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12 ways to improve TB RPG combat systems @ Sinister Design
Craig Stern follows up his controversial op-ed piece on D&D combat with 12 ways to improve turn-based RPG combat systems. A sample:
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So why couldn't all of those be done with the dnd system.
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They could and many are part of 3e and even 4e.
This article is really silly, the guy has no idea what he's talking about. :( |
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Big blender.
At last, it indicates TB combat. What RPG has to do in that? His design and desires might be worth any TB combat style. Wargames alike. Especially when it comes back with RP a party. Already having RPing a single character before wishing for RPing a whole party. Article brings discussion from the wargaming/ RTS side which are going to nurture the exactly same observations and stuff. So how a TB combat system can be improved, 12 ways. Not needs to appeal to RPG. |
These are all good suggestions, though hardly revolutionary. The only reason they're so rare IMO is that turn-based games themselves are rare. One stand out though is 11. Support multiple objectives. This would even improve games where the other stuff is already done right, like ToEE, JA2, King's Bounty, etc. Have some objective other than slaughtering everyone, or better yet tiered objectives:
1. get inside the camp without raising the alarm 2. kill commander 3. spare civilians Give a separate reward for each objective, but the mission is only "failed" if the main objective is bungled. |
Hey guys I like game systems with stuff in it. Stuff is cool.
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Looks like people wished they were involved in the 1980s. Discussions already made, nothing new, nothing revolutionary. Still havent figured how RPG is drawn in the mix as this affects TB combat, and only by ricochet, RPGs that choose to include TB combat. |
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