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-   -   Underworld - New Tactical Options (https://www.rpgwatch.com/forums/showthread.php?t=16111)

Dhruin February 1st, 2012 12:45

Underworld - New Tactical Options
An update at the Classic Games Remade site discusses new tactical combat options for the upcoming Underworld Gold:

Underworld Gold has new combat rules that involve distance management, adding both realism and tactical depth. In previous versions only monsters were marked in or out of melee (a + indicated that they were in). Now the same goes for characters. This opened the door to a few extra tactical options.
- Any character can rush to the front.
- Characters in melee can choose to step back.
- Those behind the lines can choose to step in.
- Characters in melee can attempt to shove enemies out of melee.
- Party leader can order the party to press forward. This only uses up the leaderís turn and causes both monsters and characters to enter melee.
- Party leader can order the party to fall back. This only uses up the leaderís turn and causes both monsters and characters to leave melee.
More information.

Lurking Grue February 1st, 2012 12:45

This sounds really good. More tactical options is never a bad thing. Now hurry up and release the game already! :thumbsup:

Santos February 1st, 2012 22:34

Agreed. With combat options, more choices are better (assuming a clean integration).

Carnifex February 1st, 2012 23:44

It certainly sounds promising. Is there an eta on this as of yet?


Charles-cgr February 2nd, 2012 00:15

Early March should leave time for the final images and preparations, a bit of pre-marktg and lots more testing. If not it can't be much longer than that. I hope :)

I can't say for sure if the implementation is clean being a bit biaised but the first beta testers should have enough perspective to help determine if more tweaking is necessary.

Thanks :)

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