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-   -   Our 1st game is done - yay! (https://www.rpgwatch.com/forums/showthread.php?t=14471)

booboo August 11th, 2011 22:42

Our 1st game is done - yay!
 
It started as a 'holiday project' but ended up being 18 months in dev. in between our real jobs.

Its a scrabble variant with a lot more depth (well, we hope). Our first review is in:
http://toucharcade.com/2011/08/07/sc…scrabble-wars/

it's only iPhone sadly - I did the back-end, C++ , but front end was Objective C (ugh! gnh! aieeee!) - didn't touch that. 95% of our bugs were (are?) animation sequencing issues. We didn't use Unity or any established framework/engine. Would be nice to put it on Android, but my friend who did the front-end/GUI stuff aged several years and is horrified at having to re-implement that. Bah! And to crown it all, you can't buy *any* entries in the Apple App store "Games" category from South Africa! Some issues with apple and game ratings. That's just crazy - so people we know have to jump through hoops, go via fake US accounts (or Kenya!) to get it. Supposedly Android games are not restricted in the same way - no idea why.

Motoki August 11th, 2011 23:16

Looks cool. I really like the concept. Yes I will freely admit I like some 'casual' games and in particular the sort of puzzle/RPG or puzzle/Simulation subgenre.

If you ever do get an Android version at some point I'd definitely grab it.

JDR13 August 11th, 2011 23:41

Congrats booboo. It sounds like you guys put a lot of work into that project. I hope it becomes popular enough to lead to more opportunities.

DArtagnan August 12th, 2011 09:31

Cool!

Looks pretty good, I must say. I have to admire any small team that can actually finish something. For that alone, you deserve kudos. If your game is any good - all the better ;)

GhanBuriGhan August 12th, 2011 10:02

Wow, great! Hope it will do well, it sounds quite interesting!

As a side note: Damn, am I the only one here who is NOT a developer???

DArtagnan August 12th, 2011 10:31

My definition of a developer requires one to have actually developed something. So, I don't think there are that many here :)

I'm certainly nothing more than a wanna-be developer.

GhanBuriGhan August 12th, 2011 10:49

It just surprises me that more and more people on these boards are revealed to be programmers, and how many actually are involved or dabble in makeing a game. More power to y'all.

booboo August 12th, 2011 13:38

This really was something of an educational experiment - both myself and my friend teach some game design courses amongst our regular CS topics. We decided that we
should really write a game if we wanted to hold forth about creating them. So, voila!

hishadow August 12th, 2011 15:16

Quote:

Originally Posted by booboo (Post 1061086072)
This really was something of an educational experiment - both myself and my friend teach some game design courses amongst our regular CS topics. We decided that we
should really write a game if we wanted to hold forth about creating them. So, voila!

Its certainly a great way to inject yourself into game development. I know of atleast one from my town who helped build courses in graphic design and modelling, then after some years with the help of a grant and a Nintendo license setup a company.

I'm curious about the 2$ price. Don't you need an insane amount of sales to make any money off it?

booboo August 12th, 2011 21:24

Quote:

Originally Posted by hishadow (Post 1061086081)
Its certainly a great way to inject yourself into game development. I know of atleast one from my town who helped build courses in graphic design and modelling, then after some years with the help of a grant and a Nintendo license setup a company.

I'm curious about the 2$ price. Don't you need an insane amount of sales to make any money off it?

I doubt we'll have anybody giving us pots of money anytime soon ;-) I actually like my regular job, so happy to keep on doing what I am - so this will never really get too 'serious' I suppose. We're planning to add async 2-player around Sept (once iOS5 comes along, and we have a short vac…famous last words) - so we're hoping that will bolster interest. But you're right $2 means you need to sell gazillions - but ultra-low prices are the accepted practice with iPhone Apps sadly! In fact, I'm pretty certain their are people who think even 99c is 'too much'. Once Apple have taken their cut, and our local taxes kick in, we're probably making 80c or so off a sale. So no, we're not going on a cruise anytime soon…. But it's been an interesting experience!


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