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-   -   Rediscovering Divine Divinity… (https://www.rpgwatch.com/forums/showthread.php?t=14123)

JDR13 July 2nd, 2011 06:21

Rediscovering Divine Divinity…
 
I started a playthrough yesterday as a Warrior, and I'm really enjoying it so far. I don't know why I waited so long to go back to this game.

That first dungeon is massive.. and I'm loving every second of it. :)

Any tips for early-game characters?

skavenhorde July 2nd, 2011 07:41

It's been so long since I played I can't even remember what I concentrated in. I can tell you two things. One skill you need is lockpicking. Keep that sucker maxed out whenever you can. It drove me nuts when I couldn't open a chest. The other skill you don't need is summon vermin. I had such high hopes for that skill and it sucked big time.

Here is a lot of information on Divine Divinity from The Locus Inn part of this website :) I believe Mythros made it. Don't quote me on that, but I know he is a huge Divine Divinity fan.

JDR13 July 2nd, 2011 09:11

Thanks. I'm level 8 right now, and I've been hoarding most of my skill points so far. I spent one point each in Elven Sight, Alchemy, and Evade Trap.

I'll take your advice and drop a point in Lockpick.

Can anyone tell me if Identify is worth investing in?

JemyM July 2nd, 2011 09:20

I finished it as a wizard using hell spikes which is a broketastic spell (of the kind you finish the whole game with). The only thing I remember well is that the game opens up after you get through the first dungeon and sadly many players quit in the first dungeon.

Frozen Fireball July 2nd, 2011 11:17

Well, another skill I think you should focus on ( Alongside with lockpick. A very important skill as already mentioned. ) is Wisdom which gives you extra XP. I managed to get around lvl 52 near the end with that skill. Also it makes you lvl a bit faster and that is very useful at start when you are weak.

Alrik Fassbauer July 2nd, 2011 13:32

You can ask me if you have any questions, too.
Especially background (lore) questions.

SirJames July 2nd, 2011 16:26

Tips?!

Ok, so right at the start jsut head straight south out of town, cross the bridge, then make your way NE up to the store with the bard outside it. Pay him for a song, when the wizard exits run in and loot the id5 dagger and spellbook from him.

You could go back and do the newbie dungeon now, or you could find some potions of poison and a bow and head straight down south to the elf forest. Poison your bow and take out some ogres and fire beatles kiting them with poison. 15,000xp each, you should get to 10 in 2 minutes. Head all the way south and grab the unique gloves from the funeral pyre then back up NE and grab the 2h sword out of the stone (optional).

Now you're off to a strong start. That newbie dungeon will be cakewalk. :)

edit: you dont need to max lockpicking. get to 2 or 3, the rest can be found via quests/items. The same as a bunch of stuff, If I recall.

JDR13 July 2nd, 2011 19:54

Quote:

Originally Posted by SirJames (Post 1061078764)
Tips?!

Ok, so right at the start jsut head straight south out of town, cross the bridge, then make your way NE up to the store with the bard outside it. Pay him for a song, when the wizard exits run in and loot the id5 dagger and spellbook from him.

You could go back and do the newbie dungeon now, or you could find some potions of poison and a bow and head straight down south to the elf forest. Poison your bow and take out some ogres and fire beatles kiting them with poison. 15,000xp each, you should get to 10 in 2 minutes. Head all the way south and grab the unique gloves from the funeral pyre then back up NE and grab the 2h sword out of the stone (optional)..

I asked for tips, not exploits. :lol:

I didn't even know I could travel that far from the starting town yet. I've cleared the area around the town just short of the bridge, and every level of that first dungeon except the bottom. That final dungeon level is a real bitch though, so I guess I might do some more exploring after all.

I have to invest in the Poison Weapon skill before I can poison arrows I assume?

I've heard varying opinions on the Wisdom skill. Some have said it's not worth it.

Should I bother putting any points into Identify?

Alrik Fassbauer July 3rd, 2011 00:35

Quote:

Originally Posted by SirJames (Post 1061078764)
Pay him for a song,

Not A song,

for MY song, please !

