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Witcher 2: Not really enjoying it so far…
Greetings Gentlemen
At the moment I'm finding myself really struggling to get into the Wicher 2. Therefore, Witcher 2 fans please be wary of this post. :) No offense, but I just need to vent a little here. Although I have noted how the game is a little hit and miss in places in threads here, I didn't really expect to be having such an ambiguous time with it. I'm up to the "Where is Triss Merigold?" quest after the combat with Letho and just aren't experiencing the immersion or joy that I had with the first game to the point that it's not really motivating me to want to play more, something I very rarely experience with a game. So please, someone reassure me that it gets better from here! Some of my issues have been: - Beyond irritating action based combat system. Often Geralt moves too slowly and the controls feel sporadically unresponsive. This sensation has been more exaggerated in the two boss fights I've experienced. However, I haven't let the patch2 update in order to get a raw feeling of the game when it was released, so maybe that might be something to try to improve it. The changes to the combat system in 2.0 sound rather radical though, so not sure I want to try that yet. - The slightly unpredictable nature of the targetting system can also be quite frustrating. The first game often got perjoratively and quite unfairly labelled "The Twitcher", but in this game I can see that term being slightly more justified. I don't think I've cursed so much aloud at a game in a long time especially during the fight with the Kayran! :D I'll adjust and get used to it as I usually do in games, but at the moment I can't say that I particularly like it much. - Utterly rigid environments that don't feel rewarding or that interesting to explore. The graphics are all very lovely and yada yada, no argument there, but they feel betrayed a little by the lack of things to do, encounter, or find. Plus the invisible barriers. Gameplay wise it feels limited (I was over the mini-games within minutes) and it's certainly not in the same league as the Gothic games. To be honest, with the nature of the environments and visuals and even at times in the melee combat - I'm reminded of my short and forgettable time with Arcania. This might be a purely superficial comparison, and irritate some people, but I do think there are elements which are perceptibly similar; especially graphic wise and the nature of melee combat and environments. - The story seemingly lacking in the 'neutral' role-playing choices as in the first game and being generally not as interesting or intricate. - Unsatisfying or uninteresting quests. The jobs on the notice board for instance don't carry the curiousity that the first game's had for me, at least so far… - Interface issues. The way alchemy has been stripped back and the stock standard lack of detail and effort gone into the journal. I'm not that interested in reading the bestiary books or what it has to say about monsters anymore… - Strange split skill tree. Definitely not a fan of this. I didn't even bother to invest in any talents until the fight with the Kayran (when I was level 9 or so) - The decision to focus on a more epic setting in the beginning versus the more sedate folk oriented, remote and almost rugged mystical feeling of first exploring Vizima in the first game. This is a major contrast in ambience and feeling and an area I think the first game is far more enjoyable for me. The beauty of that folk feeling is almost absent for me so far. - Little details not carrying over from the first game. Such as having fought Zdenek once before (and the game not recognising it) or more importantly the relationship I had Geralt forge with Shani. This has not even rated a mention yet and instead the Triss Merigold relationship has been given the full (and decidedly unwelcome) focus. Given that these stories are based on novels and established lore, this all kind of makes sense and is easily explained and rationalised but the lack of acknowledgement seems to distance the player from the ability to shape/customise Geralt from a role-playing perspective. I don't feel as interested in Geralt this time around or drawn to the wonder of what he might do in a given situation. This is logical I suppose given that it is a pre-defined character (and not really the players) but as it stands, I care less about the choices and consequences in this game than I did in the original. Hopefully this changes though! Perhaps it's also just my tastes and expectations in the light of the wonderful time I had with the first game that's causing me to have some existential grief here. :D I'll persist though and get something out of it, I'm sure. The Troll quest was good fun and amusing albeit rather short… I'll update my progress as it occurs to me and keep on adventurin'. ;) Cheers Edit: The launcher has also stopped working, so I've had to just cut a new shortcut on to my desktop. Not sure what's up with that… |
First off update to 2.0 it will greatly improve combat.
Secondly, in my opinion TW2 is a 5 start game while I consider TW 1 a two star at best. The gameplay in TW2 is so superior, the combats are actually fun and you don't have to run back and fourth a million times. There are so many choices and consequenses, and different outcome for your actions, and there is finally useful loot unlike the first game. The crafting and alchemy is also greatly improved + hard is not super easy. There are not that little things to do around floatsam either, and the boring fetch quests are gone too. Not sure why you'd be unhappy with that if you liked the original. |
I'm not sure why you would want to play the game unpatched, especially knowing beforehand that it had issues.
Completely disagree about the combat. There's nothing wrong with the system, it's just the actual controls that are buggy. I haven't played it patched because I finished it before any patches were released, so I'm not sure how different it is now. Don't know why you would feel the split skill tree is "strange". They simply divided very different skill sets into categories, like most RPGs do. Overall, I feel that TW1>TW2, but I still think TW2 is a very good game. |
you need to patch up, trust us on this one. The blocking was vastly improved w/ the patch, the combat in general is better post-patch. In the Witcher vs Witcher2 combat opinions, I tend to like them both. I like the blocking in part 2, and i like the fluidity and acrobatics of the original. Part 2 does have the tendency to launch me headfirst into a group of enemies when I least expect it, as the cursor can be dodgy at times.
Alchemy is dead, which is a shame because it was pretty cool in the original game. Do yourself a favor and dont sink anything into it, give it a peek and keep on walking… Overall, I think the original is the better game. I dislike the setting and theme of Witcher 2. The focus on more of the "political intrigue" thing is pretty much the way it is the entire game, youre a small part of a bigger war, and to me it's just… meh. In the original, Geralt was the focus, killing monsters was the focus, local quests were the focus, crazy/awesome characters were the focus. Lady of the Lake freakin' knighting me like the boss I am - now that's more my style. Not navel gazing about who's gonna have control of the kingdom next, I really dont give a fuck, personally. Now show me the way to the nearest monster infested tomb plz. Witcher 2 gets more and more boring as the game progresses, I couldnt get to the end quick enough after the first couple chapters. I think the best character in the game was the Succubus! |
Have to agree that I was underwhelmed myself from #2.
I did not have any particular problem with the actiony console oriented combat and even enjoyed it for most of the game (bar the instances that they force you in dumb repeatable qte sequences until you got it right, as the Kayran fight you mentioned). I just did not think it was such a highlight to the game, and an area that I would really need to see improved. I believe the writing and CnC implementation were indeed improved and presented better overall and the Iorveth path was well realized and had a feeling of being with the good guys (haven't played the Roche path yet). These (and yeah the pretty graphics) were indeed the highlights of the game. I had no particular problem with Alchemy. After I invested in catalysis and Potion specialization, I was constantly going with a virga+tawny owl+swallow or Raffards+Gadwall and with little planning ahead the game left me high and dry (not being able to drink potions) only a couple of times. But yeah, definetely not an improvent and I agree the simplification of the ingredient system was also unwelcome. The character system. Yeah, there is streamlined (Like I was saying for Skyrim) and then there is evaporated. I am sure it makes for a couple of diversified builds but I am not a fan of these ultra slim skill trees. Not that the one in #1 was particularly brilliant, but this one is definetely cutting it a bit thin… Quote:
The atmosphere, pacing and feel of the World also took a big hit as you note. It was what I absolutely loved in the first game and they largely took that (moody atmospheric gothic experience) away in exchange for a high powered action fueled (and generic AAA polished) "Epic RPGing" experience. I think this is the kind of game Bioware wants to make but fails these last few years… All in all the Witcher 2, while a very good game in its own right, represents a significant step down from #1 for me. If you told me a few months back that I would be massively enjoying Skyrim more (warts and scaling and all) I would have laughed. Guess the laugh is on me ;) |
Action oriented and console oriented are not the same thing. Except for the QTEs, which were infrequent, I don't see how anyone can claim the combat in TW2 is "console oriented".
Totally agree about the atmosphere though. In TW1, it was simply…better. I think the soundtrack had a lot to do with that. |
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I just thought it was a little odd that Alchemy was given its own tree seperate from everything else when it was so integral to the first game; especially when playing on harder difficulties. I was also not given the option to invest in any of the trees from the outset - think I had to use at least six talents in the Witcher training first before the rest would all open up. There's no strength, intelligence or dexterity options to speak of either… So yeah, I didn't really feel the need to use any talents for quite some time because of how initially odd I found the skill tree. I also liked the layout and structure of skills better in the first game. But ahh well, I'll focus on swordsmanship in my first playthrough and see how it goes from there. I still can't get the launcher to function for some reason, so I haven't updated my game yet. I've since put two talents into dodge whilst in combat which has assisted my movement issues a little. I don't mind the political intrigue actually - it was still a central facet to the first game, especially in the second chapter when you're first finding your feet, searching for more clues about Salamandra and discovering the power players in Vizima. I agree that focusing on monster hunting is definitely a central joy of the game though. Anyway, thanks everyone for all of the thoughts and feedback so far. A variety of opinions and perspectives are always interesting to read and consider. I'm just about to start chapter 2 and have chosen the Iorveth path. Seems like the lesser of the evils. ;) |
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Just download the patches from the Witcher site (Read the instructions first. I think you need to intall 1.3.1 and then 2.0 first iirc), and you should be good to go. |
I'm quite shocked to learn I'm not the only one enjoyed the first Witcher game more than the sequel.
