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Frayed Knights 2 - Making Spells
The Rampant Coyote explains what he changed to the spells in Frayed Knights 2.
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Caliginous is nice: "It was a caliginous and stormy night!".
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Some other fun ones: "Proleptical" and "Zoetic." The former may not make the final cut, but it's kinda fun.
Another one I'd heard but never knew the definition of was "Nostrum." As in, unproven ("quack") medicine. I also don't know if "Anathema" can be adjectivized "Anathematic" (or if "adjectivized" is a word…) but it's in there. |
I absolutely love the ornate, elaborate spell names. It really brings great flavor to a game. Gygax (and Jack Vance) would be proud.
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I really need to read Vance one of these days… :)
It's still a little too early to tell - until all the elements come together - but with at least half the party casting spells, it should make for some pretty interesting choices. I've had spells that were combos of poison damage plus armor reduction - which seemed to me a pretty effective way of dealing with a high-hit-point bad guy. Lotsa little things like that. Should be fun to play with when it's all together (not soon enough! But it's progress). |
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