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Frayed Knights 2 - Going Social?
In a new blog Jay Barnson shares his ideas on how Frayed Kinghts 2 can be made more social, withou it turning into a social game.
Quote:
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As a couple of people pointed out, you say "Social" and there's an immediate groan from a community that has been bombarded with horrible (I'd say almost predatory) "Social Games" out there. And that's not really what I'm talking about, other than acknowledging the presence of existing social networks and maybe taking advantage of 'em.
That's really why I posted this. I'm not talking about Zynga B.S. I'm talking about old-school social… the kind of thing you got when you played a game on a LAN, or had a friend playing Ultima VI at the same time you were before there really was a World Wide Web (for those who remember that), or the people you meet at a gaming convention. Anyway - the point is - there are a few other people playing this game or who have played this game (far too few IMO, but… yeah, that's where I am). What could be done to make it so that we can get that (relatively) tiny community so it doesn't suffer quite so much for being so tiny? Make it so there are some easy and fun ways to connect with other players --- if and when you feel like it? Basically let players take advantage of social networks, instead of having social networking take advantage of them? Anyway, I'm still casting about for ideas here. Seems like the right thing to do, but it's been abused so often lately it's hard to come up with things that would really be "awesome" for many players without being intrusive. |
an answer to a question that nobody asked.
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I'm definitely not interested in any social aspects while inside a game. If I want to interact socially with those who are playing the same game, I visit their forum. That is sufficient for the week or two that I'll be playing. Both during and after that time, I come here to discuss crpgs with like-minded folk. Then again, I can't stand multiplayer because it totally destroys immersion. Even RP servers will have people talking about phone calls, a joke they heard at work, etc. Unless you're making a multiplayer game, I just don't see the point. Opinions may vary :D
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I only use forums for communicating with people and the only reason why I have a Facebook page is for free stuff. As long as the social elements are entirely optional I don't mind them being there though. In mmorgs I usually just close or minimise the chat box and ignore it and play the games solo and when a game has it I disable viewing of other players. There are some exceptions to this since sometimes I will join a guild in some games and I will only have the chat box show guild chat.
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The only thing I would deem interesting is a direct jump-off to ( or even integration of) the games forums, maybe with an easy way to dump screeshots, stats, and savegames.
Almost none of my Facebook "friends" are gamers, and few even know about this Hobby, so I don't link gaming related stuff there. |
Yeah, I'd consider a direct link to the Frayed Knights forums to be a bare minimum. Since I don't seem to get invited to any portals that demand you strip out any web links, that shouldn't present much of a problem. :)
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How about… an in-game "help" database, slowly built up by players as the game's release progresses, formatted (again by the players) so that it pertains to the precise quest/region/npc you have highlighted, and completely hidden from view unless you go looking for it.
It would likely require a game's coding be built from the ground up with that in mind, however. |
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