1 and in fact I remember it's more the reverse that was highlighted.
  • For NWN2 I don't remember so many gamers was fan of it and remember more that I had to struggle to defend it. It's still a game I would say good and more but with a bit too many weakness.
  • MotB has a huge writing for me and many good gameplay design point in particular the morale choices with no clear black/white answers. But the soul meter and some other points wasn't amazing design points just had the big plus to be original. But this game, certainly among my top favorites, also show writing weakness, if the global story could build well your compassion for some of your companions, it's also strange the total failure to make any of them attaching.
  • Alpha Protocol: I just tried the game, and still have to understand what's so fun in it.
  • FNV: Ok this one seems quite good from the few I played, that's only two for me among a long list, with MoTB.
  • DS3: Morph a party game to a single character game, that's a very bad point to them.
So really no I don't see any reason to be a fan of Obsidian.

Leaving aside that you're mixing in some Interplay games - I can't relate to your taste at all. I won't respond on every point, because we obviously just have completely different taste, but I'm perplexed by the DS3 thing.

They're taking a game with an irrelevant party that practically played itself and adding full dialogue and choices -- and you're focused on the irrelevant party? I don't think you can see the forest for the trees.

Couchpotato January 30th, 2011 00:41

Quote:

Originally Posted by Dhruin (Post 1061047121)
Leaving aside that you're mixing in some Interplay games - I can't relate to your taste at all. I won't respond on every point, because we obviously just have completely different taste, but I'm perplexed by the DS3 thing.

They're taking a game with an irrelevant party that practically played itself and adding full dialogue and choices — and you're focused on the irrelevant party? I don't think you can see the forest for the trees.

The problem seems to be some people cant enjoy an rpg if it only has one character.
Bioware comes under attack for only allowing you to have a party of three.

Dasale January 30th, 2011 03:33

Quote:

Originally Posted by Ctera (Post 1061047091)
My god. You, sir! You are a poet. And with it such superior reasoning. I mean how could someone doubt all your fine brought up points. Nobody could compare.

But, dear Sir. You seem to live in a world that is full with flawless game companies. If you may direct me to them?

You grab me a smile, be happy. :)

Quote:

Originally Posted by J_C (Post 1061047113)
I respect your opinion, but I hope you know that you just slapped some of the greatest RPGs, and action-RPGs of all time in the face? How could you do that? Fallout 2? Icewind Dale? Mask of the Betrayer? Really?

I probably didn't wrote well but MotB is in my top favorite I wrote it in the post, despite it has some strange weakness like non attaching companions.

For FO2 and IWD series and I'm surprised you didn't include PS:T that RPG players have an obligation to enjoy, yes I don't consider them as top, for me FO2 is missing something fundamental that has FO1 and not FO2, a magic touch that's been lost.

Yeah my preferences seems not shared a lot… but if I pick top ten favorite RPG of all time of people posting they are blind fans of Obsidian I wonder how many Obsidian RPG had really end in their top ten. In fact I'll make the exercise for curiosity.

Quote:

Originally Posted by Dhruin (Post 1061047121)
They're taking a game with an irrelevant party that practically played itself and adding full dialogue and choices — and you're focused on the irrelevant party? I don't think you can see the forest for the trees.

It's your opinion that party is irrelevant in Dungeon Siege I would like to see the arguments.

For me the fights was working very well and wasn't at all the problem of the game. this was making them quite different to any diablo like with single character. So I wonder what makes party irrelevant here.

I don't care much they repeat once more a schema (single character back view) I see too often in modern RPG (it's quite close to first person or over the shoulder), to lost one quite more rare.

guenthar January 30th, 2011 05:25

I never did finish Dungeon Siege because I'm not all that into hack & lash games but from what I played party members didn't add any unique qualities that were needed in which your main character couldn't do so they were irrelevant. In other party based rpgs party members usually added unique qualities and that isn't even including games where you have interaction between characters. I could be entirely wrong with the above because I didn't play enough.

Sir_Brennus January 30th, 2011 13:25

Quote:

Originally Posted by Dasale (Post 1061047138)
It's your opinion that party is irrelevant in Dungeon Siege I would like to see the arguments.

For me the fights was working very well and wasn't at all the problem of the game. this was making them quite different to any diablo like with single character. So I wonder what makes party irrelevant here.

Mmh, let me think:
- The party in DS1 was totally automated. They fought totally on their own, if not made the active party member
- You could deactivate some of the automated functions in DS2, but they were in the game
- None of the NPCs were remarkeble characters. Something you criticised about NWN2MotB
- The party was optional in DS2 anyway.
- The was no party interaction of any kind
- Because of the skill system, no abilty was really unique.
- Insta reanimate after fights doesn't increase the meaning of a party

I only used 3 chars in DS2 anyway, because the game got too easy with a bigger party.