And anyway, it's rather the recitation of a poem than the "singing of a song".

JDR13 July 3rd, 2011 02:57

Why do I keep getting encumbered even though I'm not over my maximum weight capacity?

Freeradical July 3rd, 2011 05:20

Pretty early on I found +1 identity gloves and a +1 identity ring. I found that useful enough to avoid wasting skill points. Considering how easy it is to make money in this game, at 100-250 gp for merchants to identify, I'd save my skill points. (also, the teleporter stones make getting to the merchants quite easy.)

As for the last part of the catacombs, playing a warrior I found very difficult. What was key to getting through was investing 1 point in Meteor Storm (I think it's called)… my God, what a difference that made! It all depends if you want to stick to pure warrior or go battle mage.

Sersanah July 3rd, 2011 05:33

Quote:

Originally Posted by JDR13 (Post 1061078812)
Why do I keep getting encumbered even though I'm not over my maximum weight capacity?

Are you becoming encumbered and then dropping/eating/using an item to lower the weight but remaining encumbered even when the new weight total is below the encumberance threshold? If so, you will have to shift an item in inventory and it will fix it - this is a bug that I don't believe was ever addressed with patches.

JDR13 July 3rd, 2011 05:40

Quote:

Originally Posted by Sersanah (Post 1061078818)
Are you becoming encumbered and then dropping/eating/using an item to lower the weight but remaining encumbered even when the new weight total is below the encumberance threshold? If so, you will have to shift an item in inventory and it will fix it - this is a bug that I don't believe was ever addressed with patches.

No, I mean I don't understand what the encumberance threshold is. For instance, it shows a number like 1570/2200, and I assume the first number is my current weight, while the second number is my maximum weight. I get encumbered when I go over a certain amount, even though it's well below my maximum.

DArtagnan July 3rd, 2011 09:02

Not that I remember, but maybe the system is based on being encumbered BEFORE reaching the absolute max carry weight? Many games do that.

Frozen Fireball July 3rd, 2011 09:28

Quote:

Originally Posted by JDR13 (Post 1061078819)
No, I mean I don't understand what the encumberance threshold is. For instance, it shows a number like 1570/2200, and I assume the first number is my current weight, while the second number is my maximum weight. I get encumbered when I go over a certain amount, even though it's well below my maximum.

If I remember correctly, there are two levels of encumbring. In the first one, you get slowed down and can't run, in the second one, you can't even move. This happens when you surpass the max weight.

Also, DD is not a very punishing game in terms of wrong character development choices. So don't be very picky about the skills you choose. Always try to pick the skills that are interesting in your eyes and you think they improve your experience with the game. Also, save couple of skill points from your early level for some very useful skills that require high levels to get unlocked.

SirJames July 3rd, 2011 12:18

Awww, those are more "getting started" tips from an experienced player who knows where to go already.

Poisoned weapons are extremely powerful early on. Maybe a tippy tip would be "always buy empty bottles" for your alchemy so you can make loads of poison.

Exploits would be casting Command on scorpion traps. :ž

Also, with that final floor of the first dungeon it looks like ur being attacked by overwhelming amounts but most are very weak and die in one hit. Focus on the bosses who summon more skeletons and don't pull too much of the room at once.

Alrik Fassbauer July 3rd, 2011 13:22

I think you must "strengthen up" your strength, because - if I remember correctly - encumbrance is calculated on strength.

JDR13 July 3rd, 2011 17:58

Level 11 now, and wandering the countryside a bit. Are there any special tactics for fighting Orc Drummers? Those things are brutal!

Also, is it just me, or are ranged weapons somewhat weak in this game?

Dhruin July 4th, 2011 09:21

Poisoned weapons flatten them in no time (the Alchemy skill where you manually add poison - not the automatic weapons skills). One of my favourite parts of the game was bottling poison and applying it to my weapon.

Alrik Fassbauer July 4th, 2011 11:18

Frost is definitively overpowered - if you want to have an "easy walk", use Frost.

wiretripped July 4th, 2011 14:42

Quote:

Originally Posted by JemyM (Post 1061078743)
The only thing I remember well is that the game opens up after you get through the first dungeon and sadly many players quit in the first dungeon.

