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Kotaku - Leaked Fallout 4 Documents
Kotaku has a new article about Fallout 4 were they have information from leaked documents. They claim the next game will be set in Boston.
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<I>as rumored, it appears to be set in Boston</I>
They should have set it in Baltimore, since it's nearly post-apocalyptic like here already. |
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Detroit is hell. I have been there, reminded me of bosnia.
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Well it's not called a modern urban wasteland for nothing. Bethesda should use it as a reference for the next game. Just take a walk in Detroit and you will see all the ruins and abandoned buildings.
http://motorcitymuckraker.com/wp-con…_2976-copy.jpg |
If they set it there they would need to set it before the apocalypse since if they did it after there probably would be nothing left.
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A site-rich locale like Boston is more suitable for a Fallout setting; turning it into a ruin becomes a study in contrasts.
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Will love to see someday a Fallout New York (we need a setting with lots of skyscrappers), especially if is focused in the island. Or even a non-american Fallout (how's is Europe or the other continents?)
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Only news that would get me excited about Fallout 4 is if Bethesda wasn't developing it… I want a turn-based RPG Fallout sequel, not Skyrim with guns. Ah well, thank goodness Wasteland 2 is coming.
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On topic, I would have prefered New York, because that's the only American city I've been too, and it's skyline is by far the most famous. I didn't recognize anything in Fallout 3, but walking in a post-apocalyptic New York would be a much different experience. |
I agree with you about New York, and hopefully that will be the subject of a future Fallout game.
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D.C. has plenty of landmarks. Bethesda just didnt use any of them in FO3. Instead, we got a winding corridor of rubble that proved to be pretty linear.
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If they can make Fallout 4 as much of an improvement as Fallout NV is over Fallout 3, then I am sure I'll be wasting a lot of time playing the game.
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I know some people dislike Morrowind, but IMHO they could also learn a few things about their earlier games. Seeing as maybe 15 of the 25 people who worked on Morrowind still work at Bethesda Game Studios out of the 200+ that work their now, so sometimes I feel it could just have been a different studio entirely. Fallout 3 had a little bit to much of "Wouldn't it be cool if…" design, (Wouldn't it be cool to blow up a town, wouldn't it be cool if there was a town just with children, etc.) without making the world make sense and feel connected. Oblivion had a bit of the same problem with types of ruins feeling disjointed from the backstory. They have also stated they removed alot of the political backstory from Oblivion, I hope they don't make the same mistake again. There is a risk of them rushing and scrapping things again here because Oblivion was and Fallout 4 is a new console game. |
Another Fallout, another location. Primary news that would get me excited would be if a) Bethesda wasn't developing it and b) it was set 10-20 years after the bombs, not 200.
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NYC would be great, but for me the problem with this kind of game is the massive volume of places you CAN'T go into.
I get bothered by Thief 2 missions with most of the buildings that you can't enter. Imagine Manhattan…1,000 buildings and hey you can go in 20. No. |
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