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Myrthos March 5th, 2013 01:59

Torment: Tides of Numenera - Game Information and Kickstarter News
 
IGN has more information on Torment:Tides of Numenera based on interview with Colin McComb and Kevin Saunders and also share the information that its Kickstarter will start this Wednesday March 6th.
Quote:

Kickstarter isn’t a magic bullet for niche developers though, and McComb knows that. “I don’t want to say what other people have done wrong, because honestly, a lot of times it feels like its a crapshoot as far as what works and what doesn’t. As far as mid-size developers go, I think it’s important to have a good pitch, with enough details and enough idea behind what you’re doing, in order to get it out there to people. If you don’t have that, I think you’re going to be in a lot more trouble than you would be otherwise."
Saunders agrees, saying, “Even so, it’s better to find that out early. With crowdfunding, you find out that nobody really wanted that game before you spend very much money on making it.
They both share a laugh as McComb gathers his closing thought. “Exactly. “God, I just spent $10 million dollars and nobody’s buying this. Well, it looks like we’re all fired.”
inXile's Kickstarter campaign for Torment: Tides of Numenera will go live Wednesday, March 6, 2013. The target release date will be revealed then. It is currently in pre-production on PC and Mac platforms.
More information.

guenthar March 5th, 2013 01:59

I wish they would have started a few days later since this will end just before I get my money so I won't be able to afford to give anything before it ends. I don't really like Paypal but I guess I will have to risk using it to give for this one.

borcanu March 5th, 2013 02:41

I dont likem working on multiple projects. it either means they have too much resources on their hands or that htey want to grow.
hate both scenarios. Will not back this out of principle. If there is some1 who can suade me otherwize, please do. I want to believe they are doing the right thing

guenthar March 5th, 2013 02:59

For me I'm not interested in Wasteland 2 at all but this game does interest me. They could be starting this now for various reasons. They could be getting close to finishing their other game and want to start a new game while having a small group finish up the last of Wasteland 2. It could also be because the pieces came together with having the license and the creator of Planescape on board and just didn't want to waste that opportunity because they could lose it. They could also be doing it just because they want to.

Brother None March 5th, 2013 03:05

Quote:

Originally Posted by guenthar (Post 1061186879)
I wish they would have started a few days later since this will end just before I get my money so I won't be able to afford to give anything before it ends.

Sorry man :c

Quote:

Originally Posted by guenthar (Post 1061186884)
They could be starting this now for various reasons. They could be getting close to finishing their other game and want to start a new game while having a small group finish up the last of Wasteland 2.

Mostly this, but the other way around. Wasteland 2 is and will remain in full production with most inXile staff working on it, but the writers and concept artists are done. A lot of game studios and publishers just fire 'em, but Fargo's style since Interplay has been to put em on the pre-production of the next project. Then, when Wasteland 2 is done, Torment is well through pre-production and the team can roll into it naturally. It's not ideal to have to go to Kickstarter again at this point, far from it, but this is the best way to do a production cycle in this industry.

Capt. Huggy Face March 5th, 2013 03:31

That's a pretty good explanation, Brother None. Maybe you could help the Banner Saga folks by providing a better explanation as to why they've wasted so much time and completely blown of their deadline to put out their Factions multiplayer micro-transaction garbage that was never a part of their Kickstarter pitch. :p

Couchpotato March 5th, 2013 04:19

Quote:

Originally Posted by Capt. Huggy Face (Post 1061186889)
That's a pretty good explanation, Brother None. Maybe you could help the Banner Saga folks by providing a better explanation as to why they've wasted so much time and completely blown of their deadline to put out their Factions multiplayer micro-transaction garbage that was never a part of their Kickstarter pitch. :p

Why money of course that should be obvious. Is it sad I'm more interested in Torment: Tides of Numenera than Wasteland 2.

xep624 March 5th, 2013 09:00

Just a quick cash grab… From our point (fans…) it's sad or for some sign of being greedy, but from their perspective it's money for bills, investment, wages, marketing campaign for the real Banner Saga, etc.

xep624 March 5th, 2013 09:01

That's a pretty good explanation, Brother None. Maybe you could help the Banner Saga folks by providing a better explanation as to why they've wasted so much time and completely blown of their deadline to put out their Factions multiplayer micro-transaction garbage that was never a part of their Kickstarter pitch. undefined

tolknaz March 5th, 2013 09:07

Quote:

