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I already have it, but thanks Raze. :)
Don't have one for BD, by any chance? ;) |
I actually liked the minimization to status bars. Too bad they removed it.
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BD was even free on GMG awhile ago,regarless of price is a nice game,especialy in the third act.
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However, my backlog is too unmanageable as it is to add more, as cheap as they may be. Though, of course, I wouldn't reject a free game. ;) |
Finished this last night at errr…. 4:40AM.
I'm going to give this a B. I loved the game overall but there are some pretty glaring defects, particularly with the quest designs. There are far too many quest "conditions" that the game seems to check for and combinations of conditions that leave quests broken. I had around 7-8 dead quests in my journal, confirmed online that dialog options were never going to happen to close them out. Also… about that Teleporter Pyramids quest. Not much of a spoiler but here it is:
Spoiler
Here is my beef with this quest. There is *no* option to avoid the quest assignment. However it is extremely easy to end up sh*t out of luck and never finish this one. Again, it has to do with "quest preconditions" that allow you to progress this one. Then, of course, you get whisked away to a region never to return which leaves this one broken as well. Its just bad design. I probably spent 2-3 extra hours hoofing it around pointlessly because I couldn't complete that quest. It made endgame a total frustration. Finally…. Josephina. Are you kidding? There needs to be some kind of guidance to defeating something that uber powerful. Her spam attacks and casting are far beyond mortal fingers on keyboard. To make matters worse the first encounter is like trying to fight in a shoebox. This also created a game stopping bug as your enemy can vanish into the wall, again quest failure, again reload old save. The game has tons going for it. I love the ambiance, the addictive game play, the humor and the setting… but I'm having some difficulty getting beyond some of the bad design choices and *clearly* poor play testing. This thing needed several more patches. I really hope Beyond Divinity isn't as buggy as this. I'm going to play it despite my issues with Divine Divinity but it is with some hesitation… |
My only real beef was the endgame and how you couldn't go back to the rest of the map once you reached the dark lands or whatever that area was called. There should be some kind of warning to let the player know beforehand. The endgame in general was also much too grindy. I honestly don't recall any significant bugs though.
And yeah… Josephina was fucking ridiculous. |
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As far as I remember from about ten years ago (so my memory might admittedly not be as fresh as yours if you played the game more recently), there were very clear signs in the game that "sounding the gong" after assembling the council was going to be a major event that was going to have major consequences. I mean it had "save the game now in case you want to go back" written all over it and I'm actually grateful it didn't have an immersion-ripping pop-up window like "WARNING! MAJOR GAME EVENT! SAVE NOW OR NEVER!" :biggrin: . |
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Talk to the imp historian again in the council hall (room west of the gong) to retrieve the teleporter stones. If you don't have them when you perform the blessing ceremony, you can get a replacement set near the start of the wastelands (screenshot). Quote:
The bug where she can move into the wall is fairly rare. Quote:
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Josephine clipping into the wall ain't that rare Dude. Happened to me twice! Its a good game overall. Certainly worth playing.
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I remember that an item went into a wall once, but that was now … almost 10 years ago already ???
And, indeed, as far as I can remember, the Wastelands were indeed so empty because - hat's how I understood it, but I don't remember anymore if this is just a rumor or reality - the publisher simply cut the Money for Larian, so that they were running out of it. They even cut a quest involving a character called Der Adler - "The Eagle", another forum member from the early days. Der Adler still appears on one of the early wallpapers depicting *all* NPCs … |
I had no trouble with Josephine, but there was one quest that was broken by the quest giver disappearing by getting killed by a bandit or some such that I aggroed. Very annoying to a completist like myself.
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There is a way to Revive dead NPCs, if you are comfortable hex editing, or willing to try it.
I generally tried to clear around friendly areas before entering, though that was so guards wouldn't 'steal' any of my experience points if hostile creatures came too close. In any case, I didn't have any problems with NPCs getting killed. |
I looked into the 10 years' Developer Diary yesterday … and it became quite interesting, how everything evolved. There were a few things I didn't even know of. ;)
Maybe one day I'll try it again … :) |
I'd give the game a B as well though mostly because of the endgame, but also due to a few quest and save bugs I also encountered.
Still, bugs aside, the game was pretty much an A up until the endgame and I still consider it one of my favorite RPGs ever, definitely under appreciated. |
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2 levels of identify is necessary, that covers 3/4 items that need to be identified. |
holy necro
This thread brings back memories. I'm not gonna lie, DivDiv is stilly my favorite Larian game. Beyond Divinity, we don't need to talk about that, Div2, too streamlined and action-y for my taste, D:OS felt like a string of set combat encounters focusing on elemental counters like a TCG. |
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I need to replay it one day to see that my song and name is still there. :D
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