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clipping graphics in corners - see through land
No matter how I set up my ini or in game settings, I cannot eliminate the missing polygons that appear in the corners of the screen when I move the mouse around. It is not all the time, and it is most pronounced on hills and mountains, where I can see through them entirely.
Also, hills in the distance at times will be missing until I get reasonably close to them, then the game will pause for a 2-3 seconds and load the missing polygons. No amount of ini modding has fixed this problem. All other games run flawless. Windows 7 32-bit Athlon II X3 3.3ghz 9800gt latest nvidia 4gb ram 1.74 community patch |
This shouldn't happen. The graphics should be correct, apart from a couple of minor clipping errors here and there. Especially on such mainstream hardware everything should be fine.
The only thing that come to mind are the 2 standard answers "reinstall the game" and "check for driver updates". |
Found the problem.
Installed a different graphics driver but that wasn't it. It is the DistanceHigh.fFarClippingPlane_High variable in the ge3.ini. I had mine set too high causing the glitch.. mine was at 20,000. I thought I tried all settings but I must of never lowered this all the way back to stock. Now I have to ask, is there anyway to increase this variable without the glitch? The stock setting looks HORRIBLE. The ground in front of the character is a blurry mess, and a distinct LINE where the textures are improved. It looks bloody awful…. default on high is 10,000 and it's just not far enough away. Thanks :) |
solved
These must be set to the same value in the ini.
Render.PrefetchGridCellSize and DistanceHigh.fFarClippingPlane_High Render.PrefetchGridCellSize defaults at 10,000 so anything higher will cause the glitch. I can now set them to: Render.PrefetchGridCellSize 25000 DistanceHigh.fFarClippingPlane_High 25000 works amazing! |
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