Originally Posted by borcanu (Post 1061186883)
I dont likem working on multiple projects. it either means they have too much resources on their hands or that htey want to grow.
hate both scenarios. Will not back this out of principle. If there is some1 who can suade me otherwize, please do. I want to believe they are doing the right thing

It's quite common for game developers (even indie ones) to have several projects in the pipeline at the same time. When a game nears completion, their designers, artists, writers etc. simply don't have the same workload as their programmers or QA people. Should they let a significat part of their team sit idle (or fire them) just beacause you are not comfortable with them working on several titles at the same time?

Bedwyr March 5th, 2013 09:47

This is no different than a construction contractor having more than one project going on at a time. Without clever scheduling the contractor will have to lay off or furlough many of his subcontractors and workers. It is simply the way project management can and should be done in a business; it's just the first time you're seeing it happen as a potential donor.

ikbenrichard March 5th, 2013 10:22

Quote:

Originally Posted by Brother None (Post 1061186885)

Mostly this, but the other way around. Wasteland 2 is and will remain in full production with most inXile staff working on it, but the writers and concept artists are done. A lot of game studios and publishers just fire 'em, but Fargo's style since Interplay has been to put em on the pre-production of the next project. Then, when Wasteland 2 is done, Torment is well through pre-production and the team can roll into it naturally. It's not ideal to have to go to Kickstarter again at this point, far from it, but this is the best way to do a production cycle in this industry.

I always thought this was common knowledge.
Efficient and logic.

borcanu March 5th, 2013 11:29

I was unaware in what pahse wasteland was. If you say its in alpha then I understand. THanks for clearing it up. ) Will back it

joxer March 5th, 2013 15:56

I'm in as soon as KS starts, means I'm pledging tomorrow.

I don't care for concerns - guys, it's practically Torment2. Do you want it? I do.

GothicGothicness March 5th, 2013 16:05

Quote:

Originally Posted by Brother None (Post 1061186885)
Sorry man :c



Mostly this, but the other way around. Wasteland 2 is and will remain in full production with most inXile staff working on it, but the writers and concept artists are done. A lot of game studios and publishers just fire 'em, but Fargo's style since Interplay has been to put em on the pre-production of the next project. Then, when Wasteland 2 is done, Torment is well through pre-production and the team can roll into it naturally. It's not ideal to have to go to Kickstarter again at this point, far from it, but this is the best way to do a production cycle in this industry.

Not only this, but I think they could use the same engine for both of them more or less…. so it would actually be not so smart.. to not work on more than one project.

cptbarkey March 5th, 2013 18:13

said this before but i'm done with kickstarter until i see solid results from existing projects.

LuckyCarbon March 5th, 2013 19:01

I already posted this in the rewards thread but it was at the end of the thread's life and I still feel very strongly about it so I'm going to post it again here.

Quote:

Originally Posted by LuckyCarbon (Post 1061186692)
Well, we spent years complaining there were no good old school RPGs coming out and now we're complaining there's a couple coming out over the next few years? Wasteland fall 2013, Project Eternity 2014 sometime hopefully, and obviously we don't yet for Torment but I would assume late 2014 at the earliest. That's 3 in ~3 years since we kicked in for Wasteland 2. I regret I didn't give more now that I've seen how fantastic the combat video looks.

Would it be nice for Wasteland 2 to be out already so we had a better idea of the style and quality to expect from inXile? Yes. However, Fargo is doing this the right way. He's only creating games he thinks we want, asking for our support through kickstarter to know we do want it, and listening to fan feedback the whole way through the development process. Unlike a lot of resurrected franchises, Fargo's not trying to rip us off by just cashing in on a name. He's put together a lot of the original designers and writers from both games to make the new ones. What more could we possibly want?

I get it, Fargo has put together a great team that's working for him and he wants to keep it going. To do that he needs to start lining up the next project now. The writers are mostly free and he wants to get them working on the next project now so it's ready for the development team when Wasteland 2 is finished. Would you rather he had to lay off his dev team to wait for funding for the next game and have to start from square one again?

I'd rather contribute to a hundred kickstarter games done by reputable, experienced devs who are asking for my support than spend another $50 ($60 now apparently) from a developer and publisher that insults me with the quality of brainless trash put out from some of the big publisher backed "RPGs" lately.

