RPGWatch Forums

RPGWatch Forums (https://www.rpgwatch.com/forums/index.php)
-   News Comments (https://www.rpgwatch.com/forums/forumdisplay.php?f=10)
-   -   Siege of Avalon - Continued Development? (https://www.rpgwatch.com/forums/showthread.php?t=15538)

Dhruin November 30th, 2011 05:02

Siege of Avalon - Continued Development?
 
Alrik writes in with an interesting one, pointing out some pages at Blackfly Studios where one of the original developers has continued development on Siege of Avalon, offering patches that update the game and fix issues.
I'm not sure I understand all the circumstances, because SoA is apparently open-source. Still, interesting - I never got around to playing this one, personally.
More information.

The Hulk November 30th, 2011 05:02

I was really looking forward to the planned sequel, Pillars of Avalon(gender choice is always nice in an rpg, which is something Siege of Avalon didn't have, but Pillars of Avalon would have had). Wish this dev could get permission assemble a small team and to begin development on that.

skavenhorde November 30th, 2011 05:46

I remember when this was being developed. IIRC, they were trying a "chapter" kind of release. You buy each chapter separately as they create them. A few small companies were trying this kind of release out. It never caught on back then. If they tried it now they might have a chance. Telltale does an episode release on most of their games and it's worked out well for them.

No credit card back then meant that I didn't buy this, but I picked it up at Target when they released all the chapters/books on a CD. It's OK, but it has one huge flaw that I can't overlook. The walking speed is too slow. It takes forever to get around. If there were more interesting aspects to the game I might overlook that flaw, but as it is I have never gotten that far in the game.

BillSeurer November 30th, 2011 06:27

I finished it and, uh, I don't really remember much about it.

azarhal November 30th, 2011 07:03

I actually think it was a cool game. It doesn't run as well on modern computer though.

I really liked the classless system and how equipment worked.

Sir_Brennus November 30th, 2011 15:08

Quote:

Originally Posted by Dhruin (Post 1061109076)
I'm not sure I understand all the circumstances, because SoA is apparently open-source. More information.

Naah, common misconception. The engine is open source, the code and the assets of the commercial chapters 2-6 are still copyrighted.

Quote:

Originally Posted by The Hulk
(gender choice is always nice in an rpg, which is something Siege of Avalon didn't have)

It has since v1.3 patch from 2010. The website clearly says so.

blatantninja November 30th, 2011 15:38

Quote:

Originally Posted by Dhruin (Post 1061109076)
Alrik writes in with an interesting one, pointing out some pages at Blackfly Studios where one of the original developers has continued development on Siege of Avalon, offering patches that update the game and fix issues.
I'm not sure I understand all the circumstances, because SoA is apparently open-source. Still, interesting - I never got around to playing this one, personally.
More information.

I didn't think it was open-source, just that they had released the source code to the community since some people wanted to make the squeal, Pillars of Avalon, as a fan made project.

EDIT: ok, I see the above post, the engine is open source. I don't see a download link for it though on the sourceforge page.

Alrik Fassbauer November 30th, 2011 17:26

The pages say that he was an employee of the firm that did SOA.

I have lost my onnections to them, but I assume that the SOAMIGOS German group might have contact to him, and asked him to continue development.

Icefire December 2nd, 2011 18:21

I, like Skavenhorde, picked it up on cd with all the chapters. I did not get far into it, and I dont remember why, although I do remember that issue with the movement speed. Painfully slow. Maybe time to fire it back up and give it another whirl.

skavenhorde December 2nd, 2011 18:32

If you have Win7 or maybe even WinXP you might want to try out this fix for the game:

Quote:

Wow, I'd forgotten about this. I just went downstairs to find my Anthology set and reinstalled it, praying it would work on Vista. I set to Run as Admin and XP mode for each of these…

Config.exe
DTLoader.exe
DTMain.exe

That did the trick, and it works fine after 4+ hours so far. I never came close to finishing it the first time I played, but it sure has me sucked in now.
Found it over at GoG

Also there is a patch over at Patches Scrolls. I believe ours would be the anthology patch though the 1.4 patch is newer. Not really sure which one to use since the anthology says 1.7.

Post your impressions of the game. I still have it and have eyed it every now and then when I've gotten bored, but I've always held back from replaying because I only have vague bad memories of this game.

Icefire December 3rd, 2011 21:47

Quote:

Originally Posted by skavenhorde (Post 1061109080)
it has one huge flaw that I can't overlook. The walking speed is too slow. It takes forever to get around. If there were more interesting aspects to the game I might overlook that flaw, but as it is I have never gotten that far in the game.

I emailed if this was fixed in the patch or if it could be and here was the response I received.

Slowness could be caused by a number of things, most of which have been addressed in the latest patch. Game speed is adjustable in the siege.ini file. Change the interval setting to whatever feels comfortable to you. This value is the millisecond timing between frames.

Definitely have to refire this baby up and give it another whirl now.

azarhal December 5th, 2011 05:42

Quote:

Originally Posted by skavenhorde (Post 1061109868)
but I've always held back from replaying because I only have vague bad memories of this game.

Probably because of the combat. It's the only thing I had trouble with at the beginning. Otherwise, it feel a bit like Divine Divinity 1 (with less humor and smaller map).

I do remember some interesting quests, but not that much CC.

Alrik Fassbauer December 5th, 2011 13:35

I think it's a pre-C&C game.

Blizzard never had C&C in their games either.

blatantninja December 5th, 2011 14:43

What is C&C? I only think of Command and & Conquer when I see that!

Alrik Fassbauer December 5th, 2011 15:12

I once thought the same as you.
I think this is established as "choice & consequence" nowadays.


All times are GMT +2. The time now is 07:59.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch