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I'm glad they changed it. I don't need to get my ass kicked everytime I enter a new area. I'd rather have challenging fights that I win more often than not. |
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Now, the low-level D&D game has always been a bit of a gamble - because of the low amount of hitpoints - and the high amount of mobs in the average encounter. But you don't need more than 1-2 levels before that starts turning around. As I said, I really like being challenged at first - just like I love Gothic and how I was killed dozens of times before I started to adapt. But it does need to be fair about it. Quote:
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I think it took 10 minutes after having installed the games - but of course if that time spent installing and preparing is a big deal, then that's fair enough. I don't see how that has anything to do with the actual gameplay, which is what Maylander was referring to - AFAIK. |
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I think my points are valid. You have been very vocal about your negative feelings about this project. In this thread you have accepted and added to all the negative comments and dismissed the positive ones. Do you really want to understand why people like it because it would seem your mind is made up. I guess I think that's a valid point. Btw, I read almost all of every thread I post in excluding ones that are older and extremely long. I try not to post if I'm unaware of what's going on within the thread. Also I don't ignore anyone's posts even if I don't like what they are saying it doesn't mean I can't find value in it. |
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Btw, at least according to this thread, the reduced spawns also affect areas like xvart village, gnoll fortress, Ulcaster ruins or Firewine, not just random wilderness encounters. |
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Also, some people in that thread claims that the Wyverns encounters are missing Ethercaps, but Maylander had the proper encounters. |
I forget, do you have to take companions in the BG games, or can you roll a whole party? I only played BG when it first came out and never finished the game. I think I got to the titular city and had a machine crash and never went back. I bought BG2 but hated all the contingency and counterspell crap and didn't play that one far at all. I liked Jon Irenicus, as I recall, but I don't think I played much past him.
I actually liked Aerie and Imoen and I think those are the two that most people hate :) |
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As for what my posts do to you - that's understandable. You have a perception of me that's being enforced by your perception of my posts. But I don't feel responsible for that, and I can't correlate my actual personality with the image you seem to have of me. I'm a completely different person - but it's ok if you don't think so. I just don't want to waste time going through crap that has nothing to do with the subjects at hand. Quote:
I haven't dismissed the positive ones at all - I simply weigh them VERY differently. I don't see the positives as worth the asking price - and that's all there is to it. Quote:
Yes, I want to know why Maylander likes it so much. Apparently, I can't have a negative impression of the game and be highly sceptical towards it - and yet want to know why other people like it? I don't see the conflict. I'm the kind of person who believes in myself and my own perceptions a lot - but if I don't ask or question things - I'll never know if I'm right or not. I'm often wrong like everyone else - and I don't have an ego problem admitting it. I just don't set aside my experience to please people or "rub them the right way" - as that would be a complete waste of energy and be deceitful. If Maylander or someone else gives detailed and clear reasons for their high praise - I'll accept it immediately. Quote:
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Not only are the random encounters too easy, but they also don't make sense from a D&D lore perspective. You should almost never run across a lone gibberling or xvart for example, because creatures of those races wouldn't be travelling solo. |
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I actually rather liked less encounters with random enemies in earlier stage - all my characters are all piss weak, I used to hate the earlier part of the game. There's fun challenging (when you are given tools to work out strategy) and boring challenging (when you have hardly any tools to do something different other than running to guards or sacrifice one of your meat-shield companion) - original BG1 belonged to latter (in my opinion).
I just can't wait to meet new NPCs… and here's me desperately hoping they will get the mod working for BG:EE… Call me silly, but I think BG:EE was worth money. There are flaws, that were mentioned already by others (e.g. almost no options - I mean, the only option for graphics tool was full screen/non full screen! thought it was a bug or something) but I think they are minor (since I haven't experienced any game breaking glitches/bugs). Yes, the enhancements are also rather minor changes too but I love the fact I don't have to install so many mods - they tend to do funny things when you have them installed in "incorrect" order. |
Pfft… wimps. ;)
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Ok… As I said I would, I installed a copy of the original game ("Original Saga" version from GOG) and played up to reaching the Friendly Arm inn.
First of all, it's pretty hard to go back to the original unmodded version without finding it very painful on the eyes after playing BGEE. "Holy pixels, Batman!" That is one ugly game. It also feels like it's zoomed in way too close after playing the EE version for awhile, but that's obviously just a symptom of the 640x480 resolution. I still like the original cinematics a lot more, and they still look decent imo, even when stretched across my 24" LCD. There's one when you reach the Friendly Arm inn that was removed completely in BGEE. I hope someone is able to patch/mod those back in somehow. One major event I noticed changes to is when Sarevok ambushes Gorion and the PC upon leaving Candlekeep. In the original game, it's just Sarevok and two ogres whom are killed by Gorion prior to getting killed by Sarevok. In BGEE, Sarevok shows up with two ogres, two archers, and his female companion whom you later meet in the city. Gorion kills off everyone but Sarevok and whats-her-name before meeting his maker. Also, I have to admit that, after all my bitching, the difference in the random encounters isn't as great as I remember. In the two areas between Candlekeep and TFAI, I was encountering single gibberlings and xvarts the same as in BGEE. I could swear I remember there being more monsters, unless maybe the GOG version was tweaked from the original retail release as well. They really need to add an option to lock the zoom in BGEE though. As blatantninja mentioned, it's extremely annoying that the view resets back to being zoomed all the way out every time you enter/exit a building or transition to a new area. It's especially aggravating to me because I find the default view to be much too high. A limited run feature would also have been nice, as sometimes it feels like I'm waiting forever for my party to reach a certain spot. Iirc, didn't the IWD games allow you to run by holding down the shift key? I can't comment on much else having only compared both versions up to reaching TFAI. Other than the new cinematics and my issue with the camera zoom though, I really can't think of anything to complain about in regards to the EE version. |
An update regarding the monster spawns - It's just been announced that it will be addressed in the next patch. :clap:
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Is there any kind of "Baldur's Gate for Dummies" guide?
I am not used to this kind of hardcore RPG, and I was shocked, when found out that the lower numbers are the better in the armour stat, or when the first wolf ate me alive. Still have no idea how to remove party members from the group, or how to force a member to use her bow from the distance, and not to run up and close to the certain death. |
@JDR
You can hardly be surprised that EE is superior to the original unmodded release? If that was the only alternative, then EE would make a lot more sense as an investment. When reading reviews of EE - it seems most people are simply reviewing BG all over again. It's a fantastic game, so obviously it's a good experience. |
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