You have my support Mr. Fargo and thank you for treating our community with respect.


rjshae March 5th, 2013 19:52

Well posted, LuckyCarbon!

Quote:

Originally Posted by cptbarkey (Post 1061186939)
said this before but i'm done with kickstarter until i see solid results from existing projects.

This logic makes my brain hurt. Kickstarter is a process, not a development group. A record of 100% success by kickstarter projects doesn't mean the next kickstarter project will succeed. You'll have to base your trust, and your financial contributions, on the group doing the development.

cptbarkey March 5th, 2013 20:59

Quote:

Originally Posted by rjshae (Post 1061186949)
Well posted, LuckyCarbon!



This logic makes my brain hurt. Kickstarter is a process, not a development group. A record of 100% success by kickstarter projects doesn't mean the next kickstarter project will succeed. You'll have to base your trust, and your financial contributions, on the group doing the development.

you are correct on all counts, and color me disinterested.

screeg March 5th, 2013 21:46

Faster Than Light was funded through Kickstarter and was a fantastic scifi roguelike. Does that count?

JDR13 March 5th, 2013 22:30

Quote:

Originally Posted by guenthar (Post 1061186884)
For me I'm not interested in Wasteland 2 at all but this game does interest me.

It's the complete opposite for me. I didn't have much interest in Wasteland 2 until I saw the gameplay video. Now it's one of my most anticipated games.

So far, I'm just sort of lukewarm about Tides of Numenera. The setting certainly looks unique, but nothing I've seen or heard has really grabbed me yet.

wolfing March 6th, 2013 01:37

"real time smart combat"… guess this is a no go for me.

Dusk March 6th, 2013 02:14

The explanation sounds convincing since it's true, I think. inXile is planning to go for self/crowd-funding and I don't think they can afford people without any task. Since most publishers don't seem to be interested in keeping good/decent writers, I guess we don't have many choices if we want to see similarly good/decent writings in games. After all, my motivation for supporting crowd-funding games end up this. In any case, my budgets are simply divided into each project from what I would never pay for recent eye-candy games.

Brother None March 6th, 2013 04:41

Quote:

Originally Posted by wolfing (Post 1061187009)
"real time smart combat"… guess this is a no go for me.

Bit of an unfortunate soundbite, the game won't be real-time, unless it's with pause. IGN for some reason didn't quote the interview blurb concerning combat in full, dunno why.

Dr. A March 6th, 2013 06:35

Quote:

Originally Posted by joxer (Post 1061186931)
I'm in as soon as KS starts, means I'm pledging tomorrow.

I don't care for concerns - guys, it's practically Torment2. Do you want it? I do.

This.

I will back it once I get more gameplay details and possibly ingame screenshots. I find the concept art gorgeous but I need to see the art style they have going on.

I do not want the Epic Mickey syndrome (below)

Concept Art (OMG)
http://i120.photobucket.com/albums/o…ICKEY-WALL.png

Ingame Screenshot (WTF)
http://www.edge-online.com/wp-conten…223_r_epic.jpg

guenthar March 6th, 2013 08:06

I think the most important aspect of why they are starting this now is so that they don't have to retrain people in the tools they use because they had to let people go. This would make the development take much longer and cost more because of that.

Would you rather kickstart Torment 2 now before Wasteland 2 comes out or later after Wasteland 2 comes out and wait for a much longer time then you would have. (also it would either cost more or have less content then it would have)

Dr. A March 6th, 2013 09:02

Good points, genthar!

I would definitely back the game if when Wasteland 2 is released, the staff behind it seamlessly move onto Torment.

Stable employment, efficient internal asset handling, etc: sounds good to me!

From the article:
Quote:

We’re trying to appeal to the Planescape: Torment fans, or the people who would have been fans if they had the chance.
It seems they are mindful of what fans expect so I hope they do not make drastically different gameplay mechanics from Planescape: Torment

Dusk March 6th, 2013 09:18

Quote:

Originally Posted by Brother None (Post 1061187026)
Bit of an unfortunate soundbite, the game won't be real-time, unless it's with pause. IGN for some reason didn't quote the interview blurb concerning combat in full, dunno why.

