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-   -   Mars - Interview with Jehanne Rousseaun (https://www.rpgwatch.com/forums/showthread.php?t=20194)

Couchpotato April 27th, 2013 03:49

Mars - Interview with Jehanne Rousseaun
 
Gamingnexus has an interview with the CEO Jehanne Rousseaun of Spiders Studio.
Quote:

You’re calling “Mars: War Logs” a short story, what does that mean? Is that a comment on the length of the game or that it’s part of a much larger story?

When creating an RPG you can start with the idea of making a trilogy, or like the baldur's Gate series, a 100 hour game. We knew we didn't had the funds and means to do so, and we're not found of DLC adding some story part after part… So we tried to create a complete story, but a shorter one. The main quest is about 15 hours of gameplay, there are a lot of side quests and a big part of the game can be played again as the choice you'll have to make at the end of chapter 2 will completely modify the story. That's why we call it a short story, designed for downloadable platforms.

How deep of an RPG is Mars War Logs? What kind of attributes will players have to customize in the game?


The players can choose between a lot of different skills that will impact the way they will fight (stealth, melee, distance, technomancy), they'll be able to choose some feats too (that will more impact the social abilities and the craft), to craft their own equipment improvement, to choose their companions, and of course thanks to the dialog choices modifying the story itself.

Could you talk about the combat system in the game? Is it strictly weapon based or are there other abilities that players will get to use?


In Mars you shouldn't use always the same attacks, as your enemies will parry them more easily. You have plenty of possibilities, you should try them all : aside from the melee attacks, you can use a nailgun, you can sneak, create grenades and traps and later in the game you'll gain access to technomancy (lighting attacks, electric weapons etc).
More information.

sakichop April 27th, 2013 03:49

Waiting for some solid info on the combat system and controls to decide if I want to buy.

Good keyboard mouse support is a must for me. I don't use controllers.

Is it more of a third person shooter or is it more melee? And what kind of melee? Is it More like dead island ( mindless slashing), more tactical like risen or more rhythm based like batman and sleeping dogs?

Also with the c&c, is it just 1 big decision like he mentions in the interview or are there also other smaller decisions that shape the story?

Zagorin April 27th, 2013 11:03

It is looks like Deus Ex or maybe Witcher 2 from the mechanics point of view. They say that it contains stealth elements, too.

joxer April 27th, 2013 12:49

Quote:

Originally Posted by sakichop (Post 1061195121)
Also with the c&c, is it just 1 big decision like he mentions in the interview or are there also other smaller decisions that shape the story?

Actually there are some more c&c elements (protecting mutants or "hating" them for example in chapter 1), but nothing that'd completely change the course of the story.

I'm now on the final chaper (yea, already). There are some small story stuff to put as a minus (badly written ending on some sidequests like coin killer and utterly silly executed romance). Bugs with crafting feats (requirements are met even if you don't upgrade but just try to upgrade without components, 10 crafted items won't count on two nail/med packs of 5 items but you have to craft 1 by 1 item 10 times) is a minor thing but well… You know me when I go nitpicking. The biggest minus IMO are bloody mobrespawns in the game, if that was removed, the game would be at least 10 times better.

But overall I have to admit I had so much fun with the game (in first 3 chapters), more than with some popular and famous titles. It's not great or awsome game by any means, but it's really good. I wish someone out there will see what devs made there with not much funds and will give them a chance to make something bigger. They've shown they can.

Quote:

Originally Posted by Zagorin (Post 1061195153)
It is looks like Deus Ex or maybe Witcher 2 from the mechanics point of view. They say that it contains stealth elements, too.

Yes, it has stealth, but it's not DX:HR stealth mechanics. In fact the game here encourages you to use every possible means available, you can't just use stealth everywhere and that's it, as in DX:HR there are bosses here where you can't win with stealth only. So you will combine stealth with bombs, nails, mines, electricity. ;)

SpoonFULL April 27th, 2013 13:54

Quote:

Originally Posted by joxer (Post 1061195168)
I'm now on the final chaper (yea, already). There are some small story stuff to put as a minus (badly written ending on some sidequests like coin killer and utterly silly executed romance). Bugs with crafting feats (requirements are met even if you don't upgrade but just try to upgrade without components, 10 crafted items won't count on two nail/med packs of 5 items but you have to craft 1 by 1 item 10 times) is a minor thing but well… You know me when I go nitpicking. The biggest minus IMO are bloody mobrespawns in the game, if that was removed, the game would be at least 10 times better.

