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The Witcher 2 only support 16:9 resolutions
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People with 16:10 monitors and specially those with 4:3 or 5:4 (my case) will be affected. I'll have to cancel my pre order, this a deal breaker for me. I won't play like this. http://img231.imageshack.us/img231/4077/ouchz.jpg If they patch I'll consider then or not. Maybe I'll end up buying on sale. But surely it's not a day 1 purchase. I feel sad. |
I find it hard to believe that TW2 would have such limitations. I'm thinking that quote may have been taken out of context during translation.
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That link that I've posted above it's linking to the faq. So it's official. |
Well unless I'm misunderstanding, the only real issue is going to be for people who want to play in 4:3 without it being letterboxed. In my experience, most 16:10 monitors can scale to 16:9 just fine.
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In case of 16:10 it will be stretched or black bars, I think. This is not a movie, or is it……….. |
On 16:10 it´ll most likely look like this:
http://www.skillpoint.se/sites/defau…8-05-12-55.jpg I´m sure some people won´t mind it, but personally I find this kind of thing pretty damn distracting. At any rate, not having proper support for all common resolutions at release date is fail, that´s for sure. |
Will it have a "windowed mode"? (dodges tomatoes from immershun addicts) ;)
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16:10 here. NOT COOL. This is very short sighted of them. I have to say, I'm a little shocked by this. I hope they fix this egregious oversight.
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I still have a (very good quality) 4:3 (1600x1200) panel… :-/ I'd be really p'd off if they force me to letterbox this game - I have not had to do that with any game in ages. And from my understanding of graphics/renderer setup its a (near) trivial extension to simply test hardware caps and configure your renderer to support any standard aspect ratio - you simply change the camera FOV in a sensible way. Sure, in some cases you see more/less, but I'd rather have that than letter-boxing. Its clearly not that hard since practically every other games does it. C'mon CDprojeckt don't piss people off over a few lines of code!
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Here another example that if old RPG aren't possible anymore it's also because players are too much whiners. Now every detail need a high polish or it generate many negative reactions. Make a sum of all the details and you give a boost to costs.
I don't mean I'm out of this whining, I also feel it quite boring even if I won't see much the distortion from 16:9 to 16:10. |
Wow. After spending so much time fixing the first game to pay attention to fan requests, I'm shocked they did something this asinine.
Clearly someone in marketing thought it was a great idea. Whenever a really, really dumb decision was made in the development of a game, blame the marketing people. (this comes from a guy whose wife is the head of a marketing team and owns a 16x9 display.) |
If CDprojeckt was looking for people to talk about their game they couldn't have found a better way.
Lots of unhappy people… |
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I guess I'll have to play it on my second monitor, instead of my primary. That's gonna feel weird. I guess I could just swap them around…
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Might be a good idea to go to the site and voice these complaints/concerns. I took a fast peek and no one had complained about this as yet.
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http://tw2.thewitcher.com/forum/inde…opic=32201.120 (some - justified - ranting/raging here: http://www.gamefaqs.com/boards/916373-pc/58781938 ) Lets see how this pans out - how long until the game goes gold I wonder? It must be very, very soon. |
Great. Now they will have to examine and possibly fix every cutscene, loading screen, menu screen, and the GUI for every new resolution, or not…. There's a good use of resources….
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Some big IFs in there. Who knows how they designed it. If it was designed to easily scale to any size viewport, then why aren't all the other resolutions/aspect ratios already there?
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