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Well that is definitely not how the game played for me!
I finished it for the Second time as a technologist a few months ago on fast turn based. I need to check how much time it took in all but I distinctly remember combat flowing pretty smoothly… Now if you want to speedrun through a game so you can get to the next one or do a couple of playthroughs back to back I can see (and respect) how TB in general might put you off… |
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Maylander, you have almost 5000 posts on RPGWatch and you don't enjoy turn-based games? I'm shocked!
But honestly, many people do correlate turn-based games with being boring. I don't find that to be true at all, but everyone's tastes are different. |
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I also like to take my time on games, steeping in the world and atmosphere… Definitely not one to skip to the "good" stuff… But as Fluent said, different tastes and all :) I agree though that we haven't really seen an RPG thus far that completely skips on the trash mobs… Who knows maybe Inxile will pull it off ?! Lastly, for me Arcanum just wasn't a particular pain on Fast TB even with the random encounters. If you build your character and party competently they were done with on a couple of turns… Especially on late game. That is why I was surprised by your comment. Now if you said Wizardry 8 TB I'd have agreed completely with you ;) |
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So, there is this video by smudboy:
https://www.youtube.com/watch?v=FE1ehjIWMs0 What really confused me, was that he said that the Turn Based Combat messes with the already established metaphysics of the game world (basically how the game world works). He says that in the TB games (like Final Fantasy Tactics) the reality of the game world is that character are really in the TB combat when they fight, that it's not just what we as players experience. (that FFT characters also perceive their fights in TB combat system) Here is my exchange with him. http://i.imgur.com/LAUyJIs.png Am I crazy? Does he just not understand abstract system, that TB combat isn't part of the reality of the game's world? Do any other supporter of RTwP think the same as him? Or anyone for that matter. Because if that is the case, I can understand how some can complain that TB breaks immersion. But still… |
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Yay, turn based. I've yet to play a party-based game that sought to model tactical combat that was any good in real time. The real time with pause nonsense Bioware introduced was a PITA because because I ended up pausing every few seconds to micromanage everything, anyway. The Plan and Go thing is Jagged Alliance BIA worked surprisingly well, and I wouldn't have minded something like that, but it seems that wasn't on the table. I just hope they do the turn based combat sensibly. Customizable keyboard shortcuts for everything people do all the time, and right-click context menus for complex orders like following a couple way points and hunkering down behind cover and so forth. I've been playing Jagged Alliance Online a bit lately and they got it about half right. Along with everything else they did. Half right, is the story of that game. Pity. If I still had any sympathy for games with potential that didn't quite deliver, I'd be hoping they'd finish the job. But I know by now that nobody ever revisits old games that were almost good to do them right.
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Even if they could somehow develop it, we'd end up with 100 pointless two-hour matches against morons and then finally face Magnus Carlsen at the end. And then we'd lose. Badly. |
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At this point I can only hope they'll try to reduce such immersion/flow breaking elements as much as possible. Starting with hexes instead of the squares they have, no doubt, ported from W2 or even better invisible vectors would make a massive difference. |
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Similarly how in pen & paper RPG, the turn based combat doesn't mean the world you play in function differently when in combat, it's simply an abstract system. I can understand if it messes with your immersion, if you simply prefer that everything you see be in sync with other things you saw and you don't like abstract system to suddenly be in your real time game. But don't hold that your preference of things is an absolute fact. Realize that there are people that don't think the TB combat is part of the game world, that people simply like TB combat in their games because they like playing P&P RPG combat and would like to see it visualized in pretty graphics. The Temple of Elemental Evil is prime example. It's basically p&p D&D brought into a video game format. I know this isn't your problem, but his problem. He simply holds that game-play is part of the game's narrative and is presented as is on the screen, no abstracts allowed. So for some reason he doesn't hold p&p RPGs in the same standard as he holds video games, when many TB games are simply emulation or reiteration of board games. (he also holds that his definition of narrative is an absolute truth, and that anyone who thinks otherwise is simply ignoring the "plot holes" or are fine with "metaphysics" being changed all the time. |
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