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-   -   Avernum: Escape From the Pit - Blog Post (https://www.rpgwatch.com/forums/showthread.php?t=15723)

Dhruin December 18th, 2011 22:18

Avernum: Escape From the Pit - Blog Post
 
Jeff Vogel has blogged about the release of Avernum: Escape from the Pit saying - as always - things that will annoy some people. He explains his tastes are changing with age but Avernum is a (temporary) return to more "old school" values:
Quote:

I am constantly accused of never innovating, and this vexes me. I have worked hard to try new things in my RPGs and stretch the genre, and I've been doing this from day one.

Example: Avernum doesn't have one storyline. It has three. The game has three long, arcing, game-winning quests, each of them almost entirely separate from each other. It is possible to achieve one of them, say escaping the underworld, be told you have won, pat yourself on the back, and never realize that the game still has two epic storylines remaining.

They aren't three different endings. They are three different games.

I did two games this way, and I've never seen another RPG that does the same thing. I eventually let it go to focus on more detailed single stories, but I still think it was a really cool idea.
More information.

fadedc December 18th, 2011 22:18

The whole 3 different story line thing was very innovative….back when it was first released about 20 years ago. When Jeff decided to redo the exact same story with the exact same three paths for the third time, that's the type of thing that causes people to accuse him of not innovating.

I'm still a fan of Jeff and Spiderweb overall, and I think he has made a lot of progress in terms of game design, mechanics and balance. But at this point there is no way he can claim he is being innovative in terms of story design.

txa1265 December 19th, 2011 13:38

Quote:

Originally Posted by fadedc (Post 1061113328)
The whole 3 different story line thing was very innovative….back when it was first released about 20 years ago. When Jeff decided to redo the exact same story with the exact same three paths for the third time, that's the type of thing that causes people to accuse him of not innovating.

I'm still a fan of Jeff and Spiderweb overall, and I think he has made a lot of progress in terms of game design, mechanics and balance. But at this point there is no way he can claim he is being innovative in terms of story design.

But this isn't just a line-by-line remake of the original. So while he left the original game there he has improved it in every way possible.

As for the other thing … how many other games do this across the course of dozens of hours of gameplay? Oh yeah - none. So while he isn't being innovative here (I mean, it is a remake of a remake, so it is inherently derivative) the bottom line is that the concept and execution REMAIN innovative.

DArtagnan December 19th, 2011 14:51

I don't see anything "wrong" with capitalising on the re-use of assets, but I can't say I have much respect for the creative aspect of such a thing.

Still, if people keep buying the same thing - it must be because they want it.

Sort of like what Hollywood is doing with 95% of modern movies.

Carnifex December 19th, 2011 19:12

Here's the bottom line….a rehashed Spiderweb game is going to be superior to 95% of the current crpg's available. Fact. You can count on getting a story, you know it will be fun while meeting the definition of an rpg, and you better believe you're going to find some tough encounters, yet have a blast doing it all.



-Carn

crpgnut December 19th, 2011 19:12

Avadon was my last attempt to get into a Vogel game. It felt so much like Avernum that I couldn't really tell the difference. Till Jeff massively changes how his games look, I'll pass. They might as well be text games.

JDR13 December 19th, 2011 20:56

Quote:

Originally Posted by Carnifex (Post 1061113469)
Here's the bottom line….a rehashed Spiderweb game is going to be superior to 95% of the current crpg's available.

Let's be a little more realistic here at least. ;)

I've tried a few of the demos (Geneforge, Avernum), but I just couldn't get into them. Still, I'm glad to see an indie dev doing as well as he is.

fadedc December 19th, 2011 21:25

I'll have to wait for the PC version to come out before I can comment on how different it is, but I have enough faith in the game that I will buy it and make that judgement, even though part of me absolutely cringes at repeating the same story for the third time.

