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Kickstarter - Star Command
Von Paulus suggests the Kickstarter for Star Command is worth a look because of the RPG elements. I'm not sure how true that is but it certainly looks like fun for space fans. This campaign is to fund a desktop version based on the current iOS game:
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There's an IOS and naked hairy legs joke in there somewhere, but I will leave it as an exercise for the student. ;)
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Even CoD has RPG elements, after all.:p The concept seems interesting, and I like the retro look. |
So it will be available next month (aug 2012) and that development will cost them $100,000(!). How could they fund iOS version for $20,000 with almost a year of development time? Funny how the kickstarter iOS version was supposed to be out last year and it's still not out.
Guess they arent very confident it will get good reviews so they're trying a cash grab from the PC crowd too before iOS version hits the market? If they would've been confident they would have released iOS version first, get good reviews etc and then start a PC kickstarter.. Hopefully i'm wrong, the concept is nice. |
Oh, I was under the impression the iOS version had successfully launched. I guess I didn't read it very well.
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They will have to add features for the PC version because on PC, there is some anteriority and the IOS version seems light. I have been waiting for a spaceship game with crew recruitment but what… |
Not sure i'd agree adding hi-res UI and mouse support is "a whole new version".. And i still don't get how this is suddenly $100.000 when the rest of the game was $20.000 and for a much longer development time. But whatever.. To me it sounds a bit odd.
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I too agree that it sounds strange August to be the release date, unless they have already half finished the game in PC. In that mini faq they also say: Quote:
Personally I only believe in the JFK conspiracy theory, but I admit that use of these words, "after the dust settles", is a little awkward. ;) |
Added to that:
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Got sucked in by the enormous storage space that could hint at a complete overhaul of the game. But with the will to make savegames compatible between IOS and PC versions and the possibility to resume a game from one version to another, games mechanics shall not be that different. |
http://www.kickstarter.com/projects/…r-ios-an/posts
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I like kickstarter, really I do. But this is either scammy, or irresponsible. I feel for these developers, they got themselves into a hole. And they are honest about it, I appreciate that. But a second kickstarter, -supposedly for a PC Port, which in reality looks like just to get funding to finish the game- doesn't feel right to me. |
I like how it looks, but how does it play? Tactical combat needs to be turn-based.
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Thing is, the action is taking part in several different places at once, making TBWP combat even less attractive than usual.
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