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DArtagnan,
Cyberpunk is defined as "high tech, low life" - and that's basically it for strict genre definition. Which comes from William Gibson. Also referenced by Mike Pondsmith (the creator of the PnP game?) in that video Cerberus left for us. And I noticed he didn't mention sex a single time in his description of a cyberpunk dystopia. Then we have all sorts of examples from books, movies and games - and we can argue every which way about what elements are the most important and there would be no way of proving it, just like trying to define what makes an RPG. That's a good example. People used to know what an RPG was. I think people used to know what Cyberpunk was, too. It seems odd, to me, when people who present themselves as purists, or at least avid fans, think they are doing themselves a favor by deliberately muddying the waters. Kind of perverse, actually. How many of those will be complaining bitterly if somebody releases a title that claims their favorite genre but which contains elements they feel don't belong, or lacks other elements they feel should be there? And then how will all that bitching and moaning adversely impact the creative types who feel they have to reshape their vision to please the fans? That's how genres get warped beyond all recognition. Obviously, a dystopian "dark noir" seedy setting is something most of us would consider vital to the genre. Yes, but the specific form that dystopian dark future takes is up to the author, is it not? JemyM thinks dystopia is the same as libertarian utopia, for instance. Oh, so you're saying because Rome in decline had a lot of sex - Cyberpunk can't have it? Because I don't get that. Why would it have to be exclusive? I said no such thing. I said it wasn't a key element. I described it as background noise. "Everywhere" in terms of Cyberpunk IS the seedy underbelly - as far as I'm concerned. Maybe you're looking at it from a gamer's perspective where anything outside of the gamer's realm of potential interaction doesn't really exist. What was the background of Armitage in Neuromancer? How much of a seedy underbelly was there in the virtual reality of cyberspace? The PnP roleplaying game is the foundation of the game, though. As for film and fiction - you must have read or seen something I didn't - because I think seedy life and prostitution has been obvious in most examples - including Blade Runner, even if it isn't spelled out for the audience. I'd put it the other way. You've obviously been exposed to different examples than I have, or chosen to interpret them differently than I did, as is the case with Blade Runner. And I'm really at a loss to explain all this emphasis on sex and prostitution in these comments. There are an infinite number of low life behaviors that low lifes engage in, and very few of them involve sex. As I said in my first comment in this thread, if you guys want to push for more sex in games I wouldn't object but this "Gratuitous sex or it isn't cyberpunk!" attitude really isn't working for me. Especially when people start backpedaling and claiming they were really talking about seedy lifestyles :) |
I must say that the discussions going on here are one of the reasons why I love visiting RPGWatch :)
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Art can not be deterministic. Everything can be art. See modern arts. Just like anything is RPG these days.
In the two pics, one is a music band. Groupees are part of the road band lore. The pic just retakes a code that is well known to the target audience. The other pic shows a woman in sexy attire with a gun. Does she sell her sexual attributes for a living? Or does she perform some killing to make a living? Both? Question is open. Both are determined in fact by the target audience. Writers these days write to sell books, not to develop an intensive, high content narrative. Writers write to please. What is in their story is what people want to see. Same goes for cyberpunk. It is empty. About prostitution, free markets and stuff: these days have shown that women who are empowered by money do the same as men: they use the money lever as a way to buy sex from socially lower positioned men (poor men). Women with money go on trip in Africa or the Carribeans to buy themselves sexual services. It tells the dedication. But in this teaser (and so many other dark future settings), the prostitute is a woman. Not a man. From today's knowledge, it is known that money empowered women buy sex. Wont disappear in free market dark future. On the contrary, since this kind of things are supposed to grow in magnitude. Another blind spot that shows the writers'efforts to please their target's audience. A prostitute man would serve as an exotic story plot, one in times. But the canon is the woman prostitute. Another way to please the target audience. All this stuff is determined by the audience and the codes are moved from one sector to another. What fantasy and cyberpunk have in common? Women in sexy attire and the same target audience. Add video games in the mix. All these representations do not come from within, do not come from the universe's consistency, some kind of determinism provided by some inherent laws the writer wants to elaborate on. All these representations come from the writer's urge to please his/her target audience and sell his/her books. That is all what it tells. Quote:
Here: A hooker does not make nowadays times but a hooker who is forced to hook to make enough money to pay for her daily drugs dose is. |
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As for what's not shown and not talked much about - why would those things be important? I'm not following you there. Quote:
If you challenge that opinion, then it's only natural to expect clarification and why people think what they do. I don't think it's helpful if you consider an explanation of the viewpoint backpedaling, unless it's a logical contradiction. It's just as likely that your interpretation of what was said doesn't correspond to what was actually meant. Seems to me that when people said vice and sex are part of the setting - you had a strong reaction, for whatever reason - and now you've created a fantasy where we're emphasizing sex as the most important aspect or something. It's not, and it CAN be background noise or something that's not spelled out. But an urban setting with heavy class separation and seedy life would be very, very odd without an abundance of prostitution and sex going on. Take any popular setting where similar circumstances exist - and all will be clear. A good example is London during the Ripper crimes. In any story or game dealing with that time - the focus is almost entirely on the seedy parts of life. I consider that a good example of Cyberpunk without the science fiction aspects. |
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I'm a bit confused about your reworking of my example, that just sounds like a normal hooker and I'm not sure it would add much to setting unless it was purely a background character. |
That sounds like a normal hooker because many hookers sell sex to pay for their fix.