I'm not quite as clear about what exactly you are saying that no other games does over dozens of hours of gameplay. Honestly the original idea was never that dramatically innovative to begin with. It just had 3 goals you could complete in any order you wanted rather then a big overall story. It was different certainly, but it also lead to balalance/pacing issues as well as a less cohesive overall story. If I were going to give examples of an innovative story that Jeff did I might be more inclined to point to the original geneforge or nethergate. His issue certainly isn't that he can't innovate, just that he often chooses not to.

Quote:

Originally Posted by txa1265 (Post 1061113410)
But this isn't just a line-by-line remake of the original. So while he left the original game there he has improved it in every way possible.

As for the other thing … how many other games do this across the course of dozens of hours of gameplay? Oh yeah - none. So while he isn't being innovative here (I mean, it is a remake of a remake, so it is inherently derivative) the bottom line is that the concept and execution REMAIN innovative.


txa1265 December 19th, 2011 21:57

Quote:

Originally Posted by JDR13 (Post 1061113491)
Let's be a little more realistic here at least. ;)

I've tried a few of the demos (Geneforge, Avernum), but I just couldn't get into them. Still, I'm glad to see an indie dev doing as well as he is.

I think it is realistic … if you are a hardcore rpg fan of old school rpg games, you will rqther obviously find Spiderweb games better than Oblivion, Two Worlds, Gothis 4, Dungeon Siege III, Dragon Age 2 and many others. And if you prefer those, chances are it is because you are actually an action game faan. Nothing wrong either way … I love Jeffs stuff but I know I am an action game fan primarily.

JDR13 December 19th, 2011 22:24

Quote:

Originally Posted by txa1265 (Post 1061113502)
I think it is realistic … if you are a hardcore rpg fan of old school rpg games, you will rqther obviously find Spiderweb games better than Oblivion, Two Worlds, Gothis 4, Dungeon Siege III, Dragon Age 2 and many others. And if you prefer those, chances are it is because you are actually an action game faan. Nothing wrong either way … I love Jeffs stuff but I know I am an action game fan primarily.

I think you mean if you're an RPG fan who likes turn-based combat and doesn't mind very dated visuals. His games are indeed probably better than the examples you give, but games like DS3, Arcania, and DA2 don't represent quality crpgs for many people.

txa1265 December 19th, 2011 23:06

Quote:

Originally Posted by JDR13 (Post 1061113510)
I think you mean if you're an RPG fan who likes turn-based combat and doesn't mind very dated visuals. His games are indeed probably better than the examples you give, but games like DS3, Arcania, and DA2 don't represent quality crpgs for many people.

How about one that like s things like story and progression and character development and branching and consequences and so on.

But sadly the genre erodes as people value style over substance.

fadedc December 19th, 2011 23:32

Well I mean I do enjoy spiderweb games more then many of the current games, but it's more because I enjoy turn based combat and challenging strategic fights then because of story and character development. The story in spiderweb games ranges from great to awful, but on average I don't find it any better then modern games. If I want story and character development I'll turn to Bioware over Spiderweb any day. But when I want well done turn based combat, Spiderweb is my go to company.

Quote:

Originally Posted by txa1265 (Post 1061113521)
How about one that like s things like story and progression and character development and branching and consequences and so on.

But sadly the genre erodes as people value style over substance.


HiddenX December 19th, 2011 23:34

I like Spiderweb games - but I don't play the same thing for the third time.
I recommend the Exile/Avernum story for all new young crpg-fans out there - try it.

JDR13 December 20th, 2011 00:25

Quote:

Originally Posted by txa1265 (Post 1061113521)
How about one that like s things like story and progression and character development and branching and consequences and so on.

You act as if those things can't be found anywhere else. There are still plenty of titles out there that feature the types of substance that long-time RPG fans enjoy.

Dhruin December 20th, 2011 00:54

I'm not sure why you felt the need to qualify txa's "old school" with "turn-based" and "dated visuals" as if genuine old-school fans would be dismayed by their inclusion.

