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Another vote for the monkey bug…
I have a base cunning of 7 (9 with items) and still lost the monkey training skill shortly after purchasing it on Antigua… Which sucks because it would appear as though I can steal from people with the monkey if the skill is active. Is there a work around or is this a known bug that is yet to be addressed? |
Again, I don't think this is a bug. You've got the monkey (it's in your inventory amongst usable items) and if you want another one you have to buy another one. You can't train monkeys per say.
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You can't steal from people with the monkey anyways. You use him to access places the hero can't reach.
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I dunno, maybe I'm reading it wrong… But if you go to the character sheet -> Skills -> Cunning skills -> Monkey Trainer -> "Allows you to command your monkey to steal for you" is the description for that specific skill. Which a short time after purchase is no longer "active" but back to being greyed out… Also, whenever I whip out my monkey I get a pop up sign/graphic that indicates hold RMB to check the target. Unfortunately I have yet to check any targets with my monkey.
@ Hwfanatic, yes I understand that you personally can't tame/train monkeys… I was simply under the impression they could steal from(some) NPCs and figured that ability could be tied to the vanishing monkey trainer skill. |
If you find out what "hold RMB to check target" does, please do share.
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Call it wishful thinking but I thought it would be awesome if the monkey would fleece people blind while the PC distracted them with inane claptrap. TBH, I had hoped there would be a way to steal the legendary items from certain NPCs instead of forking over 2k gold(EG hand mirror booze sells). |
The monkey skill doesn't actually get disabled. The bug simply makes it look like you no longer have it, but it still works fine.
The monkey can't interact with people, although some people will make comments if they see him. You can use him to enter small spaces to open doors from the other side, and he can also open chests and pick up items. He can't sneak or pickpocket. |
^ Good to know that the skill itself is unaffected by the aforementioned bug… Yeah, I get the rest… The monkey has defrayed his initial cost a couple times over with his ability to get through tight spaces and flip levers.
I simply thought(hoped) he could do more like sneak/steal/pickpocket. I guess I had this mental image of a street performer with an organ grinder and his pet monkey collecting money/stealing shiny objects. |
That would have been cool, but I think the devs had to be careful about making that skill overpowered. It would also diminish the need for your own thievery skill, unless they gave the monkey his own stat checks.
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Either that or have a couple scenarios where the PC and monkey work in tandem, in which case it would fall to the PC to pass a stat check… Though the possibility to attempt and fail could be really funny too(if implemented right).
But yeah, I agree that the monkey could easily be OP if he could pick locks and pockets. |
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It was just a matter of time till someone finds a money earning bug. Seems you can gather a huge stockpile of cash by abusing the shooting minigame on Tacarigua.
Spoiler
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Did anyone find a recipe for the potion which increases toughness permanently?
One of the vendors had the potion (leather skin potion, iirc) for sale, but I havenīt found a recipe to put those heroīs crowns to use (other than eating them). May not be a bug, but if thereīs no recipe for the potion by design itīs quite weird. Maybe Iīve just missed it. |
The only recipe for a permanent stat potion that I recall seeing was for Graveroot extract. I have to admit I didn't pay much attention to potion recipes though, despite going the Voodoo route. I stopped using potions about 2/3 thru the game because I felt they were overpowered after bumping up the Ritual talent.
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Iīve found recipes for the potions boosting the other 4 groups of talents at various vendors, which leads me to suspect the potential omission of the last one may be a bug.
The permanent boosters are fine in terms of balance I think - the rare herbs are rewards for exploration and making them more useful is a reward for investing into character development and into those recipes, plus ritual has no effect on these potionsī strength - they always boost the talents only by 2 points. |
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Spoiler – The Deserter |
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I don't think there's any way around this if you go with muskets instead of voodoo - it's pretty much a game breaker, as you said. As for the toughness potion recipe - I have not been able to locate it either. I found a single potion, but no recipe, so I just eat hero's crowns when I come across them now. |
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I ended up just eating 5 each of Jester Caps, Hero's Crowns, and Graveroots. Didn't even use the other stat plants. |
There are 4 permastat recipes and one of them is bugged.
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And finally someone found a gamestopper bug that will happen to maybe only 1 of a million players.
If you sell Steelbeard's hat to Wilson in Antigua, later Wilson won't have the trade option and you won't be able to buy the hat back. The problem is - you need this hat to summon Steelbeard's ghost later (main quest)! The only solution is to cheat and get the hat via console as Steelbeard's hat unlike other main quest items is not unsellable. |
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