I agree wholeheartedly with many of the comments posted above. There were some transcendental moments in the first game that set a very high bar. For example, the scene where you get hammered with Zoltan and Dandelion and are unceremoniously deposited on the doorstep of either Triss or Shani (who promptly tears you a new one). That was perhaps my favorite part of the entire game. |
Why would you even think of playing a game unpatched? You know what patches are right?
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while the patch certainly brings improvements from a technical standpoint, it also reportedly changed the gameplay itself in the beginning of the game, making it far easier for the newcomer. One of the biggest complaints when the game launched was the initial difficulty, no tutorial, and basically threw you to the wolves immediately. Many (such as myself) found this challenging and fun, many others did not, prompting a mini backlash that led to patching.
I can respect that point of view if that's why he's doing it. Ive held off on patches in RTS games because of the nerfing that's gone on w/ certain factions due to the crying of the multiplayer community that somethings "overpowered". I like to play a game as the developers originally envisioned it. But when youre talking about the gameplay overall improved (such as better blocking), stability issues, etc it can be a tough decision. I think once youre well into chapter 2, the changes to the difficulty are minimal, most of the alterations as I understand it was in the initial game. |
Sure there was re-balancing, but his first complaint is exactly what the patch was meant to address.
The 2.0 patch helps fix the speed and the unresponsive controls. I seriously never understand avoiding a patch. I don't think there's any single situation where that's a worthwhile endeavor. You know the patches are made by the developers right? If you want their "vision" (wtf), you patch the game. Otherwise when shit is broke, you have no right to complain. The first complaint the OP has is that the game is sluggish. They fixed that. There is absolutely no need to experience a broken game when a patch is available. Hate to sound like a douche, but that's just dumb. |
A mini-update. I've since completed the Where is Triss? quest and obtained her bandanna. Have also had a jolly good time wandering around the mines with three dwarves hacking up necrophages in order to find a dwarven immortalles herb.
The next quest will be for some Royal Blood. I think I'm about level 19 or something - just sold my Raven's Armour from the first game finally for a fresh new suit of dragon scale. So cruising along nicely you might say. Vergen so far has been entertaining. @ Darkling - the troll-ish tone of your assumptions aren't exactly doing much for my thread. :P I'm playing the game as it was first released with maybe the first minor patches installed. It runs just fine and I've experienced no crashes, bugs or instability problems; the things that patches generally are for. My initial issue was with Geralt's movement in combat (if you read correctly) and as I've already reported, this problem has eased somewhat after I put two points into the dodge talent. Thus technically, I don't feel or see the need to install any more patches. I also wanted to experience the game closer to what it was like out of the box rather than go for the 2.0 update which apparently makes Geralt's attacks contiguous and unstoppable by other blows. This doesn't actually appeal to me if I understand it correctly and I seldom baulk from a challenge. I'll just have to live with the targeting system being a bit clumsy. ;) In fact, the 2.0 experience may even be worth a second playthrough to feel the differences between the two. Just a final point - Not everyone has uncapped internet speeds and can just download 900 meg patches willy nilly. Might want to consider that next time, or risk sounding a tad presumptuous. ;) |
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I've been thinking about the concept of Witcher neutrality as portrayed in the first game and have wondered whether it was a philosophy literally taken from Sapkowski or more just adapted to the game? Maybe someone that has read more of the novels can elaborate on this idea? I've only read the one short story which comes with the Enhanced Edition. Perhaps one could argue that with the growth of Geralt's character and seperation from the other Witchers at Kaer Morhen, through everything that has embroiled his life, neutrality has gradually become a much more impossible position for him to maintain? It's interesting to think about it in that way. But even so, the fact that you can complete the first game from this standpoint would give reason for it to continue into the sequel. Perhaps creating another path was dismissed in the early design phase of the game, not assuming there aren't any hints of neutralism that I haven't got up to yet of course… I might read some more on the topic after finishing the game unless someone else can provide some more information. :) |
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But when the game gives you a synopsis of the Saga (the Innkeeper in Murky Waters) its obvious that Geralt had failed to retain his apathy and traditional "just a Monster slayer" role in the past too. |
I had no problem with being made to choose between Iorveth and Roche. I thought TW2 did just fine in keeping many things in shades of gray, and I was never given the impression that one path was "good" or "bad".