Anyway, quite a few Spiderweb games offer combinations that genuinely aren't available in modern games. I absolutely understand why some people don't like the series repetition but Avernum 6 (etc) offers an open world with challenging combat, choices, story and outstanding exploration that other titles just don't have.

JDR13 December 20th, 2011 01:10

Quote:

Originally Posted by Dhruin (Post 1061113544)
I'm not sure why you felt the need to qualify txa's "old school" with "turn-based" and "dated visuals" as if genuine old-school fans would be dismayed by their inclusion.

Those are simply factual details about Spiderweb games. I wasn't saying "old school"=TB & dated, nor did I intend to imply that those things are negative aspects to everyone.

rune_74 December 20th, 2011 05:40

Quote:

Originally Posted by Carnifex (Post 1061113469)
Here's the bottom line….a rehashed Spiderweb game is going to be superior to 95% of the current crpg's available. Fact. You can count on getting a story, you know it will be fun while meeting the definition of an rpg, and you better believe you're going to find some tough encounters, yet have a blast doing it all.



-Carn

I like spiderweb games, however, he has been recycling his games forever…see exile that became avernum…the way I see it, all you have to do is play his current games and you can skip the titles before hand since they are all very similar in a series.

txa1265 December 20th, 2011 05:48

Quote:

Originally Posted by rune_74 (Post 1061113583)
I like spiderweb games, however, he has been recycling his games forever…see exile that became avernum…the way I see it, all you have to do is play his current games and you can skip the titles before hand since they are all very similar in a series.

As opposed to … Bioware? Bethesda? I am not saying you are wrong, but neither is he alone … actually he IS alone, and Bioware is FAR less original, and they have teams of writers. They had a good story in 1998 … and re-release it every couple of years.

rune_74 December 20th, 2011 06:02

Quote:

Originally Posted by txa1265 (Post 1061113584)
As opposed to … Bioware? Bethesda? I am not saying you are wrong, but neither is he alone … actually he IS alone, and Bioware is FAR less original, and they have teams of writers. They had a good story in 1998 … and re-release it every couple of years.

So was that a jab at me saying bethesda/bioware? No, I mean he actually reuses his stories. Exile was an older version of Avernum. The game systems for avernum have not changed much over the 6 games….same with geneforge. I think maybe I'm just tired of playing the same game with a slightly different story. It's not the graphics that bug me, it's just that he hasn't tried anything new in awhile.

It's not fair to compare him against big companies, so I wasn't.

txa1265 December 20th, 2011 06:06

Quote:

Originally Posted by rune_74 (Post 1061113588)
So was that a jab at me saying bethesda/bioware? No, I mean he actually reuses his stories. Exile was an older version of Avernum. The game systems for avernum have not changed much over the 6 games….same with geneforge. I think maybe I'm just tired of playing the same game with a slightly different story. It's not the graphics that bug me, it's just that he hasn't tried anything new in awhile.

It's not fair to compare him against big companies, so I wasn't.

He readily acknowledges that Exile became Avernum became … well, Avernum 2011. But many in the thread dismiss him for 'reusing everything', so I apologize for lumping you with them.

fadedc December 20th, 2011 06:25

There was a period of time when I was very critical of Jeff for "reusing everything". This was around the time of Avernum 4 and Geneforge 3, when everything he did was either a remake of an old game or the exact same story retold in a slightly different way. We are not talking about using genres stereotypes like Bioware does or anything like that, we are talking about taking the exact same stories, monsters, dungeon designs, plot points, etc. and just rehashing them with minor changes. Many of these things were creative the first time but had stopped being creative long ago.

Since then though Jeff has been much better. Avernum 5 and 6 were both great games, Avadon was good and actually (gasp) original, and even the last geneforge games at least made an effort to be different. It's just worrying to see him go back to his old pattern of rehashing everything. Hopefully he continues doing some new work as well.

txa1265 December 20th, 2011 06:29

Quote:

Originally Posted by fadedc (Post 1061113592)
It's just worrying to see him go back to his old pattern of rehashing everything. Hopefully he continues doing some new work as well.

