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-   -   The Precursors Build 15 aug 2008 (https://www.rpgwatch.com/forums/showthread.php?t=13643)

alek May 15th, 2011 14:36

The Precursors Build 15 aug 2008
 
1 Attachment(s)
The Precursors Build 15 aug 2008

Youtube

Download

Have are nice day :)

badmofo May 16th, 2011 00:24

Nice one thanks alek.

I'm assuming that your having this means that you had/have something to do with Deep Shadows, so do you know what happened to them? And more importantly will they make any more games?

Wesp5 May 16th, 2011 09:54

Quote:

Originally Posted by badmofo (Post 1061069440)
And more importantly will they make any more games?

Especially the necessary sequel to The Precursors? Or at least a mission pack or something to unlock the unused planets and wrap the story up?

DoctorNarrative May 16th, 2011 13:03

Uh… what is this?

Edit: Oh, now I see what it is by reading the link. Cool stuff!

Wesp5 May 17th, 2011 17:13

Hm, can anyone get to the offline activation for this build?

redman5427 May 19th, 2011 19:39

Is this any different then the build from gamersgate? I see it is english from watching the Youtube video. I wonder if it has any of the pulled features in it like the ship boarding.

badmofo May 20th, 2011 11:20

Quote:

Originally Posted by Wesp5 (Post 1061069846)
Hm, can anyone get to the offline activation for this build?

I can't even get the keygen to generate a key - what hardware ID does it want? The motherboard's, CPU's? I must be missing something.

Wesp5 May 20th, 2011 18:40

Quote:

Originally Posted by badmofo (Post 1061070620)
I can't even get the keygen to generate a key - what hardware ID does it want?

Usually the copy protection asks whether you want online or offline activation. If you choose offline it generates the hardware key which you then use with the keygen. The 2008 version protection does not seem to offer offline activation so this doesn't work.

Interzeptor July 26th, 2011 11:28

What special thing…
 
1 Attachment(s)
Wesp5- what is that thing, sort of a prototype or enhanced version? I played the Trivium version 1.1 and so much stuff is missing like seen in all topics of that forum eg with the factions and the storyline, so that version has a lot more details and so called "made with love", no intermissions, no real story line in the beginning but more factions, sleepiness level and really more things like you missed at the official versions, is that translation made by you? also all the settings aren't anymore in public documents folder but at least the saves inside the main folder, it runs without postprocess folder on my 5750 ATI and graphic / effects are way better and mo flickering at all, I can't change the settings for video, controls etc, is that the real thing or just some enhanced beta version?

Wesp5 July 26th, 2011 12:18

Quote:

Originally Posted by Interzeptor (Post 1061083066)
Wesp5- what is that thing, sort of a prototype or enhanced version?

This is supposed to be a prototype of the released game. How did you get it working?

Quote:

…is that translation made by you?
No, I haven't got it to run yet. I would be very much interested to know if the ending is better than in the final game and if it contains cut content like the two missing planets.

Interzeptor July 27th, 2011 01:04

6 Attachment(s)
I just installed it and after that disabled the Firewall settings for the *.exe as per the readme, no keygen was necessary -just to make sure you click thru by installing as default, no changes and nothing else was needed, also after the first (real) enthusiasm I've seen a way more comprehensive postprocess folder and certain *ini files to do changes of all settings in here, it starts with the intro movie which on same name can be found in the video directory and then directly goes to the training planet like in the original but without video sequences at all. so for me it looks great but rather this one is based on the Vital 2 engine like Boiling Point, I see many similar things to it, can you find out what engine this is coz all features are going more like BP, as you have seen the Cinema movie of PC in the Hotel at White Gold it is the same thing to play, I found some savegames which elevates you to different locations, make it playable for everyone, that surely will do some new and maybe better features for it, more low res shots with this reply.

Wesp5 July 28th, 2011 16:50

Quote:

Originally Posted by Interzeptor (Post 1061083262)
I just installed it and after that disabled the Firewall settings for the *.exe as per the readme, no keygen was necessary

Sorry, it doesn't work for me. The program is always asking for a key and even the one from the final TP version doesn't work. Can't there be two installs?

Quote:

So for me it looks great but rather this one is based on the Vital 2 engine like Boiling Point, I see many similar things to it, can you find out what engine this is?
I don't think this alpha uses the Vital 2 engine, I get the same error message in the qrc editor which shows it off as an advanced Vital 3 engine game. I rather believe that the game elements themselves were more similar to Boiling Point and White Gold. Like the HUD and all the items in color.

Quote:

I found some savegames which elevates you to different locations…
Can you check with these savegames if you can land on the planet Negletik in the Borator system or the planet Limpid in the Zirit system

Interzeptor July 28th, 2011 22:48

6 Attachment(s)
It apprears similar to the Vital2 engine coz too many references to BP, even though key-bindings in Controls.ini are showing to i.e. looking on the wrist watch which was in BP only, sleepyness level doesn't rise yet, I started playing it and still I am on Goldin, way more comprehensive, lots of more missions and more logic gameplay like the final version where too many things are missing. final PC took many NPC's from WG, just a bit modified, this build has it's own ones solely, also I noted that precursors.exe stays active ones you quit the game and need to be closed manually like read in other topics, so that surely is the Vital3 even in an earlier stage.
Zooming- binoculars and scope rifels- can zoom in but not out anymore, traders offering a lot of weapons and upgrades but with incomlete specs, so all a bit in the beta shoes.
I've checked the savegames but compared to the intro movie these are all saved locations needed for the movie but not really playable, there is no map accessible at all but when starting a new game there is, I will go further and let you know once reaching space for accessing the planets which you've asked for.
vehicles- on taking the savegame from Reandore I would be able and fly a Heli but chances are 4% only and no picklocks in the pocket yet.
Will check on another PC for the solution to run it w/o even using the keygen, I've firstly installed it on a newer laptop with ATI and it runs super fluid even with FSAA, not sure what made it accessable for me, don't have your experience level but I would be happy if you get it running to a good stage without all those setting-bugs, it is really worth to have a look on it and much more like the final WG clone.

Interzeptor July 28th, 2011 22:50

5 Attachment(s)
more shots

Wesp5 July 28th, 2011 23:21

Quote:

Originally Posted by Interzeptor (Post 1061083625)
It apprears similar to the Vital2 engine coz too many references to BP

Yeah, you can still find BP text both in WG and TP. They obviously used it as a starting point and didn't even bother to remove all of the BP lines!

Quote:

I started playing it and still I am on Goldin, way more comprehensive, lots of more missions and more logic gameplay like the final version where too many things are missing.
Can you explain this a bit more and list any missions that are not in the final version? I already found some text of unused stuff, maybe I can restore them.

Quote:

I will go further and let you know once reaching space for accessing the planets which you've asked for.
That would be great. You probably know about the unfinished ending of TP, maybe there is some info in this build what is supposed to happen afterwards.

AKrat-DEF August 13th, 2011 18:06

Is there anyway to get one's hands on this build. I tried it with the Gamersgate serial number and was not able to get it to work. I am starting to fill cheated knowing there was a better quality/looking game out there and we seem to have been given an older version.

Wesp5 August 13th, 2011 23:42

Quote:

Originally Posted by AKrat-DEF (Post 1061086265)
II am starting to fill cheated knowing there was a better quality/looking game out there and we seem to have been given an older version.

I don't think the game we got is older. The 2008 is the old one and you can see more simularities between it and White Gold or Boiling Point. Which of course, some people would like…

malik22 August 21st, 2011 16:01

I dont understand how you got this to work Interzeptor ive tried everything and it doesnt work.

Interzeptor August 30th, 2011 10:04

6 Attachment(s)
Malik22
My conclusion is to have the pre-release and final version from Trivium installed both, since I am not having Internet every day but Email only I recently wrote below message to Wesp5, maybe that can help you further-

With regards to recent forum discussions about Precursors release version-

To get it running- do you have the Trivium 1.1 Version?, get this one from any source and install to folder e.g. Games/ Precursors, use the attached keygen even if the game could run without it, after that install the alpha version to default path, it should run coz it probably takes the registration from the Trivium version, that is the only explanation how I could get it running, maybe already the keygen only will work.

Accessible planets Neglektik and Limpid- cannot reach them because the space system has no map-view but as you said, there is clear material that those ones are included to the game as same from the preview movie discussed at the forum, the crane is on the Island planet and not on Gli, that is for sure, space stations are unfinished and some is more some is less compared to the final release, even though at final release the Planet Neglektik is mentioned but cannot be “opened” to land at any mission.