Considering how different the paths are from each other, I can understand why there are only two. I think asking for a third would have been a little much. |
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There is no doubt that it would be a lot of extra work and complexity to include the neutral path. I think that the game would benefit significantly from it though. It could also be the most dramatic choice, being shown the world collapsing around you and the body count rising because you once again decided to sit on the fence as is the Witcher's way and not take a stance (there was some of that in #1 but it could be made more poignant here due to the higher stakes). It would also possibly make you a target and a pariah for both factions again, also a dramatically compelling scenario… Anyway, my true hope for #3 is that they take a step back and look at the general tone and mood of the game. I would hate to see them deviate too much from what made the original what it is imo and lose the uniqueness of the series. The Witcher is not a franchise I am prepared to let go with a light heart.. |
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But to be honest, I don't think asking for one or two more neutral options at least in key quests is asking for that much given that the first game certainly catered for this position. I don't underestimate the complexity and cost involved in doing so (additional development time etc) I just think that it would have been more true to the original game's vision and perhaps as JonNik has stated, Geralt's character. Having said all that, I still haven't completed the game, so I won't be too hasty in making any overall judgements about the role-playing options. My impressions of the game have also brightened a little now that I've hit Vergen. |
Can't say I really agree with a lot here - but each to his own. I'm not really sure which is the better game overall but…
- the diverging paths are far more diverging than almost any other game. I realise you can't appreciate that yet but I think you're chasing shadows to ask for more. - the skill tree? Are we honestly saying the pathetic, non-existent character differentiation in the first game is better? - I don't understand the desire to run an "out of the box" condition at all - they improved things for a reason. - Political machinations - this is a definite plus for me, but I understand it's a matter of taste. I haven't read Sapkowski's original work but I imagine he set up these complex state interactions for exactly this reason. |
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TW2 is almost like two games in one, that's how different the paths are. A "neutral" path would essentially be asking for 33% more work. |
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Anyway this is getting a bit academic at this point :) |
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The thing is, you sorta have the way to act "neutral" throughout the game already. During the major branch at the end of the first chapter Geralt can be roleplayed as someone who just uses Roche or Iorveth as means to pursue Letho/Triss. Siding with one of them does not necessarily mean Geralt subscribes under their ideologies, such thing is not forced upon him, afair. In the later chapters one can to some degree nuance Geralt´s involvement and stance towards all the politics around and I think the very last encounter in the game wrapped the "unpolitical"-dude-caught-in-politics aspect nicely. Ok, having a third major branch would be cool if it wouldn´t compromise quality of the content, but the fact that there are only two does not mean the game doesn´t have a place for neutrality, it´s just organically woven within. As for TW1/TW2, I sorta summed what I think a while ago in the other thread, so a repost :): Quote:
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And I don´t think it even required that much work to address it sufficiently without complicating the sequel´s storyline. Some additional dialogue with Dandelion and Zoltan and few differences in the Triss relationship might´ve been enough. Quote:
In the third game they probably intend the more personal part of the storyline to revolve around the past foreshadowed in some of the second game´s vignettes and I really hope they will take an ambiguous route in this regard. The past may be set in stone in the books, but it doesn´t have to be in the game. That they´ll allow players to deal with its consequences in different ways is likely granted, but I´d like to be able to also interpret the past events (as in, what and why really happened) in more than one way. For me, all those snapshots of past events without any player´s input rather diminished a feeling of Geralt being a player´s character. |
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Again…I don't trust the changes in the 2.0 update and have had no crashes or bugs with the game as it is…so yeah, we'll just leave it at that. If I run into a problem, it'll be my own fault ok? ;) Quote:
