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Our 1st game is done - yay!
It started as a 'holiday project' but ended up being 18 months in dev. in between our real jobs.
Its a scrabble variant with a lot more depth (well, we hope). Our first review is in: http://toucharcade.com/2011/08/07/sc…scrabble-wars/ it's only iPhone sadly - I did the back-end, C++ , but front end was Objective C (ugh! gnh! aieeee!) - didn't touch that. 95% of our bugs were (are?) animation sequencing issues. We didn't use Unity or any established framework/engine. Would be nice to put it on Android, but my friend who did the front-end/GUI stuff aged several years and is horrified at having to re-implement that. Bah! And to crown it all, you can't buy *any* entries in the Apple App store "Games" category from South Africa! Some issues with apple and game ratings. That's just crazy - so people we know have to jump through hoops, go via fake US accounts (or Kenya!) to get it. Supposedly Android games are not restricted in the same way - no idea why. |
Looks cool. I really like the concept. Yes I will freely admit I like some 'casual' games and in particular the sort of puzzle/RPG or puzzle/Simulation subgenre.
If you ever do get an Android version at some point I'd definitely grab it. |
Congrats booboo. It sounds like you guys put a lot of work into that project. I hope it becomes popular enough to lead to more opportunities.
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Cool!
Looks pretty good, I must say. I have to admire any small team that can actually finish something. For that alone, you deserve kudos. If your game is any good - all the better ;) |
Wow, great! Hope it will do well, it sounds quite interesting!
As a side note: Damn, am I the only one here who is NOT a developer??? |
My definition of a developer requires one to have actually developed something. So, I don't think there are that many here :)
I'm certainly nothing more than a wanna-be developer. |
It just surprises me that more and more people on these boards are revealed to be programmers, and how many actually are involved or dabble in makeing a game. More power to y'all.
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This really was something of an educational experiment - both myself and my friend teach some game design courses amongst our regular CS topics. We decided that we
should really write a game if we wanted to hold forth about creating them. So, voila! |
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I'm curious about the 2$ price. Don't you need an insane amount of sales to make any money off it? |
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