From a post by Colin McComb @RPGcodex
Quote:

It is a stupid phrase that I shouldn't have said. We haven't made a decision about combat yet; we'll be taking input from our backers and making sure we have the kind of combat that best fits our system.

Which is to say: Nothing is finalized. Nothing is close to finalized.
Yeah, I thought it's odd since the game is going to be built up from the source of Wasteland 2 and that not so many people value the combat in Torment.

Maylander March 6th, 2013 11:19

I hope they use real time with pause for this, as that's what PS: T used originally. It's probably a wee bit harder to develop than TB, but if it's going down the path of Project Eternity by using a lot of references to Infinity Engine games it would certainly help to have a similar combat style.

GhanBuriGhan March 6th, 2013 13:13

I can not NOT support an attempt to create a spiritual successor to Planescape: Torment. I never thought we would see another game like it. They have to make a really really bad pitch for me to not support it.

DarNoor March 6th, 2013 14:42

Does anyone know the time this thing is supposed to kick off?

azarhal March 6th, 2013 15:34

Quote:

Originally Posted by DarNoor (Post 1061187048)
Does anyone know the time this thing is supposed to kick off?

Directly from the official website: March 6th at 14:00 UTC (6 AM PST). Expect Kickstarter to suffer greatly in about 30 minutes…

Asdraguuhl March 6th, 2013 16:03

Kickstarter just started.

wiretripped March 6th, 2013 16:29

Yes, and I backed it. The setting sounds too intriguing not to.

Edit: Don't think this will have any issues in reaching its goal… It's already over 100k in under 30 mins…

Carnifex March 6th, 2013 16:42

Backed and I agree, it should hit its' goal with no problem. I've backed some projects that looked far less promising than this one, lol.



-Carn

BillSeurer March 6th, 2013 16:56

The name kind of bothers me as it has nothing to do with Planescape Torment. This is like when TSR used to slap "AD&D" on every game they published.

Sacred_Path March 6th, 2013 17:02

The reserved enthusiasm here (which is warranted) is a surprising contrast to the general faggotry/ fangirling over at the Codex. Seems this is the truly high-brow community ;)

Will not pledge and probably pick it up for less than 25$ at some sale.

LuckyCarbon March 6th, 2013 17:38

Quote:

Originally Posted by BillSeurer (Post 1061187064)
The name kind of bothers me as it has nothing to do with Planescape Torment. This is like when TSR used to slap "AD&D" on every game they published.

Well, no it's not a direct sequel to PS:T but it's the sequel in everything that matters. The feeling, the writing and the setting are very similar. inXile hasn't claimed it was a sequel either, merely a continuation on what made Torment what it was. Name recognition goes a long way with getting a project like this funded. It's not like they picked up the name and are just cashing in, Fargo brought the old (writing) team back together to make this.

I think they're doing the right thing, with the Planescape setting not available anyway they're emphasizing the Torment part which is what made the original a great game. Personally, I couldn't give a hoot about the Planescape setting, I'd never heard of it before or after the first Torment. It was the writing and mature approach to gameplay that made the original so great, not the setting.

Dusk March 6th, 2013 17:53

What LC said. Even the original Torment had that AD&D logo. :rolleyes: Why not visit the Kickstarter page? Even if this may not be able to fill the shoes of PST, I haven't seen a game pitch so focused on its theme. At the end of the day, what's in a name?

Quote:

Originally Posted by Sacred_Path (Post 1061187065)
The reserved enthusiasm here (which is warranted) is a surprising contrast to the general faggotry/ fangirling over at the Codex. Seems this is the truly high-brow community ;)

Will not pledge and probably pick it up for less than 25$ at some sale.

If you go for such tactics, a cleverer way is to stay silent: Other people will let the game available to you. However, in my case, since there are no new games worth my time or money, I'd rather spend my money on crowd-funding projects. After all, value is relative, I guess. Talking of enthusiasm, $95 tier began to reach its limit. Also, there is still $20 tier available except that I don't think that's the point.

Sacred_Path March 6th, 2013 18:01

Quote:

Originally Posted by Dusk (Post 1061187072)
If you go for such tactics, a cleverer way is to stay silent: Other people will let the game available to you.

I doubt that someone will withdraw their pledge.

But I don't really care if it gets funded/ made or not (tho funding is practically ensured), otherwise I would pledge.


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