Else the version is in an early stage, I’ve doctored around for some time and tried to access the space map by combining both versions and using save-games from the other one but no way, even I’ve seen first person view inside buggies and a lots of fancy things around and this thing is good and maybe you could get it combined somehow, I used some textures from alpha to final and it works but as I said, my experience is too low for making something serious out of it, hope you can get it running and accessible, it is worth to do (shots attached).

Interzeptor August 30th, 2011 10:06

6 Attachment(s)
more photos

Interzeptor August 30th, 2011 10:10

6 Attachment(s)
more photos2

Interzeptor August 30th, 2011 10:12

6 Attachment(s)
more photos3

Wesp5 August 30th, 2011 12:44

Quote:

Originally Posted by Interzeptor (Post 1061089834)
more photos2

The only one looking new to me is the second one. Is this in a bar or a space station?

Interzeptor August 31st, 2011 03:31

This is inside the first space station after departing from Goldin, so the architecture is quiet different, that is supposed to become the disco like on any other station around but as you can see that the makers haven't finished it.

malik22 September 5th, 2011 21:07

I got it to work Interzeptor but is there anyway to change the controls?

Wesp5 September 5th, 2011 22:52

Quote:

Originally Posted by malik22 (Post 1061090812)
I got it to work Interzeptor but is there anyway to change the controls?

Any tips for the rest of us to get it working?

Interzeptor September 13th, 2011 01:33

The controls maybe can be changed by directly accessing the control.ini file but I couldn't get it to work, as we now this is an incomplete alpha version and the settings menu is disabled, Wesp5- malik said he got it working onto my advise to install it after the Trivium version- isn't that working with you?, assume that you use a german-language based machine?

Wesp5 September 13th, 2011 13:59

Quote:

Originally Posted by Interzeptor (Post 1061091930)
Wesp5- malik said he got it working onto my advise to install it after the Trivium version- isn't that working with you?

I can't get the copy protection to go into offline modus, even when I disable the net.

malik22 September 13th, 2011 14:01

did you get my pm Wesp5 thats how i got it to work.

Wesp5 September 13th, 2011 15:28

Quote:

Originally Posted by malik22 (Post 1061092007)
did you get my pm Wesp5 thats how i got it to work.

I got it, but I'm not willing to remove the current game because of the patch :)!

Interzeptor September 22nd, 2011 02:52

Wesp5- who is this alek which has linked us to that version? Not sure if there is something more to get but with this one we've downloaded and no further info it will stay a big riddle as same with the 2 missing planets you have mentioned, right?

Wesp5 September 22nd, 2011 12:50

Quote:

Originally Posted by Interzeptor (Post 1061093715)
Wesp5- who is this alek which has linked us to that version?

No idea, maybe badmofo knows something more about him, but I don't.

DONKEYARSE August 23rd, 2012 03:43

Use audio files
 
is it poss. to use the audio files from this build ?coz i don't have russian audio pack.

tmobile wont let me access beamdog!

Realist February 28th, 2016 00:20

Someone still have this beta version?

Wesp5 February 28th, 2016 00:36

I think I still have it…

Realist February 28th, 2016 13:57

You can share it? :roll:

I've long sought this version.

zftabebe April 13th, 2016 15:59

Thank u for this topic ………
……..……………………….

Farflame April 15th, 2016 20:00

So aside from some visual changes, what are pros and cons of this version, guys? Is there some new content, but generally less polish and more bugs?

Realist April 27th, 2016 01:48

Quote:

Originally Posted by Farflame (Post 1061396112)
So aside from some visual changes, what are pros and cons of this version, guys? Is there some new content, but generally less polish and more bugs?

How i can say, that's are same content, but in not finished state. Another content what being missed in release version, just in very beginning stage, and because of that developers delete them instead progress it to complete state.

Wesp5 April 27th, 2016 10:25

Quote:

Originally Posted by Realist (Post 1061397516)
Another content what being missed in release version, just in very beginning stage, and because of that developers delete them instead progress it to complete state.

Can you describe what content this is? Or is it what Interzeptor already mentioned.


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