Consider me one of those. :)
I really ought to give it a shot again, soon. Damn that backlog…

lostforever July 4th, 2011 15:28

I remember playing that game for long time but I don't think I have ever finished it. It was nice little game though. Can't say the same thing about the second one.

I will have to replay the first one again.

Gokyabgu July 4th, 2011 20:01

Quote:

Originally Posted by JDR13 (Post 1061078734)
I started a playthrough yesterday as a Warrior, and I'm really enjoying it so far. I don't know why I waited so long to go back to this game.

That first dungeon is massive.. and I'm loving every second of it. :)

Any tips for early-game characters?

Better late than never. :)

One of my favourite RPGs ever. Perfect mix of action&traditional RPGs.

Strafe July 4th, 2011 20:06

:( u make me wanna play it again… i never finish it… i really liked it but somehow i got lost :)

and now.. how should i play it with my limited time and not lost track of it again !!!!!!!
oh… decisions

JDR13 July 5th, 2011 22:26

Quote:

Originally Posted by lostforever (Post 1061078962)
I remember playing that game for long time but I don't think I have ever finished it. It was nice little game though. Can't say the same thing about the second one.

I will have to replay the first one again.

You should definitely give it another try. I can't believe how much fun I'm having with it.

Btw: Beyond Divinity isn't a sequel to DD as I understand it, but rather more of a spin-off.

Alrik Fassbauer July 5th, 2011 22:44

Yes. BD is rather "Divinity 1.5", so to say, assumed that Divinity 2 is "Divinity 2.0", so to say. ;)

Thrasher July 5th, 2011 23:45

DD1 is definitely one of the funnest RPGs I've played. Very forgiving about character development choices, good exploration and secrets to find, some tricky tactical combat (not a pure clickfest). However, managing that inventory is a bit of bitch, if you're a packrat. I remember a lot of fiddling there, hard to distinguish overlapping items. It was the beginning of the end for my eyesight. ;)

Drummers - go after them first! They buff their their colleagues.

lostforever July 6th, 2011 11:23

Quote:

Originally Posted by JDR13 (Post 1061079198)
You should definitely give it another try. I can't believe how much fun I'm having with it.

Btw: Beyond Divinity isn't a sequel to DD as I understand it, but rather more of a spin-off.

Going to play it again and then start DKS :) where did you get your copy pls? gog.com?

JDR13 July 6th, 2011 11:26

Quote:

Originally Posted by lostforever (Post 1061079329)
Going to play it again and then start DKS :) where did you get your copy pls? gog.com?

Yes. I have an original boxed copy, but I also purchased it from GOG so I could play it in Windows 7.

Alrik Fassbauer July 6th, 2011 13:53

Quote:

Originally Posted by Thrasher (Post 1061079220)
Drummers - go after them first! They buff their their colleagues.

If I remember correctly, the graphics artist responsible for them also "used" his idea in Spellforce 1 …

Merlock July 6th, 2011 14:30

I've been playing this as well and it's been pretty fun, but I think I'm at a dead end. I might have gone to Stormfist castle a bit too early because I'm in the cellars right now and I'm getting my butt kicked. There's no way to teleport out since that gnome or whatever it was took my teleporter stone. Oh well, I was getting tired of playing mage anyway (spamming frost + meteorstrike was getting boring). I might start over as a survivor, but I'm not looking forward to that first dungeon :/

Is the first dungeon very difficult with a survivor?

JDR13 July 8th, 2011 10:17

What's with items that give you a bonus to hearing? That stat doesn't appear in the status screen, and there's nothing about it in the manual. What does it do exactly?

Also, is there any way to free the soldiers in the military camp that get mind-controlled by those 3 wizards, or is killing them the only option?

Frozen Fireball July 8th, 2011 10:56

Quote:

Originally Posted by JDR13 (Post 1061079740)
What's with items that give you a bonus to hearing? That stat doesn't appear in the status screen, and there's nothing about it in the manual. What does it do exactly?

Also, is there any way to free the soldiers in the military camp that get mind-controlled by those 3 wizards, or is killing them the only option?

