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RPGWatch Feature: Path of Exile - A Preview for Solo RPGers
VoxClamant looks at Grinding Gears' intriguing online 2D hack'n'slasher Path of Exile from the perspective of a solo player and finds much to like. Producer Chris Wilson also provides additional insight. A snip:
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More information. |
thanks for the long post
appreciate it. Hopefully it will convince some buggers to drop a penny |
This is simply spot on! Great read! It should be a must read for anyone that doesn't know about PoE.
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Very nice preview of what appears to be very nice game.I am also very intrigued by currency system and looking forward to see how it works in practice.Any release date for open beta?
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It's ad, not a preview.
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I'm in the beta and while I like it a lot, I'm not sure I understand the reasoning behind skill gems. My barbarian can only do a jump attack because he placed a gem inside a…belt? If build flexibility is the reason, Titan Quest already did that by cross-class skills. It's a minor thing, but not seeing an active skill tree in game (the only tree is for passives) does keep me from planning ahead. Still, a lot to like in this game, the F2P thing being only a (major) bonus.
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trust me, the passive skill tree is enough of motivation.
the actives you sjut switch alot depending on the path you take for your passives (as the skills depend on stats gained from passive tree) |
Looks great and I'll check it out, but no camera rotation will really bug me.
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Ridiculous ad.
Shame on RPGWatch for publishing this. I'm disgusted. |
That reads like an ad. It was often hyperbolic, several things were flat out wrong, and it was very badly written. Apparently making the fireball spell do more damage as you level up is an 'excellent design idea'. The ability to turn off general chat is apparently evidence that the designers are committed to… something or other. You can leave general chat in every MMO I've ever played. Instances and the ability to solo are apparently 'breaking new ground'.
Seriously, how did this garbage get published here? |
I don't post here very often. But I had to drop in and say this:
What is wrong with you people bashing this as an Ad? I think it is a very good preview. Having played both PoE and D3 (with 4 lvl 60 toons). I agree with the author on all accounts (except for PvP which I didn't test in PoE). |
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yeah this preview is complete fanboism.
having played poe for many many hours my first impression was along the lines of this preview. later it becomes clear that there is no real difference between the classes except for their starting position in the passive skill tree. outdoor randomization is OK *at best*. roads,rivers and such are quite crude. another thing that is a bit annoying is the camera angle, which is so steep you practically cant see the gear you are wearing. and however innovative the skill system seems at first, it kind of kills the item game, since the only thing that matters at high level is max number of sockets with the right links and color, item stats become very secondary.. the game has potential, but has A LONG way to go before beta exit. |
the game gets better and better. Trust me, the devs answer my every mail, if you have an issue, you just raise it and they'll think about it.
I have no doubt this game will blow everything in its path, although I think it does already :) I have no complaints for the design, the other things will come in time, like transparency, more effects and UI update. I'd say pretty soon, as open beta should be around the corner. They didn't mention any delay yet. the game is REALLY that good. get it through your head :) |
I think it's more fair to say that the review is "fanboism" then to say that it's an ad. As others have pointed out, the reviewer doesn't seem to have much experience with online games, and as a result he praises many standard features as being new and revolutionary. But I never got the feeling that he was writing an ad for the company.
Ignoring the poor quality of the review itself though, some parts of the game do still sound interesting. I may check out some (better) reviews once it goes into full release. |
I am kind of wondering at the bashers here? This is a free game less your download cost, even if the preview was some sort of a ad in disguise why the vitriol?
It can't be worse than Diablo 3 when you figure in the price tag of D3. Do the D3 fanboys feel threatened by PoE? I may not play it because my connection is poor but the idea looks interesting and I hope they have success with it. |
Since I understood that this was a forum member preview, I wasn't expecting impartiality or professional journalism. This was a preview by an enthusiast, which is different that one coming from somebody who does tons of previews. I don't believe that RPGWatch should only accept "professional" previews. There is definitely room for member previews also. Perhaps Dhruin could have been more clear that it was from a "non-professional", but he does something else for a living too, outside of bringing us cRPG news goodness. I'm thankful for everyone's involvement. I would do a member preview, but I'm kinda cynical so it wouldn't turn out well :D
As far as PoE itself, I'd say that there isn't enough out there for me to decide. Gameplay videos will help quite a bit in this regard. |
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"If you like <genre x> and particularly <feature y>, you will like this game. If you prefer <genre z>, you might want to stay away or or wait for a sale." I'm not going to respond to "ad" comments. |
Ah, the dreaded examine your zipper review ;)
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The game is good and has potential to be great ! I purchased a boxed copy and cant wait for more content. The only thing that worries me is that its to good to be free almost giving us to much with out spending a penny. I want them to continue to support and add more content . I hope ARPG fans get from Paths what they feel D3 lacks. The more people continue to play the more they will support .
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Hi All,
Thanks all for the feedback. It's interesting to see reactions and other perspectives. In 30+ years of designing and writing about games, and playing almost all the major RPG and RPG/Strategy releases (online and standalone) I never stop appreciating how many people can look at the game in different ways. I could never stand CTD, and my son loves it. Oh well. Looking back, I think Fadedc might have sussed out an area that I should have done a better job explaining. Fadedc: "As others have pointed out, the reviewer doesn't seem to have much experience with online games, and as a result he praises many standard features as being new and revolutionary." While he is wrong about the experience part (I would guess I have logged far more hours online than all but a handful of people on RPGwatch) I should have done a better job emphasizing that PoE does a whole series of things centered on letting the solo RPGers play it would not be particularly unique for groups or multiplayer. It definitely is unique for solo play online in RPGs. I should have clearly stated, up front, that PoE is very different only for solo players, in the degree to which it has targeted the solo RPGer and has made all game content available to solo players. (LOL did I repeat the word 'solo' enough in that one sentence? :biggrin:) I guess the question I would ask is what other online RPG does anyone know where the solo player can do every quest at the intended level, and without being able to run cheats or gimp your toon? From a great deal of direct experience, it is not WoW, Everquest I, LotRO, D&D OL, etc. Of course many MMOs allow you to opt out of chat few recognize many solo RPGers have no interest in the chat in the first place and want to opt out at the start of the game in the initial options, and never look back. Most RPGish MMOs use the mechanic of needing new skill drops or purchases that replace your old skills not the more RPG-oriented approach of enjoying investing in them (the gems in PoE) and watching your character and skills build over time, not just at arbitrary level-ups. Many MMOs have instances, but almost no solo players have a chance in hell to beat the quests in those instances, at the designed level, as they do with the scaling instance in PoE. I have played those OL games extensively. I assure you that there is not a reader in this forum that can solo the stairs instances in LotRO at L60, clear the graveyard solo in D&D OL at its target level of L7-8, or even solo the throne room in EQ1 back when you are the same L10-12 as the mobs. I could never understand the fun some have "beating" an instance or a quest only when the mobs are greenies, and you are an L70 toon wiping an L40 instance. As to the "buya-win" approach in so many online games, that's a religious issue I hate it, and think it ruins a good RPG if you fall for the trap. Just about every concern I read here makes sense if you look at PoE through the eyes of a group-based or multiplayer action game. But that is not what this review was about Fadedc's comment was a good insight into how what I had written might reasonably be perceived. Aye, I am more enthusiastic about PoE than I have been for any online release in a long time, but it is also the first online RPGish game I have played that both challenges me and lets me play all the content, solo. Being free is just a bonus. Thanks for the feedback! |
I guess some of the question is whether PoE is best compared to a MMO like WoW or Guild Wars, or if it's best compared to an action RPG like Diablo. Of course now that Diablo is online only, the line between the two blurs quite a bit, but personally I still wouldn't consider it to be a MMO.
If PoE is a MMO, then the ability to solo everything is unusual (whether it's a desirable feature in a MMO is a different question). If PoE is being compared to other action RPGs though, then the ability solo everything is not at all unusual. Either way, I'll be curious to see how it all plays out in the end. |
My feeling of PoE for the short time I played (not my style of game) is that it's best compared to a game like Vindictus: A coop game with an in-game lobby to make parties for instances that is playable for solo players (so far, Vindictus require parties at some point).
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The game is great, it has the potential to be everything that I had hoped Diablo III would be.
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Hi Voxclamant,
Thanks for explaining some things in a post - could you link to some of your previous game writings, as I think that will put into perspective your 'tone' which upon initial encounter with the article is what stands out as a bit overly familiar. If you write like that in general I think the article can be more easily accepted as a serious one :p |
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Interesting idea, Kalneil, give me a couple days to think about it and perhaps whip together some html. And yes, my style has always been "up close and personal." Gaming, and those increasingly rare times gamers receive a quality product for their purchase, is clearly a passion of mine. |
I think this review came across badly because of the hyperbole.
I played through the open beta that just passed, and enjoyed it enough to give them some money (to support, yes, but mostly so I could keep playing!). It's fun, and it has serious potential. However, some of the things written in this review aren't accurate, or at least aren't accurate *yet*. No, it doesn't have " far more playtime and replayability than any single player standalone game on the market today." That's a ridiculous statement to make. Leaving out that it's not even got all it's content in (there's not that much there yet), there are plenty of standalone games with more unique content, and more replayability. Describing it as an MMO is (unintentionally, I'm sure) dishonest. You can argue whether it's a single player game with multiplayer (as I see it), or a multiplayer game with single-player all day. Massively Multiplayer Online it is most certainly not. It's an aRPG like Torchlight, with somewhat more multiplayer capability. Pointing out that there's nothing you've wanted to buy in the microtranaction shop isn't quite honest, either. They've not implemented the microtransaction shop yet! All it's got is two items put in as a test, an extra character slot, and an extra storage tab (which is even less useful than it sounds, if you saw how shared storage works). While their manifesto about no pay to win is laudable, and I was glad to read it, they are most certainly not anything like the first to make such claims, and shouldn't be given credit before they've followed through. I'll stop there, though I could go on. I'm not bashing the game. Like I said, I enjoy it a lot and am looking forward to seeing how it might turn out once it's done. I just got a strong feeling from this review of someone letting their excitement cloud their objectivity. It's not an ad, and I'd not insult the writer's integrity by saying such. However, and this is meant as constructive criticism to said writer, it honestly does read like one. |
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Is there any let's play PoE video up ?
Apart from hyperbole i 'd like a mindless aRPG to play during my holidays and from what i read it looks good. |
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http://www.youtube.com/watch?v=97SskaQuijo |
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Still, I agree with liking more impartial reviews. But thats basically a style question, since impartial reviews just hide their opinions in the subtext, they do not really drop them. btw.: I personally like the PoE concept alot. Technically its not as good however. Its still a beta of course, but they definitely need to work on some stuff, like stability and sync issues. PS: Some unrelated fact… Having alot of criticism for a review is a "WIN" for many online game magazines. They simply like the additional views. |
as for videos, there's tons of them. The developers post one every week presenting interesting skill builds
I have not encountered a better developer than these guys. So responsive and down to earth.. sharp as hell |
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