Maybe its worth going to their technical forum and report these bugs to improve the game:

http://forum.mars-warlogs.com/viewtopic.php?f=6&t=44

joxer April 27th, 2013 15:57

No need for that really. You'll definetly make enough nails/nailpacks as those are OP (assuming you upgraded that skill as early as possible) so this small bug some probably won't even notice. As for upgrades, you'll also definetly make three needed very soon on your outfit so the exploit won't bring you to some godlike character. ;)

I really wish someone invested some more cash in that game, there is enough material there to widen the story and give more space to drugs, mutants, relics, etc. But then again, this game can be a start of a new sci-fi RPG franchise, as we all can remember how short FO1 was and what happened with that world afterwards.

I've finished it and while chapter 2 seemed too long because of mobrespawns, somehow after chapters 3 and 4 which are much shorter and without so many respawns, I wish there is more to the game. Since I've saved the game on the faction branch, I'll probably replay it from there tomorrow.

I can also add that they've made a good job with sidekicks, although somewhat silly and cheesy, although each is totally different, somehow I got attached to all of them. Completely different experience from the one I had with metacritic 82% DA2.
Perhaps I should visit the official forum, not to bragg about irrelevant bugs but to ask them to make the next war logs game as soon as possible. A game, not an add-on, not DLC!

CraigCWB April 27th, 2013 21:12

You describe all that cool stuff that can be done but you've finished the game one day after buying it. What's the point?

joxer April 27th, 2013 21:27

I'm unsure what is your question about.
We all knew the game is short as it was written all over internet that you need about 16 hours to finish it. It's weekend so I could spend much time on the game and then I finished it in 2 days. I'm really not getting the point question.

SpoonFULL April 27th, 2013 21:51

Quote:

Originally Posted by joxer (Post 1061195242)
I'm unsure what is your question about.
We all knew the game is short as it was written all over internet that you need about 16 hours to finish it. It's weekend so I could spend much time on the game and then I finished it in 2 days. I'm really not getting the point question.

Thank your Joxer for your comments and feedback on the game - all sounds good to me. Moreover, the fact that you actually finished the game is also good news

Regarding the game length, I am happy with 15-20 hours of gameplay and focused story than a 100 hour un-interesting hiking simulator. Spiders also mentioned in the interview that the game has good replay value due to the decisions made in the game and faction alignment. Happy with that as well.

Plan on playing it next weekend as I have a lot of work this week.

joxer April 27th, 2013 22:16

Quote:

Originally Posted by SpoonFULL (Post 1061195244)
Regarding the game length, I am happy with 15-20 hours of gameplay and focused story than a 100 hour un-interesting hiking simulator.

I admit it was interesting to me. Perhaps I was too hungry for a sci-fi or any new RPG without "evil dragons" in it. ;)
Also I'm writing what I felt with it, it's not that I always bless and praise games from small teams, you may check my posts about also small dev team game Inquisitor, while the story was intriguing, I stopped playing soon because I couldn't bare so many respawns I had to deal with instead of chasing that story.

I do understand ppl who don't want to play a short game no matter how fun it is and this game is definetly not for them. For them, the last epic in terms of story, areas and length sci-fi they should get if they haven't played it yet is - F:NV.

SpoonFULL April 27th, 2013 22:25

Quote:

Originally Posted by joxer (Post 1061195252)
I do understand ppl who don't want to play a short game no matter how fun it is and this game is definetly not for them. For them, the last epic in terms of story, areas and length sci-fi they should get if they haven't played it yet is - F:NV.

Played it last year and Steam says that I spent 112 hours on it (without the DLCs). One of the best rpgs that I played - even now I can still remember many of the characters and stories in the game which is rare for me. Solid interesting stories and companions, factions and choices and consequences, hardcore mode, Obsidian .. I should stop there :biggrin:.

Tried the old world blues for about half an hour and it was helarious, and the locations and setting was uniqe. Could not finish it unfortunately and had to delete the game to save my marriage and sanity :p.

JDR13 April 27th, 2013 22:47

Quote:

Originally Posted by CraigCWB (Post 1061195240)
You describe all that cool stuff that can be done but you've finished the game one day after buying it. What's the point?

Most games in other genres can be finished in a day and still cost $50-$60. This is a $20 game.

I'm perfectly happy getting a short RPG once in awhile. I don't want every game I play to be 50+ hours long.

joxer April 27th, 2013 22:54

Quote:

Originally Posted by SpoonFULL (Post 1061195253)
…had to delete the game to save my marriage and sanity :p.