I wouldn't worry …

[SPOILER ALERT]

In case you haven't figured it out yet, this move has little to do with the Mac or even PC I would estimate, and EVERYTHING to do with the iPad. He will sell enough of Mac & PC copies, but after having Avadon in the top 20 RPGs on iTunes for a couple of MONTHS … I have little doubt that he made more there than on the Mac & PC sales combined!

I have no insider knowledge, but based on covering and reviewing his stuff and being in contact with his PR people, I am fairly comfortable with that.

fadedc December 20th, 2011 07:48

Well if anything that has me even more worried, because that suggests that the most profitable route for him will be to remake his old games and push them onto the Ipad as a steady stream of new games, rather then to spend extra time developing new creative content.

Quote:

Originally Posted by txa1265 (Post 1061113593)
I wouldn't worry …

[SPOILER ALERT]

In case you haven't figured it out yet, this move has little to do with the Mac or even PC I would estimate, and EVERYTHING to do with the iPad. He will sell enough of Mac & PC copies, but after having Avadon in the top 20 RPGs on iTunes for a couple of MONTHS … I have little doubt that he made more there than on the Mac & PC sales combined!

I have no insider knowledge, but based on covering and reviewing his stuff and being in contact with his PR people, I am fairly comfortable with that.


Couchpotato December 20th, 2011 08:16

He also posted this little bit.

Quote:

Since 1995, my work has gotten a lot tighter, more controlled, and generally less eccentric. This has been both good and bad. It's also unavoidable. I'm older and more experienced now, and that sort of fresh, unfocused enthusiasm is just not available to me anymore. I still write good games (or, at least, games that sell), but my changing tastes and increasing age have made me unable to do some things and more able to do certain new things.

For example, if you tried Avadon: The Black Fortress and didn't like it, I'm sorry. That is the sort of game I write now. This will change. Five years from now, I'll do something entirely different. (I really, really want to return to open-ended non-linear games at least once before I retire.) But for now, that's it. If you hate my new games, then there is nothing I can do about that.

But, if you don't like the new stuff, I suggest trying Avernum. It's old-school, and it's really neat. I hope you like it.
He is right just don't play his games then. I tried two of his games and I never got into them. I also never bothered again. So yes his games sell we know that so If you enjoy them good but not everyone is going to.

DArtagnan December 20th, 2011 10:21

Well, my idea of old-school isn't an old game with visuals from 1990. It's more about challenging combat, intricate mechanics, engaging story/dialogue/puzzles - and things of that nature.

Those things that have been lost in most modern cRPGs.

I've tried ~3-4 of his games, and I find them universally bad - but that's not an objective statement. I just dislike his art style, the drone-like presentation, and the clunky UIs.

That said, I am relatively superficial when it comes to visuals and presentation. I don't need fancy stuff - but there's a certain minimum that I need. Eschalon is a good example of very basic visuals - but done with talent and care.

Avadon was a great visual improvement, but ironically it seemed much less intricate and "old-school" compared to his earlier stuff. Maybe that's in my head, but playing it was like watching paint dry. OTOH, I was very entertained by Eschalon and something like Baldur's Gate can still engage me almost like it was 15 years ago.

As for his above statement, I have to say I think it translates to:

I'm not longer a passionate developer, and I no longer create games for the sake of the art. I've found a sure-fire way to develop games that will yield a decent return, and that's what I'm going to stick with - until I one day develop one final game with a bit of passion in the heart.

Sounds really bad, I suppose, but I don't really think so. It's not like he's obligated to innovate or be awfully creative. He's just developing games as a means to make a living, and there's nothing wrong with that. What's more, he's still got a lot of fans who apparently want more of the same thing - so I don't blame him in the least. All I know is that I'm even less likely to play his stuff now than before.


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