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Ars Magica - Updates
Several udates for Ars Magica were made since our last report on the Kickstarter campaing for this game, which is currently at 51K of the 290K goal with still 16 days to go.
The latest update is about combat. Quote:
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I am completely unfamiliar with this setting and not really sure what to expect. I am envisioning HoMM'eque battles combined with the diplomacy and territorial mechanics of a Civ game, combined with spontaneous magic (for use in combat only?)… am I far off?
This really only got on my radar after Obsidian's support, but I just don't know what to expect. Hopefully after their upcoming combat update, things will become slightly clearer. |
The table top game is different from most other table top RPGs in several respects. This is how it is "supposed" to go (at least in earlier 1st through 4th editions, I am not familiar with the latest):
Each player creates several characters. Usually one wizard, one companion, and one or more grogs. The wizards are, well, wizards. They are probably the most powerful characters in the game overall where power == ability to affect the outcome of game sessions. There are all kinds of ways to build wizards. The Ars Magica system is vastly more flexible that D&D and such. Companions are everyone else who isn't a wizard (or a grog). So you can get smiths, rogues, bards, priests, knights, traders, and whatever. Grogs are the redshirts of the team, basically simple fighters to guard the others. All the characters the players create are part of a "covenant" (think "coven"), a place where the wizards live and the others hang out/help them/work. So really the group is playing as the whole covenant. When an adventure happens everyone chooses to play their wizard, companion, or one or more of the grogs as they think is appropriate for the adventure. Usually you will have one adventure per season of the year. |
Well, I broke down and backed this one. Sounds interesting. Put my money where my mouth is. I've often said I wish more games would be based upon real rule sets. I get so tired of gimmicky skill trees and original mechanics, which almost inevitably lead to too much simplicity for my taste.
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I played Ars Magica tabletop game(years ago back when it was still a White Wolf game, White Wolf is the company behind Vampire:The Masquerade)and had alot of fun with it. Not sure what the new 5th edition is like, but if it's similar to how it was back then, I'd probably like it. I really hope this game can get funded, unfortunately Ars Magica is a somewhat obscure game that not enough people know about, that is what worries me, why it may not get fully funded. However, I think if people who are into rpg's became aware of it and looked into it, they'd probably become interested.
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