Wives are evil!
Okay, which next RPG is about that? :evil:

CraigCWB April 28th, 2013 19:41

I suppose you guys who are "OK" with being able to finish an RPG in one day consider yourselves hardcore RPG fans, and not the Walmart customers that Brian Fargo was complaining about in one of the other posts on this website, right? :)

I predict here and now that a lot of these studios that are trying to make AAA niche games using kickstarter for funding are going to start dumbing them down, if they haven't already.

joxer April 28th, 2013 20:01

Dunno about others, but I'm definetly not a hardcore RPG fan. If I was, I'd probably adore endless mobrespawns that make some games impossible to finish under 8347568346584 hours.

Fargo was talking about something that doesn't exist in my country. Walmart.

M:WL game was not an AAA title that got dumbed down, was not a result of Kickstarter project and won't have an impact on studios that are making AAA games.

Oh and… I'm usually able to finish adventure games in one day and am still buying and playing them. Does their short life in my hands make them worthless? Of course not. A day of breaking quality puzzles is more enjoyable to me than months of grinding.

CraigCWB April 28th, 2013 21:31

If I was, I'd probably adore endless mobrespawns that make some games impossible to finish under 8347568346584 hours.

What games would those be? Or is that just your impression of sandbox games? I spent months (each) on Fallout 2 and Baldur's Gate 2 (though I admit I have no idea how long it took me to finish one playthrough, because I tend to restart a lot) and I don't think that even comes close to describing what those games were like. I can't think of any games that match that description, actually, except MMOs. Now in addition to suspecting your casual status (now confirmed by you), I'm starting to doubt your your experience in this hobby. Are you new to gaming, too? You're qualifying yourself as a mass market lowest common denominator demographic in every detail, aren't you? Not that there's anything wrong with that…

borcanu April 29th, 2013 09:40

I loved they made this a short game. I love short games.. the products problems are different. If it was flawless I'd probably play it for a month straight.

Nowadays they haven't managed to do a good writing or good quest matrix for any such project.
Or as alternative, the Diablo/Dark SOuls type of approach.. where you feed bits and pieces of story with each playthrough.

THe combat system they managed to make it highly replayable with Of orcs and men.. having 2 characters with different skilltrees was neat.

That said, Mars war logs has made a few steps forward with writing, but not with the combat.

DArtagnan April 29th, 2013 10:12

Games like this should be 30+ hours for me to invest in them. I can't be bothered to immerse myself in a world that I can experience in its entirety in less than 24 hours.

Well, maybe if you're Bioshock Infinite and not an RPG, but not this.

borcanu April 29th, 2013 10:54

So you're saying you can't enjoy short stories , you only dig novels. I don't understand this, but heck, we're a weird species

GhanBuriGhan April 29th, 2013 10:59

I dunno, I think it's OK that there are shorter games out there, if their price (as here) reflects that. I haven't played this, but if I get a good story, and even some choices and consequences fpor replayability, then I'll consider buying it.
Sometimes a story I can finish in a few session is just what I want, sometimes I want to immerse myself in a sandbox that can basically last for however long I want it to, and sometimes I want that finely crafted long and convoluted story. All of these exist for good reasons.
Length is really the worst possible indicator of quality, it only makes sense if you talk about the quality of the experience at the same time.

DArtagnan April 29th, 2013 11:16

Quote:

Originally Posted by borcanu (Post 1061195454)
So you're saying you can't enjoy short stories , you only dig novels. I don't understand this, but heck, we're a weird species

No, I'm saying I don't feel like immersing myself in a game like this when I know it's over so soon. When I do manage to immerse myself, I want the game to last for a significant amount of time - or I'd be very frustrated.

Short stories are fine - but I don't play games as if they were a story. I play games because they're games - and I love immersing myself into a world more than anything - and RPG is the perfect genre for that.

If the game was absolutely fantastic - then maybe I'd experience it for the story and combat, but it doesn't look like a fantastic game. It looks like yet another so-so action RPG with tons of combat - except it's short.

Let's say the next TES game came out and was a fantastic game, but content only lasted for 10 hours.

Some gamers would probably be fine with it - because to them, length is irrelevant and they like "short stories" as much as "long stories."

Now you might say "but TES is different - of course it should be long" - and I'll throw your nonsense right back into your face: "Don't you like short stories?"

I would be extremely disappointed in a 10-hour TES game. That's just the kind of gamer I am, I suppose.

RPG, to me, is not a good genre for short games.

borcanu April 30th, 2013 10:11

I think its the other way around. RPG is the perfect style for short games, because it allows replayability, choices and consequences, like relieving your first date/fight forever and seeing all the angles.