Well, hearing improves detecting enemies as a red dot on mini-map.
I thought there's no way to free them. But I saw the last post of this thread:
http://www.larian.com/forums/ubbthre…&Number=438753
in Larian forums which says:
Quote:

Actually, you meet one of the 3 wizards that cast the mind control spell later in the game, after which the effect will be gone. Until then there is no way to get help or inform anyone about the situation.

Strafe July 8th, 2011 11:03

Quote:

Originally Posted by Frozen Fireball (Post 1061079744)
Well, hearing is like sighting. It improves detecting enemies as a red dot on mini-map.
I thought there's no way to free them. But I saw the last post of this thread: ( Some minor spoilers )
http://www.larian.com/forums/ubbthre…&Number=438753
in Larian forums which says if you don't kill the soldiers and then kill the wizards later in the game , they get free. Although you could use the XP you get from killing them.

On the Faq from GameBanshee they say :
http://www.gamebanshee.com/divinediv…thoverview.php
21 - Military Camp

When you walk far enough into the camp, three evil wizards named Cornelius, Josephina and Antx will take over the minds of the soldiers and turn them against you. There isn't any way to cure the soldiers, so go ahead and kill them all unless it makes you feel too guilty. You'll meet the three evil wizards again

lostforever July 8th, 2011 11:47

I got DD last night and started to play for bit and the big thing I noticed was how some of these old top down 2D games have nice "charm" about them which is greatly lacking in some new 3D games. Can't put word on but it sort of felt "good" exploring the first village :)

Being playing D2 demo recently and it's nice to see how dungeon design from DD has transferred over to the D2. The dev must love candles!

ToddMcF2002 December 12th, 2012 05:49

I've been playing this for several hours now (Level 14). Tried to play it some years ago and only made it about this far. Boy do I miss pixel art! Game looks great. A couple oddities:
1. Windows 7 - for me *very* unstable until put in "XP SP3" Compatibility. Now it is rock stable.
2. Random untargetable Hostile Creatures. This is a tough one. So far only two creatures have become "untargetable" for right click spell attacks… a wasp and a boar. Its a very odd problem. Apparently, once this bug hits the creature is *forever* untargetable. For the Boar I ran away. I teleported away. I slept. I reloaded. Eventually I would reencounter the Boar. The way I was force to kill him was to aggro some orcs to help weaken the creature and then I went melee with my staff (I'm a very physically weak spell caster). Needless to say… if this bug hits on a tough creature I'm screwed!

Besides that I've encountered no bugs.

Pessimeister December 12th, 2012 13:11

Just remember after you've finished the game, to enter your character into the RPGWatch Honour Roll that I created in the Divinity 2 thread.
We haven't got very many characters so far, so get to it you lazy heathens! :)

ToddMcF2002 December 12th, 2012 15:27

Will do ;). BTW I forgot one more anomaly I'm facing: Every once in a while my menu bar vanishes and gets replaced with 2 or 3 lines of crazed pixels. I have to save and reload (not exit the game thankfully). Stupid little oddities, nothing worrisome.

wiretripped December 12th, 2012 16:25

Quote:

Originally Posted by ToddMcF2002 (Post 1061175221)
Will do ;). BTW I forgot one more anomaly I'm facing: Every once in a while my menu bar vanishes and gets replaced with 2 or 3 lines of crazed pixels. I have to save and reload (not exit the game thankfully). Stupid little oddities, nothing worrisome.

I had that too, and remember being confused by it. I think it happens when you right-click on it. Another right-click one those "lines" should bring it back, if I remember correctly.

Raze December 13th, 2012 08:51

Yes, that is a feature. Right clicking on the menu bar minimizes it to 3 lines (red for health, blue for mana and yellow for stamina); right clicking on the lines brings back the full menu bar.

In latest download version of the game (1.006) this feature was removed, since it caused more problems than it was worth, and is less useful with people playing at higher resolutions than when the game was first released.


And just for the heck of it, if anyone would like to discover DD with the GOG release, here is a gift code (first come, first serve): -redeemed-


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