![]() |
CDPR Defends Difficulty
Thought some of the old school types around here would appreciate this
http://www.eurogamer.net/articles/20…r-2-difficulty They basically tell people to 'get over it' in terms of the hard difficulty. I dont necessarily approve since they are selling a product that they want to succeed in the mainstream and they wont change alot of peoples minds but I definatly have to respect them for standing their ground and defending their design decisions. If only more developers would stop trying to please everyone we'd probably have better games overall. |
I absolutely love their attitude.
"deal with it" <3 CDP. |
I love their approach.
Fuck the mainstream and do what's in your heart. |
Witcher 2's tutorial kicked my ass a few times, that's a first. I can respect that
|
I don't get why people are complaining? if they don't want a challenge they can play on easy…. that's why there is an easy setting!
Or is it just that these guys who can't handle a little challange want to pretend they are so good and smart because they can beat a game like mass appeal on hardest difficulty without any challange ? |
What I find surprising is that generally this attitude is well received.
I would have feared that they shot themselves in the foot by introducing a system with an actual learning curve, but it seems very few are whining about it! As for all the griping about the UI and the controls: well I am sure they are indeed problematic but I can't understand how it can really damage your enjoyment of a pretty good game (certainly did not prevent Gothic 1 to be an all time favorite for me). Its particularly this GUI obsession, especially in american audiences, I do not get. Seems to take priority from the actual feature set in most digital products these days. I blame Apple really (while typing this on my macbook)… |
There are a few quirky issues with the UI - especially regarding the inventory - but I find the controls very comfortable, considering the options you have available.
There's no doubt a lot of things could be improved, but if you look at the combined experience - it's just head and shoulders above the competition. |
Bah, ppl got too used to default easy setting in recent games and some think games have to be finished in 2 hours.
There is nothing to defend here, the game difficulty was made as it should be (except the case of certain chapter 3 sidequest battle, but it's purely optional). |
The attitude I like, their head in the sand I don't.
When that many people are complaining about a few particular fights ( temple courtyard & dragon on the bridge, and that Metroid like boss fight in chapter 1 for the most part ) and your frustrating your fans past the point of enjoyment, then you did something wrong. Rather than tell everyone to STFU, maybe you really should re-examine those scenarios. Every game is going to have whining ( heck, I'm still whining about the UI & controls ) but when the whining is that consistent, that's a sign. The combat is farily easy for me now playing on normal ( I must be near the end of chapter 1 ) but all the complaints I had at the start still exist, I've just learned them well enough to compensate for them. Those two prologue fights were way more difficult than anything I've encountered since.
Spoiler
|
i can't speak to the normal difficulty as i just finished chapter 1 last night and a bit into chapter 2 and while there have been some insane fights, unlike many games in the past where some spots took hours to overcome and pass, even the "metroid boss" only took about 1/2 or so to overcome after using my brain and some twitch to figure things out. a few fights in the prologue actually proved far more difficult and i sware when you need to fire the balista at the tower that after failing the fight before you get to it nearly a dozen times that the game "scaled" the diffiuclty by throwing only a couple of fighters at me instead of the 4 or 5. that's the only time i've seen something like it in the game and not sure if it was just a bug?
|
Quote:
|
The only thing they should change is the Kayran fight. The mechanics of that are beyond irritating when you go into the fight blind. There's so many different parts to the fight you have to learn without any hints beforehand… one screwup and you have to repeat everything over, only to get to the next "trick".
It's easy if you follow some internet walkthrough of the mechanics, but I'd like to think that's not a requisite to enjoy a battle, rather than curse at it for a couple hours. The rest of the game is balanced fairly well; I look forward to meeting Letho again
Spoiler
|
Quote:
My strategy was to: Spoiler – SPOILER The fight was pretty easy doing it that way. |
Quote:
Quote:
Why? Because I made the effort and learned the mechanics. The game is fair, and it requires the player to invest. I'm not particularly skilled either, just an experienced enthusiast gamer. I died plenty of times during my first time on normal - learning the ropes. What I didn't do, was start whining the moment the game handed me my ass. I told myself it was a challenge and that they'd probably considered a few things about balance - and just maybe they'd playtested it a bit. People who don't want to make the effort, will not be able to play the game comfortably. That's what the whole enthusiast development is about. They don't CARE that casual gamers are having a hard time, as they made an easy mode for that. The only thing consistent about the whining, is how people are in denial due to their own lack of investment or flatout lack of skill. Also, they're not saying STFU or anything like that. They're simply saying they made the game for people who want a challenge. Quote:
Quote:
If you don't, then understand that it's because you don't want to make the effort - and not because the game is unfair. |
Hmm.. the toughest fight for me in Chapter 1 was actually..
Spoiler – During the "In the Claws of Madness" quest.. |
I found it easy after disabling the harder QTE'S. I despise them and applaud the devs for allowing you to turn them off. Still have to deal with the 5 min fist-fighting QTE's though.
|
Quote:
Quote:
Quote:
Quote:
Worse, CDPR doesn't want this game to get "too hard" negative press before the console release. You think the CRPG crowd is a bunch of whiners? Sheeesh, the console kids (the literal children) that don't have the experience of the good old days of CRPGs will blow a gasket. Quote:
Quote:
Quote:
Oh, stumbled across this, thought it was pretty funny and relevant. http://www.penny-arcade.com/comic/2011/5/25/witchin/ |
is there such a thing as casual-elite?
|
Yup. Sims. ;)
|
Quote:
I'm still quite reasonable, though ;) Quote:
It would be a poor job of explaining the combat to you, if they were going for casual gamers. They use a very established approach, much like they do in Demon's Souls. That's another game known for its harsh difficulty, and in that game you will die over and over. It's not because they want to frustrate players - but because death is meant to be your teacher. You may think the courtyard fight is tough, but it's completely trivial compared to fights later in the game. The reason you think fights later are much easier is…. Wait for it. You learned something! You can't "ease" players into a truly challenging game. Blizzard tried to do that with WoW - which was pretty easy and casual while levelling and then suddenly everything spiked. That's because true challenges WILL require an investment, and it WILL require a player who WANTS to make the effort. Think about the true challenges you've faced in other games, or in life in general. You'll find that you almost invariably fail over and over - before learning the ropes. That's actually an approach I'm really fond of. As long as they're FAIR about it. As long as you can learn from it, and then avoid death by playing smart. Could their tutorial have been different? Sure. But you must understand that the combat system isn't a simple one - like most modern CRPGs. It's actually quite complex in terms of the options available - and the abilities and items you can use to overcome challenges. It would be a sad thing to reveal the intricacies with hand-holding during the prologue. There's a sweet challenge to dealing with it in your own way, and as a player - develop your own approach within the system. That's something The Witcher 2 does REALLY well. You can overcome fights in a variety of ways - suited for your own personal playstyle. I think it does this much better than the VAST majority of modern games. Quote:
Quote:
Quote:
Since you think of me as reasonable, why don't you ask yourself how come I'm claiming the system is fair? Is it because I'm a deluded fanboy - or is it because I really think so. If I really think so, then is there a chance you may have reacted too strongly? Quote:
I found it refreshingly challenging - and VERY fair. That's because I can now play on hard - and only very rarely die. That's because I really invested in the game, and trusted in the developers. There was just something about the experience as a whole - that seemed to suggest the people behind it really cared about what they were doing. Quote:
Quote:
|
| All times are GMT +2. The time now is 10:30. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by
DragonByte Security (Pro) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch