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-   -   Aarklash: Legacy (https://www.rpgwatch.com/forums/showthread.php?t=21907)

Myrthos September 19th, 2013 17:53

Aarklash: Legacy
In Aarklash : Legacy take the commands of a mercenary squad in search of thruth and guide them through numerous battles.

Welcome to Aarklash, chaotic land where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time. At the heart of all this battles, a group of mercenaries, wrongly accused of crimes against the Lion of Alahan, is being chased. Convinced that they are right, and intend on fighting all their enemies until the bitter end, they will set forth on an epic adventure where they will discover heavy secrets. A path littered with obstacles and many unfriendly characters await them. Go to battle, and fight for your life! Your actions will determine the destiny of Aarklash…

Inspired by the Confrontation figurines universe, Aarklash: Legacy is a tactical adventure game. The player will find himself at the heart of the intrigue, which will lead him from the lands of Alahan, to Acheron, and through Behemoth. The player will control a group of 4 characters and will be responsible for leading them into battle. In order to win these battles, a large range of powers will be at his disposal. These skills can be exploited and improved, thanks especially to the loot of objects and thanks to a skills tree. The social aspect is not to be forgotten: real bonds will be created between the hearoes as the game progress. Fu and action are waiting for you in Aarklash: Legacy!

-Participate in an epic campaign, mixing adventure, tactical combats, guided with a rich scenario that will transport you into the fantastic world of Aarklash.
-Thanks to the active pause system during the battles, elaborate the best tactics to succeed in your quest.
-At any time in the game, compose and re-compose your team by choosing 4 characters between 8 available.
-Throughout numerous and intense battles, make your heroes cooperate thanks to a lot of group aptitudes.
-A skill tree will allow you to modify the skills of each of your characters. It will be up to you to fund the best combinations to take advantage of your group as much as possible.
- Loot objects from your enemies and make your crew progress along the game.

More information.

HiddenX September 19th, 2013 17:53

Linear game with challenging combat.

Aarklash Legacy - REVIEW

Sacred_Path October 20th, 2013 21:46

This is on GOG now and getting rave user reviews. Is this just the usual GOG hype or was I - gasp - not properly informed by the Watchers? :juggle:

Nameless one October 20th, 2013 22:34


Originally Posted by Sacred_Path (Post 1061222926)
This is on GOG now and getting rave user reviews. Is this just the usual GOG hype or was I - gasp - not properly informed by the Watchers? :juggle:

People hanging on GoG are very easily amused, almost anything gets good score there so I don't consider them viable information source.
Imo game starts very strong but gets dull as time goes on, some other people on watch seem to share than opinion as far as I noticed.Reviews everywhere are good so it might be worth checking out for yourself, but I would suggest to wait for price to drop.

Biff The Understudy November 2nd, 2013 08:19

Found it to be a fun little game for the first half or so but it becomes very repetative and easy after that.
I was using the exact same "tactic" on 90% of the fights and was usually fighting the same types of enemies over and over.
With 4 powers per character tactical options are rather limited and boss fights never got more involved then knowing when to move in or out of something.
It is basically a hack and slash with some tactics thrown in where single mob pack takes about 5 minutes (never actually timed it but feels like ages).
The story is utterly uninspired and at no point did i care about it or the characters i was playing.
Still there are not alot of options in this genre atm so if you are hankering for some top down isometric rtwp action it is worth picking up.

Dusk November 2nd, 2013 10:06

In this age of information, I began to think sites which have larger denominator matter. When I plan to buy something, I compare negative and positive user reviews at Amazon and, buy the products when I'm convinced. Likewise, I thought core RP gamers may matter in supporting projects but, as it turns out, who actually seem to matter in most cases are those who can gather people through major social networks. Actually, the trick was rather simple: More people mean more chance of finding similar tastes. Especially when talking of RPGs, taste differs and even "hardcore RP gamers" mean many things. It's much more efficient to go major sites and find opinions which actually matter to you.

Sacred_Path November 5th, 2013 23:11


Originally Posted by Biff The Understudy (Post 1061224820)
With 4 powers per character tactical options are rather limited


As I can see you get to unlock different levels per skills, are these just "more of the same" or are there some mechanical differences?

Biff The Understudy November 6th, 2013 00:09

Each skill tree is divided into two different paths where one branch usually keeps the original skill more or less intact and the other one changes it more drastically.
For example your heal can either get more powerful and eventually turn into an aoe heal or be used on enemies as a debuff.
Most skill trees tend follows the same formulae: More power, less cost, lower cooldown and/or less cast time with the last two skills being a choice between two significant buffs.
You can only pick 1 specialisation but can respec out of combat when ever you want.

Ihaterpg March 19th, 2014 02:58

For Gog user reviews there's a trick. First skip or read very quickly the first two reviews. Then jump to last reviews, there's generally some bots spam but don't give up move up until the first review from last to first, and there you'll have other opinions, and almost never haters/trolls that don't bother publish here. So you get what could be wrong in the game.

EDIT: So I applied the procedure to Aarklash Legacy, first point not enough reviews, so no negative one, but one with arguments well, and he even mentions "the game seems alright". Wooo I really believed the game was a crap with boring repetitive fights, I'll have to reconsider.

EDIT2: The real procedure I apply is now I only read the last reviews on Gog. :-)

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