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Yes, and as that - as closed platforms with gatekeepers - they kind of funnel Reality like choosing which games we should play and which not, so to say.
Of course, retail is similar, but you get into retail without explicit invitations, too. Steam didn't want Daedalic there, because they argued that their games - probably Adventure games in general ? - wouldn't fit with their audience. Which is like : "We believe that Steam should only sell action games, everything else stays out", so to say. Which is actually bad for developers of non-action games. Which further alienates them and makes them go into an "non violence getto". |
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Yeah, writing clearly can sometimes be useful. ;)
Only dtp knows whether or not they applied before release and were refused. The game had to go through Greenlight later, so it's quite likely it would have been refused without backing by a long-term Steam partner. |
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Anyway, Steam would be crazy not to do deal with DS after that. |
5M+ units sold through on all platforms, said Koch in Feb. 2013. That was before Riptide's release and before their Humble Bundle.
A Deep Silver rep said ca. 1-2 years ago that things got much easier for them with Steam since Dead Island. Which is only natural. If you bring them big bucks, they'll be okay with pushing through smaller titles too. |
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