A shooter on the other hand, or and adventure.. that rather pointless, but if the story is good enough, anything can make a short worthwhile experience

PS: not a TES fan. sorry

DArtagnan April 30th, 2013 10:14

Quote:

Originally Posted by borcanu (Post 1061195534)
I think its the other way around. RPG is the perfect style for short games, because it allows replayability, choices and consequences, like relieving your first date/fight forever and seeing all the angles.

A shooter on the other hand, or and adventure.. that rather pointless, but if the story is good enough, anything can make a short worthwhile experience

PS: not a TES fan. sorry

We're just very different gamers and that's fine.

borcanu April 30th, 2013 11:03

I'm not sure about that. I was wondering, what short RPG disappointed you?

DArtagnan April 30th, 2013 11:13

Quote:

Originally Posted by borcanu (Post 1061195549)
I'm not sure about that. I was wondering, what short RPG disappointed you?

The Witcher 2 comes to mind.

I was dreadfully disappointed with how short it turned out to be, particularly the last act. I think it was 40 hours or so - but I wanted 60-80 hours from it.

Deus Ex:HR was also too short (yes, I consider it a full blown RPG) - and I was very sad to learn that they cut the 3rd hub from the game.

Risen was way too short as well - and should have been double in length.

Basically, I invest myself in quality RPGs in a way that's unlike any other genre. I want to get lost in that world - and I want it to last until I'm done being invested.

If the above games lasted 10 hours - I simply wouldn't have bothered playing them. I'd have been too frustrated.

Even at 30-40 hours with these - I was frustrated - but the quality was so high that they ended up being great experiences anyway.

Nothing about Mars tells me it's worth investing myself for 10-15 hours only to get pulled out of it. It looks kinda amateur-hour to me.

As an example of "perfect" length-to-quality ratio - I think Mass Effect is a good example. It lasts for around 40 hours - and it's pretty much the perfect length for what it gives me.

KotOR is the same way for me.

borcanu April 30th, 2013 11:35

Well, my approach is that no game is too short, it was just designed badly.
The problem with Risen and most projects, is that they start with big plans, so the start is detailed and immersive, but then they get money problems or something, and tone everything down till the end.

I think that if a game would build momentum, and peak with the last act, you will have a very fond memory of that game.

I have an idea, I think the more time you spend in a game, the more chances are you feel immersed in it. So its kind of a trick when design is flawed.

Thinking of the lenghtiest RPGs I've played, Fallout2 comes to mind, and the momentum was great, going from a village to huge cities, and the plot just kept growing.

DeusEX didn't have any substance, was poorly written, and I think it was beyond saving, the design was just too poor all the way through.
Witcher2 had too many assets, and they tried spreading the game too much to cover all the graphics they had made and it looked flimsy and forced.. again the writing was bad.
Risen as I said, didn't make because they ran out of funds.. just like Revenant

DArtagnan April 30th, 2013 11:37

Quote:

Originally Posted by borcanu (Post 1061195552)
Well, my approach is that no game is too short, it was just designed badly.
The problem with Risen and most projects, is that they start with big plans, so the start is detailed and immersive, but then they get money problems or something, and tone everything down till the end.

I think that if a game would build momentum, and peak with the last act, you will have a very fond memory of that game.

I have an idea, I think the more time you spend in a game, the more chances are you feel immersed in it. So its kind of a trick when design is flawed.

Thinking of the lenghtiest RPGs I've played, Fallout2 comes to mind, and the momentum was great, going from a village to huge cities, and the plot just kept growing.

DeusEX didn't have any substance, was poorly written, and I think it was beyond saving, the design was just too poor all the way through.
Witcher2 had too many assets, and they tried spreading the game too much to cover all the graphics they had made and it looked flimsy and forced.. again the writing was bad.
Risen as I said, didn't make because they ran out of funds.. just like Revenant

I disagree severely about all three games - so I'm afraid I still believe we're very different gamers.

borcanu April 30th, 2013 12:48

haha, alright. You convinced me

DArtagnan April 30th, 2013 12:49

I'm so proud! ;)

JDR13 April 30th, 2013 16:25

If Deus Ex: HR had been any longer, I'm not sure if I would have even finished it. I found that game to be fairly monotonous as far as the repetition of the environments. So much so that I never even played the DLC, nor have I ever felt any desire to replay the game in the future. I still have nightmares about turning a corner and seeing another 20 office desks to search through.

I thought Risen was fine in terms of completion time, but I also agree with many that the island was too small in terms of exploration.

The Witcher 2 was definitely too short. Although it is made up for in part by how different the two playthroughs are.

Drithius April 30th, 2013 17:08

I should play through Deus Ex:HR again without looking through any desks or hacking any computers. I bet I could finish it in a few hours. And possibly enjoy it more.


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