Dasale January 30th, 2011 16:19

Quote:

Originally Posted by Sir_Brennus (Post 1061047174)
Mmh, let me think:
- The party in DS1 was totally automated. They fought totally on their own, if not made the active party member

If you always controlled only one character I highly doubt you made it through the tougher fights. Your remark apply to BG1&2, IWD,… So what?

Quote:

Originally Posted by Sir_Brennus (Post 1061047174)
- You could deactivate some of the automated functions in DS2, but they were in the game
- None of the NPCs were remarkeble characters. Something you criticised about NWN2MotB
- The party was optional in DS2 anyway.
- The was no party interaction of any kind
- Because of the skill system, no abilty was really unique.
- Insta reanimate after fights doesn't increase the meaning of a party

You are making a confusion between the game quality and a gameplay system, those negative points you are quoting don't come from the system but from the game quality that could be improved.

Drag the game from a more rare system that has a good potential to the routine standard system of modern RPG, here what I complained.

EDIT:
To answer more precisely to your points:
  • Sure optional party, like in all RPG with party, I don't remember one where some players brag they made it with a single character. This doesn't defeat the party meaning.
  • There was many companion comments during exploration.
  • For unique skills companions, it's just a remark agaisnt RPG with party.
  • Reanimate after fights have been also used by your so well beloved Obsidian and it's wrong that it destroy the party meaning. When during a fight you lost a companion your fighting team become weaker and this could make you lost this fight.

It seems you don't like party RPG, some players enjoy and it's a shame to see one more join the RPG modern routine.

Dhruin January 30th, 2011 22:40

Quote:

Originally Posted by Dasale (Post 1061047189)
If you always controlled only one character I highly doubt you made it through the tougher fights. Your remark apply to BG1&2, IWD,… So what?

No, because the AD&D system used in those games is far more tactical and the individual skills available are far deeper and more interesting. This makes BG2 much better as a part-based game - but DS lacks the tactical elements and the party adds almost nothing.

Quote:

It seems you don't like party RPG, some players enjoy and it's a shame to see one more join the RPG modern routine.
Can't speak for Sir_Brennus but I *love* part-based games. However, we're talking about arguably the most dull hack'n'slash game ever with the epitome of a generic party. I'm not *wanting* the party gone but the addition of real RPG elements is much more interesting than the loss of a generic party system. You do like the additional RPG elements, right? Surely you didn't like DS as it stood?

Lemonhead January 30th, 2011 22:41

I think a lot of players here enjoy party based RPG's. Dungeon Siege is just not a very good example of of a well executed one though IMO.

Dasale January 30th, 2011 23:32

I enjoyed DS2, I also enjoyed DS2 expansion. For DS1 it's long ago and I'm not sure I finished it, just remember some big fights.

Myself I found a lot of tactical value in DS2 fights, and I wonder why the classes in DS2 are considered here as all the same, it makes no sense, just check them in some guide.

In DS2 there was a tournament area, with only tougher and tougher fights to win, no quest, nothing, just some reward and medals. It was great, because DS2 fights was great. What to say, you didn't found tactical values in fights, too bad for you, but if I did found tactical values it's because there was tactical values, that sort of stuff is hard to imagine from nothing.

I consider DS2 and its extension a quite underated party action RPG. For me there's Torchlight, D2 and then DS2, Din's Curse and Alien Shooter 2. Other like Titan Quest or Fate are very far behind.

That said, once again, the game could be improved and keep a base of Party and Hack&Slash.

wolfing February 1st, 2011 02:06

single character game? Pleh! *vomits his lunch* No thanks, to me this just turns it into YADC (yet another Diablo clone)

borcanu February 1st, 2011 09:02

Quote:

Originally Posted by Dasale (Post 1061047239)
. It was great, because DS2 fights was great. What to say, you didn't found tactical values in fights, too bad for you, but if I did found tactical values it's because there was tactical values, that sort of stuff is hard to imagine from nothing.

I think you all forget about the complexity of the human mind. Why argue with a man over something, maybe at that time his mother was nice, and now no more. Maybe His olfactory system was delighted with various aromas, or everything was so dull around, that this game seemed complex. there are tons and tons of possibilities.

So please stop your brain from coming up with arguments and arguments, and accept the fact that your perception was rare and lucky.

Ja

Dhruin February 1st, 2011 09:50

Quote:

Originally Posted by Dasale (Post 1061047239)
What to say, you didn't found tactical values in fights, too bad for you, but if I did found tactical values it's because there was tactical values, that sort of stuff is hard to imagine from nothing.

I'm not suggesting you imagined it - we simply disagree. It's not unlike when you just like you couldn't see the value in Alpha Protocol, only we're the other way around.


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