![]() |
GemRB - "Open-source implementation of BioWare's Infinity Engine"
This is an interesting one. GameBanshee sends word of an effort to create "a portable open-source implementation of Bioware's Infinity Engine", called GemRB. From GameBanshee:
Quote:
|
They have an implementation for Amiga and Hiku. I'm all for broad support but I wonder if they won't spread too thin.
|
we've had discussions on it regarding the implementation for the Android, I think in the tech section. personally, I can't get it to work on my tablet but I haven't tried my phone. irregardless, it hasn't been updated for months.
I'd be curious to what could be done to make NWN work on Android, if only because it could run a Linux. I do realize that Android isn't full linux (its the kernal with google's API's), but still..it makes me curious. |
This adds motivation to me getting a tablet. I could get nostalgic with this :)
I wonder how the games control using a touchscreen, though. Any good Android tablets out yet? Seems the iPad 2 is still the strongest choice, but I'm not going to support Apple if I can help it. |
I hope we will see more indie RPGs with IE. Best RPG engine over there.
|
IIRC, the definition of a 'new game' is up for debate. Certainly, you could, with a lot of work, create a complete new campaign, even with new areas and such, but from what I remember if you wanted to create an entirely new game, one that could be distributed in whole (IE not require one or more of the existing IE games), there is a lot of work that would have to be done building new dependencies.
|
Quote:
|
of course GemRB is a multiplatform project but the interest in Android got people interested in GemRB. I think the same engine runs the HoMM's for Android that we've covered before. If not then its the same author.
But you are right about the click heavy problems. I've run SCUMM on Android and using the alternatives, like tap and hold for mouse button 2, can be problematic, annoying and just outright broken. Windows 8 may be a solution for cross platform compatibility - ie Windows software that's truly backwards compatible on a W8 tablet/phone without needing a third party emulator - but I can't see how it could solve the button issues. |
Well, im definitely interested. Had a weird problem last night: my comp using 64-bit Windows Vista wont recognize the GemRB folder or files, so i cant instal games properly. The files are there. Just DLed a new file manager on my phone, and it shows the files. It has a text editor, so I am hoping i can move the files from my comp with my phones file mgr. Hope to have time to try tonight but miht not. Google showed a couple people with my problem but no answers for us.
|
I have had problems with Vista duplicating some text files before . I no longer use Vista, but maybe you could try disabling User Accounts and see if it works after doing that. Worked for me, albeit under a vastly different scenario.
|
Quote:
Here's a guide if someone wants to try it out, it's for GoG verision of BG2.. I found it on another forum (credits to Ininteractive), but i've edited it a bit since some things were wrong.
My paths (for the .cfg): Quote:
|
Quote:
|
On Gibberlings there is an active thread from the developers working on the iOS version: http://forums.gibberlings3.net/index…howtopic=23961
Note that on iOS it requires a jailbroken device or you need a developer certificate to fix the ipa yourself. |
| All times are GMT +2. The time now is 08:29. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by
DragonByte Security (Pro) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch