![]() |
Torment: Tides of Numenera - Post-Funding Update #26
According to the new post-funding update for Torment: Tides of Numenerait seems turn based combat has won the vote. Techincally it was a tie, but inXile has decided they want turn based combat. Read the whole update for the reason behind the choice.
Quote:
|
You can not really say it won as much as it reaffirmed where they were planing on going with the development any way. It might have been different if there was maybe a 70+ % in favor of RTwP but the vote was basically even. They are making the game the way they see fit but it is good to see them looking for input from the fans too.
|
I urge everyone to read the comments. The anger from some people is staggering.
As for me, I'm happy. RTwP isn't my favorite system. |
The only turnbased I play is Civ V.
For me, turnbased chops it up to much. feels constricted and less immersive. But that is a personal preference. No Numenera for me then. C well, read the article again, and very much depends on how they succeed with their vision |
Some backlash was inevitable regardless of which system was picked I think. Curious how many people threatening charge backs will actually go through with it. Probably a learning experience for determining the combat system in advance for future projects.
While I voted TB I do agree there can be issues with it depending on how the game is designed. As with all these projects, we'll just have to hope for the best and wait and see. |
It's clearly designed for TB since they didnt want to include "trash mobs" anyways (this is where TBwP makes a lot more sense). The anger is very unjustified.
|
As expected.
As for the comments at Kickstarter: disgusting, on both fan sides. inXile divided their audience in two opposite groups. |
YYEEAAAAAAHHH!!!!!!! Finally, truth has won! :DD
But, unfortunately, because of the almost equally divided sides, inXile should do a RTwP and a TB mode to make everyone happy. Took a look at NWN2 recently - because I liked NWN1 immensely - and found there realtime with pause, it was an immediate turn-off for me. While still playing Baldur's Gate Trilogy RTwP fits there maybe better. In NWN2 my mage was basically pounded into the ground instantly by MMA-style "goblin"-like mobs at beginning of the story. The 3D combat area of NWN2 - especially the awkward free camera - was impossible to see through in real-time. |
Quote:
|
I voted for RTwP, I totally don't care that it didn't win.
Also, people will get pissed off every time you allow them to vote or when you have to tell them that they won't be getting their cookies because they burned (i.e. the reasons why developers don't want to talk about features before they are in the game and working). |
Hardly surprising - they were pretty much planning to do this anyway it seems. I am still not keen on TB, but I would have bought the game anyway (although a lot more cheaply, I went for an expensive tier - stupid nostalgia) so I am not going to fume and perform and stamp my feet. Ultimately we'll have to see how they implement it. I still haven't had time to read the post fully, so I'll do that first. This has also taught me to read KS pitches more careful and not just view things with my trusty rose-tinted glasses. I will no longer commit to higher tiers, for any game I think. Just too much uncertainty in most campaigns.
|
I voted RTwP because I prefered this system but will accept TB without problems too. But agree about many RTwP fans being childish and crying about lies and such, inXile was clear from the beginning about deciding the combat system and they never cited combat as being included in the list of things they considered for a espiritual sucessor of PS:T
|
Excellent.
|
They should not have done the vote. But yeah, others may learn from that.
|
Quote:
|
Voted turn based but would have been happy either way. The rage is humorous at best and pathetic when at its worst. Wait for the game and play it, then decide if it was a good choice or not.
|
I'm fine either way, but why didn't they just state what the game would be before it was Kickstarted?
Daniel. |
Quote:
|
Well, that was the last game I backed from inExile. Next time I'll just wait until it's done and buy it if it seems like something I'll enjoy.
|
Well, I've now read the update - and I can't say that it adds much to what they said in earlier posts. Lots of "…we will strive too…" "..we'll try…" etc as a sop their jilted RTwP backers. I have not changed my mind based on this update, not that it matters much at this point.
@Maylander - quite so! Sadly, we all stampeded in based on our feelings for the original. I really have spent way too much on KS - but I think I've burned the madness out of my system now ;-) |
I didn't vote, but I hope they go the way they want to go.
I am not interested in designing the game or having the other backers design the game. If this is what InXile want for their game then that should be the way it should go. |
Regarding the anger - the people who wanted turn-based would be acting the exact same way if the outcome had went the other way.
Imo they should never have had the poll to begin with. It was completely unecessary since they already knew what they wanted to go with. |
I voted on "indiferent" option.
Turn based is okay with me, just as paused realtime would be. As long as the story is stellar, couldn't care less for the combat system. Honestly. |
Quote:
|
Quote:
Anyways, the only way out from this little PR disaster for Inxile is to give us a stellar Wasteland 2 for starters and think twice (or thrice) of going out to Kickstarter again before providing an equally stellar Torment… Keeping my fingers crossed on both counts :) |
Quote:
|
I don't care what type of combat they chose as each one is fine with me. All I want a good story, and combat is secondary. Having said that I agree with those saying they should of never had the vote.
|
Quote:
I just can't wrap my head around this becoming such a huge deal, despite expecting it sort of :-/ Did I play the same game with those guys? Combat was pretty lackluster on the original. I mean totally forgettable. Not even closely a significant part of the experience imho… I am definitely on the same page with Inxile about going for a quality over quantity design. That said I suspect that if they were reluctant to touch on this issue during the KS (fearing that messing too much with the original's formula at that point would have stollen some momentum) they should have just gone with RTWP and never opened the issue in the first place. I think most people would have accepted that from a spiritual successor (I know I would have been perfectly fine with it at least)… But despite what I've said in the past, I am really starting to believe that they really did not think this aspect central to the core design and essence of what this game was to be about. That is why 95% of the material on the updates is about writing and choice and the tides… They must be quite surprised by the uproar at this point and starting to wonder if they (the designers) "get" the game the same way as a large part of their target audience… |
Yeah the voting for this was stupid.. ok i can't say expected this much hate and whine, but devs should probably always prepare for the worst ;)
|
I also don't care that much, I'm fairly certain it'll be a great game either way. But I voted TB to make it an even better game.
Not sure I agree about the "mess" thing, though. The way it happened to play out, it may have actually helped them. RTwP only ended up getting about 45% of the votes cast. Without the vote, I have a feeling that many of these RTwP people would have insisted that "everyone" wants RTwP. |
Perhaps you are right and I am reading too much into it.
I haven't even bothered to go over there and see for my self either (heaven forbid :uneasy: ) Anyways I hope the Wasteland 2 beta is sufficiently awesome to help things cool down a little :) |
Quote:
Anyway I do hope the beta for Wastelands 2 is good also. It may also show how combat might work for Torment without the tide system being implemented. |
Happy they are going the TB way, but would play it happily either way. Whatever they think fits better. It's not like the combat in PST was anything so great that it being RTwP should carry any weight.
|
This reminds me of the big blowup that Shadowrun Returns had when announcing the future releases of the DLC would be steam only. Some backers went totally Nuts. Yet months later it has all worked out, DRM free DLC.
If you are the type of personality who can't handle getting something different than you may perceive you will get then maybe kickstarter is not for you. Wait until its been out for while and get it after it has been reviewed and patched up. Heaven knows that advice can be applied to ALL games being released these days. |
Quote:
The only thing that's more or less clear about this vote is that'll discourage similar future attempts. |
Quote:
If there are indeed people claiming that they didn't realize TB was even an option, then I'm quite sure those people are a very small minority. Either way, TB fans would be airing their feelings the same way right now if the outcome had been different. Both sides were equally passionate about how they felt about it. That much was obvious during the entire process. |
Definitely not a "very small minority" if you've been reading comments/forums on the issue.
|
I hit pause so much with a real-time-with-pause systems that it may as well be turn based. I'm happy with either.
|
I didn't vote but would have chosen turn-based if I had. The combat was one of the few things I hated about the Infinity Engine games and it was really irritating but even with that Planescape Torment is still one of my most favorite games and would have been a bit higher in my list with turn-based combat. I wouldn't have really cared all that much if this had been RTwP since combat is only a minor aspect of the game but I'm glad it is turn-based.
|
I like both systems, so I didn't even bother to vote. But to those saying that the vote should never have even been proffered by inXile, unfortunately game developers have brought that curse onto themselves. One of the major incentives used by video game projects on KS is the promise of seriously listening to the input of the backers. Personally, I don't have a large enough ego to think I know anywhere near what seasoned developers know about game design, so I haven't given any input on the 30+ games I've backed. But many gamers think they have special insights and were promised that those insights would be taken seriously. Of course, it turns out that most of them are childish as exemplified by the rude, arrogant, and downright pathetic comments seen in this case. I think developers need to somehow downplay the amount of weight player input will receive or even avoid mentioning it upfront altogether. The point of funding something on KS is to allow artists of all sorts to realize THEIR vision, not YOUR vision. Don't pledge to KS projects if you aren't mature enough to deal with that.
|
| All times are GMT +2. The time now is 10:43. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by
DragonByte Security (Pro) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch