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Desktop Dungeons "Full Version" Preorder
Many of you will know Desktop Dungeons, the popular coffee-break graphical roguelike. It seems they are developing an improved version with new graphics and more content, which you can now preorder for a discount on the release price:
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Oh well, $10/$20 for a simple roguelike… yet I love this game and admire its design.
To buy or not to buy? |
What is it with these "coffee-break" games…
Are people really so pressed for time that they can enjoy these pointless superficial games so much? Something seems very wrong with how people divide their time, from my point of view. But, to each his own. |
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-- I played this one a lot some months ago and I would have gladly payed $10 for it back then but I'm not sure if these new features will be enough to rekindle my interest now. |
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This game is as pointless as any other game (or other form of killing time) and brilliant in its small scope. Is Tetris superficial? |
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Tetris superficial? I can't think of a more superficial game, so yes :) I'm just expressing my lack of understanding out loud. Of course people have a reason to play these games, just like there are people who enjoy high-level math. I just don't get it. |
Actually it's not that superficial. It gets more and more complicated as you play and unlock stuff like classes, monsters and dungeons. After you've played for a while it's simple mostly because everything was presented to you gradually so you know what you're doing. It still has more gameplay depth and complexity than something like Mass Effect 2.
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What does say it about me/this game? For me, this game is fascinating in demonstrating how simple changes in simple game-play (various class/race/challenge combinations this game offers) can result in completely different emergent experience. Because, just as in Tetris' case, the rules are simple, but solid and the result is much richer than you would expect. |
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It's just that I see games like this becoming the norm, rather than a quaint way to pass the time. It's almost as if these "coffee-break" games will be the future. Just look at the "Apps" smartphone market or Facebook stuff. I have to wonder if people really prefer these cute little "timewasters" to deep/meaty games - or if they simply don't have the time for anything else. You know? |
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Oh well, such is the way in which we all differ. |
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That's why people like them… sometimes you just want to kill some bad guys without going through a series of emotional speeches. They are also very 'honest' in a way, since they can't hide anything from you. |
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I also like to challenge myself with logic games as well. I don't think of them as math games as they aren't complex or challenging math wise. That said, I only appreciate these smaller games if they have a solid design, which is a rare find for me. |
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I'm not sure you understand what I mean by underpinning, but it's not about "emotional speeches" - it's more about me needing some kind of overarching goal or "point" to what I do with my time. You see, I consider the world SHOCK-FULL of distractions of all kinds - and I wouldn't need but a few seconds to find myself something to spend time on. But seeing as how my time on Earth is so very limited, I generally need to feel that when I spend a significant amount of time on something (merely) entertaining - it also needs to "accomplish" something, whether big or small. This something can be the telling of a wholesome story, or it could be a shared experience between friends. Anything, really - that will go down in my memory as a "moment". I can't get that from puzzlers or rogue-likes. I feel the same about MMOs - which is why I've all but given up on the genre. I know the argument that some people watch TV, and so it's the same thing to play these timewasters. But I don't watch TV either. I actually spend an unhealthy amount of time considering what I should be doing, and maybe it's because I'm just incapable of "letting go" and just be distracted. There are times when I truly envy people who can just sit down for an hour and play Tetris and feel fulfilled somehow. |
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This one scratches just the puzzle/math itch, but does it with admirable efficacy - by its definition, it consumes only small portions of your time and provides you with so much in high doses. |
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My kind of challenge has less to do with actual math - and more to do with interesting and varied cerebral challenges. The best recent example would be The Witcher 2 on hard. Not a math-test, but it took quite a bit of effort to get comfortable with combat and master the system. Other games… Hmmm… Fallout: NV is a strong title. I wouldn't call it challenging in a simplistic sense. But it's full of interesting mechanics and fantastic exploration. I'm a huge fan of exploration, by the way. Fantastic game, really :) |
And to think I turned down offer to do the graphic for this game (i mean original non retail version)
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For the amount of time I've played DD $20 is well worth it. I still haven't unlocked all the 3rd tier characters.
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