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I had an installation problem with NWN, so I visited the official forum only to discover a huge number of complaints and an Atari ignoring every single post. The only kind of support came from the Bioware site, as it turned out my problem was Starforce related and Bio actually released a patch removing the protection!
What made the most impression though was the kind of treatment from Atari, with responses like 'your copy is pirated' or 'update your drivers'. I'm not talking just about me but about hundreds of posts! At some point Atari stopped supporting NWN alltogether and that was not long after the game's release. Maybe someone from Bio could give more details, but I have the feeling that NWN's success was no thanks to Atari. |
NWN never had Starforce.
While Atari shouldn't have ignored your posts the Bio boards have always been the definitive location, so you were in the wrong place. I couldn't say to what extent Atari is responsible for NWN's success (presumably quite small since much of the development took place under Interplay) but I can't see where they didn't get the job done, as required. Again, I'm not an Atari fan and I'd prefer CD Projekt had signed with someone else but I can't see NWN as a case for Atari's failure. |
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Atari supported it right up until NWN2 came out - even with the 1.68 patch and Premium Modules. As for Starforce problems and the attitude on the forums, that sounds more like Demon Stone … |
As for Atari and copy protection: they're using Securom with NWN2 and a lot of players havent been able to play the game because of it, as witnessed in this sticky thread in the official forums. I too have had that problem (although not before I completed the first act) and it took me some time before I figured out what caused it, but not everyone has been as lucky.
And that's what's annoying me with this announcement: The witcher will probably have Securom as its CP device. |
Securom isn't Starforce and that difference is important. Securom is the largest disc DRM vendor and there's a good chance you'll get it with many major publishers, so let's not cloud the issue. Eidos, Take 2, Vivendi and Blizzard all use it.
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I know it's not Starforce, but when it actually prevents people from playing the game they've bought, it can become an issue.
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@Dhruin
You're right of course, my mistake, it was Securom not Starforce. But that hardly changes anything. This particular version was so bad that Bio removed it with a patch, see patch details here. Daemons home then accordingly updated their list, see here. What's more interesting is that the entire NWN thread soon after strangely disappeared from the official Atari forums. Talk about supporting the game! [edit] after writing this post i revisited (after a long time) the Atari site and discovered this very interesting thread. 818 posts so far, the last posts being 'show some respect to your customers' and 'last time I buy an Atari game'. Certainly brings back memories. |
Well we could all get the EU version instead of giving atari our money. ;)
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Nope. I guess CD Projekt will publish in Poland, perhaps Czech, but Atari was announced as the publisher for EU and Asia last year. ;)
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From the main holding of Infogrames downwards there are several Atari subsidiary companies as can be seen on this organisation chart… http://corporate.infogrames.com/IESA…ion_chart.html
Atari,inc….although a subsidiary, is a *separate company* together with CD Projekt they should work well for 'The Witcher" :) |
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When a publisher decides upon deleting all threads relating to a specific game - and that was *long* before the arrival of NWN2, I can hardly describe this as usual. @Wulf Those are not subsidiary companies, those are subdivisions of the same company. Big difference. And the way that Atari has mishandled several titles, Gothic 2 NOTR included, has led major players like Bioware and PB to disengage. Others like TROIKA were not so lucky and had simply to shut down. |
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Still, my personal experience with Atari has been so bad that I can't be optimistic. To this day I can't understand why the company that chose a particular copy protection system failed to provide any kind of technical support for it and instead treated me like I was an idiot.
Atari also made me purchase NOTR twice, first the German edition which I played with a fan translation mod (having to tolerate the audio constantly switching between languages, since my original G2 was English), then the English Gold edition by Aspyr which appeared 2 years (!) later if I'm not mistaken. When ToEE was released I refrained from buying simply because of the fact that the publisher was Atari. A brief visit to the forums only to see the usual complaints *again* made me not to regret my decision. It seems that with NWN2 history kind of repeats itself. To me its sort of another version of my NWN1 experience. A difference is that Obs is not Bio and I doubt they will release a patch removing copy protection any time soon. |
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Then look at Boiling Point and the glacial pace of Atari releasing patches to the US on *that* game - in fact, I think they *never* got to the latest patch! Quote:
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This doesn´t explain the 2nd half of the delay though. JoWooD could have put a higher priority on finding another partner a year earlier than they did. |
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As for the further delays, perhaps there were no 'bites' publishing a > year old expansion to a > 2 year old game which hadn't sold well outside of the original territory anyway … ? |
This subject was talked to a hysterical death on the Atari forums of ToEE at the time, and I can testify that no one from Atari had any interest in supporting the product. Period. They handed off all responsibility to Troika, who was in no position apparently to be able to do much about it, being involved in VTM: Bloodlines production as their only hope of survival at the time.
Atari could have had a very profitable franchise from this game --and MOO3 as well IMO-- and basically they just couldn't be bothered. Their interest in the consumer after purchase was nil. The forum didn't even have a moderator most of the time(one mod for about 20 fora-and his interest was fps)so the flame wars were unbelievable--tho it was also pretty amusing as well ;) I believe there were about 4 or 5 total posts that came from an Atari employee, and they were plugging Demonstone. Atari has a well-deserved reputation for lack of post-release support. However, they do have a marketing and distribution system that will serve CD Projekt's interests, and hopefully they as developers will be more conscientious about the fate of the game once it hits the shelves. |
To get this back on track - I don't think too many people are arguing that Atari's reputation deservedly sucks - I just got stuck on using NWN as an example, which I think is probably some of their best work.
At any rate, while I'd probably prefer Ubisoft, magarette is right that CD Projekt really just want good distribution and visibility in the shops. CD Projekt is well-financed and own the IP, so they should be able to provide adequate support themselves. |
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