The only difference with 'cyberpunk' prostitutes? 'Cyberpunk' prostitutes have access to Cyberpunk ages' drugs. Hard to make anything out of such categorization. Just transfering a property determined by the action taking place in the future on a prostitute. Yesterday, prostitutes consumed morphine. Today, crack. Tomorrow, new fancy drugs. Since prostitutes do the same no matter the age, no matter the universe, hard to categorize a cyberpunk universe by this prostitutes' action. |
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This psychology is expressed in many forms in fundamentalist religion, in conservative politics and there's also a strong branch in 2nd wave feminism. All these movements have either a sympathy or loathing for a perceived oversexuality among males and an idea that a nude, semi-nude or a woman "showing skin" is either exploited or slutty. This makes idealization of the female body worse than idealization of the male body even if research in masculinity show that both sexes are affected negatively by impossible or unrealistic role-models. Both men and women engage in this culture as it offers both sexes power to diminish a woman by either calling her slut, whore or an exploited child who submit to "patriarchy" or "male gaze". Both men and women fall victims to this culture. Men vary in libido and being perceived as an unsexualized animal without control send a false message of who they are and how they function to both them and potential partners they may have. Women also vary in libido and appearance is a strong tool for power which especially extrovert women use. Calling her exploited when using a tool of power is a way to diminish or abolish that power. 3rd wave feminism and pro-sex feminism tend to oppose these ideas. The theory is that these perceptions of gender cause harm and quell diversity. The real question we should ask ourselves is not why the female body is idealized but why she seldom appears as a heroine. We should also ask ourselves why the males are so rarely shown in a vulnerable position. The thing is that there are many who are repulsed by men who show any weakness. Quote:
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As an artist myself I exploit what I know about attraction, repulsion and individual differences. Some women are attracted to age and maturity, so that is what I draw, others are attracted to youth and health, so that is what I draw. Some men are attracted to child-like features, large eyes, puffy cheeks, so that is what I draw. Some are attracted by an authority-woman, so that is what I draw. The Japanese culture with dating games are much more aware about individual differences in attraction which makes your average game present a greater diversity of personalities within both gender, where as Western games tend to be very narrow in how they portray each gender and it have a long history of over-assuming that everyone is equally attracted to the same things. For example; Loli: Child-like voice, cheerful, needs protection, energetic, curious Tomboy: Tough, independent Mature: Adult, experienced, balanced Naughty: Teasing, sexually Alluring Mature: Combination of mature and naughty Emotionless: Apathic, asexual, distant Junjou, the devoted: Purehearted, housewife Meido, the submissive/serving: Maid Polite: Business-like, hostess, customer service Shukujo, shikkari, well-composed, lady-like High-class, upper-class, perhaps spoiled |
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I quoted Ingre's example which was led to distort what he wanted to idealize. Quote:
The thing is: people want to sell and provide their audience with products to please them. It pleases the target audience of 'cyberpunk' to see those kind of women. It is not determined by something interior to a cyberpunk universe but by the expectations of the target audience. It is the author's work to sugar coat and give some kind of justification to see that type of women. |
Was supposed to be here in the first place as it fits the ongoing topic:
http://thehawkeyeinitiative.com/ |
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Male super heroes are also often depicted with very articulated upper torso, in which his shoulders can be seen. His arms are presented in a /V\ form, with the arms going out from the body rather than falling down like a regular male. When enhanced into an extreme V-shape they take a form not even athletes have. http://jemym.no-ip.com/gijoe.jpg |
The teaser got FITC People's Choice award (scroll all way to the bottom):
http://fitc.ca/awards/ Also won silver at Clio awards (not yet published on the site www.clioawards.com ). |
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