In my three Witcher playthroughs I was able to focus on different skill set specialities each time. Sure, it's basically the same character and often you end up spending talents on some superfluous skills, (especially if you're going for a sign heavy build) but I appreciated having to consider stats (str/int/dex/stam) as well as considering where to put talents at different stages in the game. I also quite like the sword stances and their skill seperation. As another mini-update on my Witcher 2 playthrough: I've just finished the fantastic section of the game in chapter two where you obtain the dream crystals and examine them, whilst battling through a veritable demonic horde of Harpies. :D This was a fun and well designed quest in concept and atmosphere. I even had an amusing epiphany when fleeing from at least 10 of these feathered screaming hell-queens, because with all the fleeing, bomb dropping, igni casting and plain ol' hacking and slashing, I'd made it all the way back to the shack of the fellow who gives you the quest for harpy feathers! There. Side-Fetch quest complete. Finally - just have to say - wonderful post there DeepO. Posts like that is one of many reasons I like coming this place. :thumbsup: Thanks for sharing the thoughts; the repost in particular was a true pleasure to read. Whilst I think some of what you say about the neutral perspective can be seen as a perceptive yet semantic interpretation of events, I definitely found myself nodding and agreeing with you more than not. Watch out for possibly hinty spoilery stuff though, k? ;) No doubt my views on these matters are still in formation and bound to change as I continue to progress through the game. |
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Anyway I naturally agree on most of the points you raised on your repost. The flashback thing didn't particularly register as a negative while playing, but I must admit you are right and it was better handled in #1. Strangely this discussion has somehow ameliorated my feelings towards the Sequel and I am more looking forward to my Roche path replay… (Go figure :) ) It is in the end a very Good game, but for now Skyrim beckons… |
There was a decidedly short but telling dialogue with Iorveth on Witcher neutrality where he asks Geralt, how he manages to find himself supporting him at this moment. (In chapter 2)
Geralt says something like "Things were different then, things change, allies change…" This is the most/closest I've got so far on the subject, but hopefully the theme comes up again in some shape or form. I'm most definitely enjoying the game more now than I was initially, but I can't help but anticipate/dread the next batch of QTE and boss encounters. |
I recommend everyone read the Eurogamer article. You will find out the second game was shorter due to lack of funds, and time. A whole chapter and a new location had to be cut. This might explain why Shani didn't make in into the sequel also.
Link - http://www.eurogamer.net/articles/20…-of-cd-projekt Quote:
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I enjoyed the second game more.
But it's not the story, I loved the story. Locations and areas, no, they did their job good. Etc etc. I believe it has something to do with obsolete infinity engine version renamed to something else like it's not obvious what it is used in another game I couldn't bring myself to finish - NWN. |
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The Witcher (both 1 and 2) doesn't need mods to be enjoyed.
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Don't forget to add that TW mods, official and unofficial, are all free. ;)
A win-win case. |
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I hope the next Witcher game gets mod tools also. I'm drooling at the thought. http://smnnews.com/board/images/smilies/emot-drool.gif |
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It does serve to ironically remind me though that I must give the EE a look one of these days and see if the experience is better than my first time with the game. |
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I'll no doubt be trying the Roche path on the next playthrough. Now can we kindly not necromantically despoil my thread any more thanks? Cheers. :D |
First impressions after finishing the Prologue:
Pros: Epic and high quality Excellent game engine and incredible art assets Fun combat Stong story Cons: Cutscenes up the yahoo. I hope the game opens up Loss of tactical pause Fun but too actiony QTE's Console interface massive loss of Gothic like atmosphere and dark soundtrack Will keep playing of course. I can handle all of the above and enjoy this but tell me it opens up a bit? The 5 minute cutscenes are really killing me |
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Don’t bother exploring as many areas are empty until you trigger the quest for that area then they populate. I too didn’t like all the endless cutscenes. Not only are there a ton of them but I found them very boring and some forced outcomes which irritated me. ( won’t go in to details because of spoilers) maybe all the cutscenes are to prepare you for the interactive story that is the Witcher 3. At least cutscenes in Witcher 3 are interesting imo. At least the side quests, main story was meh. I thought the Witcher 2 was the worst in the series by far but I’ve seen post here that some think it’s the best by far so as usual it’s all about personal preference. |
I would agree with the 2nd being the worst entry in the series. The cutscenes drove me nuts, especially in chapter 2 where it's a cutscene, followed by a short user control section, and then back and forth between them several times in a short period. I would have preferred one long, well-done cutscene to the jarring and pointless back and forth. Also, the FOV is poor, the camera is too close, and the action combat isn't my thing.
Fortunately, the third did a good job cleaning up the issues. |
I actually loved TW2, mainly due to how well done the intrigues, politics and C&C were handled. It's still second to none in that regard.
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