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Cyberpunk 2077 - Blog Update
On the Cyberpunk 2077 blog, Mike Pondsmith made two entries covering why they went with CD PRoject Red and what it takes to make a good cyberpunk game.
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Nothing says adult like asked playing cards;)
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I thought all games tried to do that.. most of them failed.. but I don't blame it on the theme
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That is the way real adults handle real situations… All this to developp a virtual world.
Mix up a few elements and you're supposedly have an adult world. Mix up a few elements and you supposedly have RPGs. Same stuff… Good to learn by the way that without hookers, drinking and the rest, it is not possible to live an adult life. Bioware mixed a lot of those elements in their recent games (hookers, drinking, sex, drugs etc) Does not make their game universe an adult universe. Unfortunately, video games are very unlikely to deliver an adult world.Not for so soon. Video games work on the childish belieft that the world revolves around you, that everything that happens in the world is some sort of the way connected in a strong causative manner to you. Growing into an adult includes forsaking that belief as the world does not revolve around you. Things will go their way without you. Video games offers a concretization of the childish belief. In video games, especially as they are now implemented (on popular demand), things revolve around your character, the story is advanced as your character wants and when she wants. The character decides who lives and who dies. No other characters in the game has that power on your character. Even better, games stop when your character dies. On the paper, it is possible to deliver an adult world in a video game universe. Beliefs here are players wont like. So it wont be done. And delivering an adult world is so far a pipe dream as video gaming is a total negation of what an adult world is. Mixing up a few elements like drinking, hookers etc does not make an adult world. Just like by the way the absence of those elements does not exclude an adult world. |
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*yawn* |
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An adult dealing of a gaming universe includes that the game world does not revolve around the player and that the game universe can advance without the character's inputs. The world universe advances at its own pace without expecting the player to trigger it all. Quote:
Players claim to want a lot of things. What they actually want is often spaces far from their claims. Quote:
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Vices and virtues should be in an open world type rpg to simulate the real world and to give player choice, which is important in my book (i.e. freedom and choice). |
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The designer feels that these should feature in his conception of a cyberpunk world, he could have stated simply without involving the adult treatment dimension that can barely be delivered in video gaming. |
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In days, this dimension has been increasing in video gaming as for example timed quests have been removed.Not only you decide when to start something but you also decide when you finish it. Majority of movies, books, comics still include these kinds of out of control dimension. Many video games no longer do. |
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But M&B is RPGaming as it is conducive of role playing. |
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Also, you don't really need an army of your own. I soloed team of 30+ enemies. Just learn how to use the couched lance… |
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