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Cyberpunk 2077 - Mike Pondsmith on the Cyberpunk world
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If he remains involved… then no, it won't be. The themes of the original game were about small-scale victories. You were a rebel…sometimes working inside the system, usually outside. But while you were theoretically one of the "good guys" sticking it to the "bad guys" (or, in some cases, the guys who were your competition but just as bad as you.) But the victories, while hard-earned and felt large, were generally small in the grand scale of things.
And sometimes you found out that they weren't victories at all, but that somebody else had been pulling your strings. But that trope HAS been done a few times in RPGs. |
Mike Pondsmith seems like a cool guy. I'm glad a guy with his vision is working on this project.
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He's a bro.
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Dang it, the hype is cranking and the game is still 2+ years out! This is cruel and unusual!! (Well, cruel anyway…)
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Okay, can someone recommend a game currently out where the protagonist is not some sort of 'Chosen'? Just a Guy trying to get by. I'd like a non-party, single-player, open world, NON turn-based game where I don't have to endlessly twiddle with and juggle inventory and stats.
Could be anything, high fantasy, sci-fi, whatever. Not big on magical super powers either. |
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Some behind the scenes art, work-in-progress and screens of that fantastic trailer here: http://www.behance.net/gallery/Cyberpunk-2077/6573211
That actress who portrayed the female protagonist in the trailer is absolutely stunning! |
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We have yet to see any in-game media. But since we know the game will be based off the Witcher 2 RED Engine, it should look spectacular :) Waiting for 2 years is going to kill me, aaaarghh….. |
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Anyway, I am really looking forward to this game. |
Such a long wait though. Maybe I can be frozen down and awaken when the game is out? I'll look into it.
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Exceptional characters are binary. For example, exceptional characters are exceptional because they put their life on the line every time. Good because it makes failure easier to implement as when they fail, exceptional characters die, game over. Mediocre characters would introduce the requirements for all kinds of spectrums for actions. With heavily charted story driven games that work on the if then else sequence it is near to impossible. |
Isn't saving oneself, a step to save humanity ? What he says about his vision of cyberpunk is very interesting and relevant, imho. Another game to track closely !
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And the answer is: no, it isn't. |
I'm always leary of a game that sells itself with a scantily-clad female on the cover. That usually means there's not much underneath. But I hope I'm wrong.
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Well, there is always an option of not buying such a game. Governments are only in planning stages of making it compulsory….
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It has various causes. For example, starting as a farm boy, isolated from the rest of the world, helps to close the gap between a player and her avatar: both are just as ignorant about the game world and will discover it at the same time. Playing a character that is fully matured in a game world brings the necessity of knowing bits about the game world, in order to appropriate properly the character. It is not possible to design a fully matured avatar that knows as much as a player who is discovering a game universe. Today, though, the main cause is that players look for power and want to feel that ascension in power from wealkling to the most dangerous beast in the game universe. By the way, that is why The Witcher had to conduct a pseudo loss of memory. In his universe, Gerrald is a fully matured character and should no longer progress. He should be declining. In a RPG, no issue in roleplaying a fully matured character as the accumulation of power is unnecessary in role playing. But in a game that wants to induce the feeling of getting all powerful, it is mandatory. |
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