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Torment: Tides of Numenera - Game Information and Kickstarter News
IGN has more information on Torment:Tides of Numenera based on interview with Colin McComb and Kevin Saunders and also share the information that its Kickstarter will start this Wednesday March 6th.
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I wish they would have started a few days later since this will end just before I get my money so I won't be able to afford to give anything before it ends. I don't really like Paypal but I guess I will have to risk using it to give for this one.
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I dont likem working on multiple projects. it either means they have too much resources on their hands or that htey want to grow.
hate both scenarios. Will not back this out of principle. If there is some1 who can suade me otherwize, please do. I want to believe they are doing the right thing |
For me I'm not interested in Wasteland 2 at all but this game does interest me. They could be starting this now for various reasons. They could be getting close to finishing their other game and want to start a new game while having a small group finish up the last of Wasteland 2. It could also be because the pieces came together with having the license and the creator of Planescape on board and just didn't want to waste that opportunity because they could lose it. They could also be doing it just because they want to.
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That's a pretty good explanation, Brother None. Maybe you could help the Banner Saga folks by providing a better explanation as to why they've wasted so much time and completely blown of their deadline to put out their Factions multiplayer micro-transaction garbage that was never a part of their Kickstarter pitch. :p
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Just a quick cash grab… From our point (fans…) it's sad or for some sign of being greedy, but from their perspective it's money for bills, investment, wages, marketing campaign for the real Banner Saga, etc.
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That's a pretty good explanation, Brother None. Maybe you could help the Banner Saga folks by providing a better explanation as to why they've wasted so much time and completely blown of their deadline to put out their Factions multiplayer micro-transaction garbage that was never a part of their Kickstarter pitch. undefined
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This is no different than a construction contractor having more than one project going on at a time. Without clever scheduling the contractor will have to lay off or furlough many of his subcontractors and workers. It is simply the way project management can and should be done in a business; it's just the first time you're seeing it happen as a potential donor.
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Efficient and logic. |
I was unaware in what pahse wasteland was. If you say its in alpha then I understand. THanks for clearing it up. ) Will back it
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I'm in as soon as KS starts, means I'm pledging tomorrow.
I don't care for concerns - guys, it's practically Torment2. Do you want it? I do. |
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said this before but i'm done with kickstarter until i see solid results from existing projects.
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I already posted this in the rewards thread but it was at the end of the thread's life and I still feel very strongly about it so I'm going to post it again here.
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Well posted, LuckyCarbon!
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Faster Than Light was funded through Kickstarter and was a fantastic scifi roguelike. Does that count?
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So far, I'm just sort of lukewarm about Tides of Numenera. The setting certainly looks unique, but nothing I've seen or heard has really grabbed me yet. |
"real time smart combat"… guess this is a no go for me.
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The explanation sounds convincing since it's true, I think. inXile is planning to go for self/crowd-funding and I don't think they can afford people without any task. Since most publishers don't seem to be interested in keeping good/decent writers, I guess we don't have many choices if we want to see similarly good/decent writings in games. After all, my motivation for supporting crowd-funding games end up this. In any case, my budgets are simply divided into each project from what I would never pay for recent eye-candy games.
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I will back it once I get more gameplay details and possibly ingame screenshots. I find the concept art gorgeous but I need to see the art style they have going on. I do not want the Epic Mickey syndrome (below) Concept Art (OMG) http://i120.photobucket.com/albums/o…ICKEY-WALL.png Ingame Screenshot (WTF) http://www.edge-online.com/wp-conten…223_r_epic.jpg |
I think the most important aspect of why they are starting this now is so that they don't have to retrain people in the tools they use because they had to let people go. This would make the development take much longer and cost more because of that.
Would you rather kickstart Torment 2 now before Wasteland 2 comes out or later after Wasteland 2 comes out and wait for a much longer time then you would have. (also it would either cost more or have less content then it would have) |
Good points, genthar!
I would definitely back the game if when Wasteland 2 is released, the staff behind it seamlessly move onto Torment. Stable employment, efficient internal asset handling, etc: sounds good to me! From the article: Quote:
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I hope they use real time with pause for this, as that's what PS: T used originally. It's probably a wee bit harder to develop than TB, but if it's going down the path of Project Eternity by using a lot of references to Infinity Engine games it would certainly help to have a similar combat style.
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I can not NOT support an attempt to create a spiritual successor to Planescape: Torment. I never thought we would see another game like it. They have to make a really really bad pitch for me to not support it.
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Does anyone know the time this thing is supposed to kick off?
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Kickstarter just started.
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Yes, and I backed it. The setting sounds too intriguing not to.
Edit: Don't think this will have any issues in reaching its goal… It's already over 100k in under 30 mins… |
Backed and I agree, it should hit its' goal with no problem. I've backed some projects that looked far less promising than this one, lol.
-Carn |
The name kind of bothers me as it has nothing to do with Planescape Torment. This is like when TSR used to slap "AD&D" on every game they published.
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The reserved enthusiasm here (which is warranted) is a surprising contrast to the general faggotry/ fangirling over at the Codex. Seems this is the truly high-brow community ;)
Will not pledge and probably pick it up for less than 25$ at some sale. |
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I think they're doing the right thing, with the Planescape setting not available anyway they're emphasizing the Torment part which is what made the original a great game. Personally, I couldn't give a hoot about the Planescape setting, I'd never heard of it before or after the first Torment. It was the writing and mature approach to gameplay that made the original so great, not the setting. |
What LC said. Even the original Torment had that AD&D logo. :rolleyes: Why not visit the Kickstarter page? Even if this may not be able to fill the shoes of PST, I haven't seen a game pitch so focused on its theme. At the end of the day, what's in a name?
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But I don't really care if it gets funded/ made or not (tho funding is practically ensured), otherwise I would pledge. |
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