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X-Com and why executives suck
As most of the X-Com fanbase already knows, the so-called "X-Com reboot" is being made into an FPS. Sickeningly, the reason for this absurd decision has been laid out by a high-ranking 2K executive: Strategy games are "not contemporary," and the move to the FPS genre pushes X-Com "in line with what this generation of gamers want."
http://www.gamespot.com/news/6323542…ll%3Btitle%3B1 Now, I'm all for new ideas and I am willing to keep an open-mind when it comes to new takes on classic franchises (Fallout 3 and New Vegas, for example, were very well-done in my opinion), but this sort of thing makes my skin crawl. This is the perfect evidence of the biggest problem with the gaming industry: decisions being made by executives who are non-gamers. These "corporate suits" are completely out of touch with what can or cannot work in the industry, and it is a tremendous oversight to think that turn-based games can no longer be a commercial success. I understand that the FPS genre is currently the most profitable, but what publishers fail to realize is that there is a large market for strategy games on the PC; it just appears that turn-based strategy is dead because no one even attempts to make them anymore. However, this can be used to a publisher's advantage: There is such a huge shortage of turn-based strategy games on the market that a reasonable well-made game in the genre will generate a lot of demand. Consider Civilization 5, a turn-based strategy game that is widely considered average at best yet still went on to sell a large number of copies. The Civ series has so little competition that strategy fans bought it anyway simply because there are little to no alternatives within the genre. The Total War series is another example of how successful strategy games can be on the PC. If this executive would do a little bit of research, he would discover that there is still a very profitable market for turn-based strategy games if they are given the right advertising exposure and development time. Perhaps most importantly (from a purely financial standpoint), turn-based strategy games require a significantly smaller budget than a blockbuster action game requires. Sadly, because most publishing executives are not serious gamers themselves, 2K has jumped to the ignorant conclusion that strategy games are dead, turning what should have been an exciting reemergence of the classic X-Com series into yet another generic shooter in the never-ending quest to create the next Call of Duty blockbuster. |
I had posted an interview (or the interview) here, too : http://www.rpgwatch.com/forums/showthread.php?t=13506
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Ah, sorry Alrik, I didn't know that you had already mentioned this in another thread. Still, perhaps this deserves its own thread for thoughts (or ranting ;)) on the ideals of a large publisher like 2K. It would also be interesting to explore - in an objective manner - whether or not turn-based strategy games can be financially viable in this day and age. I've already stated above that I think they absolutely can, but perhaps others will disagree.
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Here is some examples (thers lots more available and more coming in future): Panzer Corps War in the east War in the Pacific: Admiral's Edition (one of the best strategy games ever made) Close Combat Panzer Command: Ostfront Armada 2526 Distant Guns Battlefield Academy Combat Mission: Normandy Fantasy Wars Elven Legacy Valkyrie Chronicles Kings bounty UFO1:Extraterrestrials UFO2:Extraterrestrials (development) HoMM http://www.battlefront.com/images/st…eville%202.jpg http://i117.photobucket.com/albums/o…1-04-58-72.jpg http://www.matrixgames.com/files/gam…=600&width=800 There are more and better strategy games available today than ever before in the past 20 years. Quality is excellent. As a strategy gamer I couldnt be more happy. |
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I was focusing on the AAA realm mostly as a counter to the arguments of the AAA executives who seem to think that turn-based strategy is no longer viable at that level. But you're right, in the smaller scale development studios that aren't AAA status, there is still a very active turn-based strategy market. edit: ah, you sneaked a few more in your list! Honestly, I really wanted to get into Fantasy Wars and Elven Legacy, but the strictly enforced, non-optional turn limit completely turned me off. I know it's my loss, but I'm the type of player who loves freedom in pursuing my objectives in a strategy game, and I loathe the restrictive nature of a time or turn limit. |
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On easy difficulty there is so much time that you dont have to hurry at all. Also you get plenty of resources if you conquer extra objectives so you dont even need gold victory. Although getting gold is not that hard. At best I took gold while having 50% of time left and all extra objectives conquered. I did loose som units though and took som beating so it wasnt cakewalk. There were many bad situations. |
The more I hear about a series I loved and how 2k ruined it by making it bioshock jr. The more I have no interest in the game. Especially in light of the new story facts coming out.
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its the tradition of the franchise to do this sort of thing eh? they did a bunch updated "modern" versions of the game because turn based was dead.
and yet there's been at least one clone then get its back: UFO:ET. And its getting a sequel. why is turn based considered risky? if publishers their own spin on X-Com that they wouldn't make why are they trying to do this then? anyway, this rumour has been around awhile. where are those old threads? ahh..here it is:http://www.rpgwatch.com/forums/showt…highlight=xcom |
Since we're talking about 2K Games, this doesn't surprise me at all.
Still, why not make both? Imagine if they did an FPS and a TBS game with overlapping stories, and released them simultaneously. Might have been pretty cool… |
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What struck me as odd was this point : Quote:
But - what he doesn't see, is, that some kinds of music are just timeless. Mozart & Beethoven might not be contemporary (at all), but they'll surely stand "the test of time" - which can be said of only very, very few "contemporary" bands. Same goes for Blues. Jazz. Hip-Hop, which has become a music gennre of its own, and "progressive ropck" and so on, they each are their own (non-contemporary" genres which will survive - simply because they have become their own genres in their own right, so to say. And Blues … Everyone's got the Blues sometimes. Which means that Blues bands or/and singers will never really die out. Same goes for Jazz : Improvisation is just timeless, regardless which instrument you use. |
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I finished the human compaign with over 50% gold victories on Normal, first time I played it. It is actually not very hard, you just need to constantly push forward. As long as you are not forced to have "rest" turns, you should be able to do it. The orc campaign though, that is considerably harder.
Its sequel, Elven legacy, is even more forgiving. |
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I agree. I wouldn't know what to do with this game.
They imho should have implemented a Lesbian as well, while they were at it. |
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So… what about that new X-Com game? :)
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with a new UFO:ET coming Take2 doesn't seem see the potential for another turn based X-Com. Their non-turn based X-Com's did so well didn't they?
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