![]() |
Fast Travel
OK, maybe I'm just missing something obvious, but since there doesn't seem to be an English manual, how does Fast Travel work? I get the messages that it has been unlocked for an area, but how do you use it? There's nothing in the controls menu.
|
It's a bit stupid: You can only travel from one Fast-Travel-Point to another, so you have to find a second one :)
|
I have lots of them 'unlocked' on my map, but do I have to actually be at a specific point in say the marketplace to travel to the north gate?
|
Yes, that's it; click on the appearing text when at the market place and the area map appears. Click on your destination and you are there.
|
Yes, it's as simple as that.
|
I'm playing through it too, Corwin. It's a really nice gem. I've been playing 60+ hours and I'm still not done. I haven't even been to the last place you can unlock on the map, though I might head there tonight. This game should have some replayability too. There are a handful of origin quests and those quests aren't open to the other three archetypes. As far as I know, you can play a warrior, thief, mage, or elf origin.
I personally didn't like that haggle wasn't available to everyone, so I used an editor to give my battlemage that ability. One thing that I didn't realize at first, is that on expert mode you can choose your advantages and disadvantages. I basically stripped all the points off my character at the beginning and handcrafted him to be what I wanted. I found the default settings to be much less than optimal. For instance, a default Battlemage has 11 strength and yet has the skill feint. I wanted the skill mighty blow for my mage, so I took one less point in cleverness instead. I'm glad that I did it. It gives me a valid use for endurance while my Astral Points are recharging. I also sacrificed almost all my beginning points so that I could have the advantage of AP recharging. It makes me depend on my weapon a bit more in the beginning, but it's been extremely useful now that I can cast several spells. Don't forget to use the online codes for some good starting gear if you're so inclined. |
Thanks for the advice on fast travel. It should have been detailed somewhere. There seems to be very little help in English available for the game. For example, I have no idea how to unlock the Lab in the Magicians tower as everything I've tried isn't working. I've likely missed something somewhere, but I find the game doesn't always make things clear. I was REALLY p'd off with the so called 'choice' of your first real companion. Following the red ? I totally messed up who I wanted and had to replay that entire section. I was just fortunate I'd made a good save game prior to the 'choice'!!
|
The Game has a lot of "Quest-Chains" that have no logical connection. IIRC you can open the lab after you solved the Quest with the Toll-Fortress. There are a lot such situations - some teachers are able to teach you new Feats when you follow the main-quest, merchants get better items, side-quests become available… often without reason or clues…
|
Oh, I have the quest to unlock it, it's just that every combination of allignments I've tried don't seem to work.
|
Have you picked up the missing tile from the floor ?
Spoiler – |
Quote:
When I go to the local market here, I also don't ask whether there's a reason behind them having new cabbages or mushrooms to sell. Should I ? |
Quote:
|
Oh, I did and placed it in the puzzle. My problem was not understanding how the puzzle was to be solved. It's dark there and my char was standing back so I couldn't see clearly. I didn't realize after you alligned the circles you had to 'push' the wedges into place.
|
Master Mage Brookbeard is kind of a goof. He's constantly screwing up and you have to bail him out :)
|
Yes, and the background book says he "disappears under unsolved circumstances" in 1015 BF … ;)
His novice, Hesindiane, which you can meet in he tower as well, "takes over the tower", then (in 1015, that is). Before that, she made her - what's the word ? examination ? - as a full-fledged magician in 1012. |
| All times are GMT +2. The time now is 02:45. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by
DragonByte Security (Pro) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch